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Fix cursortrail texture not being bound
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@ -227,6 +227,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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shader.Bind();
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shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
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texture.TextureGL.Bind();
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RectangleF textureRect = texture.GetTextureRect();
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foreach (var part in parts)
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