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Create class hierarchy for Score/Replay storage.
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@ -8,7 +8,7 @@ namespace osu.Game.Modes.Osu
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{
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class OsuScoreProcessor : ScoreProcessor
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{
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public OsuScoreProcessor(int hitObjectCount)
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public OsuScoreProcessor(int hitObjectCount = 0)
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: base(hitObjectCount)
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{
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Health.Value = 1;
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