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https://github.com/osukey/osukey.git
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selectedMod -> selectedIndex
This commit is contained in:
@ -31,25 +31,25 @@ namespace osu.Game.Overlays.Mods
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public Action<Mod> Action; // Passed the selected mod or null if none
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public Action<Mod> Action; // Passed the selected mod or null if none
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private int _selectedMod = -1;
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private int _selectedIndex = -1;
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private int selectedMod
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private int selectedIndex
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{
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{
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get
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get
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{
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{
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return _selectedMod;
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return _selectedIndex;
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}
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}
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set
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set
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{
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{
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if (value == _selectedMod) return;
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if (value == _selectedIndex) return;
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_selectedMod = value;
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_selectedIndex = value;
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if (value >= Mods.Length)
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if (value >= Mods.Length)
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{
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{
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_selectedMod = -1;
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_selectedIndex = -1;
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}
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}
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else if (value <= -2)
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else if (value <= -2)
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{
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{
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_selectedMod = Mods.Length - 1;
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_selectedIndex = Mods.Length - 1;
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}
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}
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
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@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Mods
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}
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}
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}
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}
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public bool Selected => selectedMod != -1;
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public bool Selected => selectedIndex != -1;
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private Color4 backgroundColour;
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private Color4 backgroundColour;
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public new Color4 Colour
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public new Color4 Colour
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@ -131,7 +131,7 @@ namespace osu.Game.Overlays.Mods
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private Mod[] mods;
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private Mod[] mods;
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public Mod[] Mods => mods; // the mods from Mod, only multiple if Mod is a MultiMod
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public Mod[] Mods => mods; // the mods from Mod, only multiple if Mod is a MultiMod
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public Mod SelectedMod => Mods.ElementAtOrDefault(selectedMod);
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public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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@ -148,8 +148,7 @@ namespace osu.Game.Overlays.Mods
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public void SelectNext()
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public void SelectNext()
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{
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{
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selectedMod++;
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if (++selectedIndex == -1)
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if (selectedMod == -1)
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{
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{
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sampleOff.Play();
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sampleOff.Play();
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}
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}
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@ -163,8 +162,7 @@ namespace osu.Game.Overlays.Mods
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public void SelectPrevious()
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public void SelectPrevious()
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{
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{
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selectedMod--;
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if (--selectedIndex == -1)
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if (selectedMod == -1)
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{
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{
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sampleOff.Play();
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sampleOff.Play();
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}
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}
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@ -178,7 +176,7 @@ namespace osu.Game.Overlays.Mods
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public void Deselect()
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public void Deselect()
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{
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{
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selectedMod = -1;
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selectedIndex = -1;
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}
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}
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private void displayMod(Mod mod)
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private void displayMod(Mod mod)
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@ -189,7 +187,7 @@ namespace osu.Game.Overlays.Mods
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private void displaySelectedMod()
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private void displaySelectedMod()
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{
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{
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var modIndex = selectedMod;
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var modIndex = selectedIndex;
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if (modIndex <= -1)
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if (modIndex <= -1)
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{
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{
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modIndex = 0;
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modIndex = 0;
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