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Fix default comparator being inverted.
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@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.UI
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int result = sY.ControlPoint.StartTime.CompareTo(sX.ControlPoint.StartTime);
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if (result != 0)
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return result;
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return base.Compare(x, y);
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return base.Compare(y, x);
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}
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}
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}
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