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Fix swells not stopping at the hit position
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Submodule osu-framework updated: 6134dafccb...067fdb8f5b
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Size = BaseSize * Parent.RelativeChildSize;
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Size = BaseSize * Parent.RelativeChildSize;
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// Make the swell stop at the hit target
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// Make the swell stop at the hit target
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X = (float)Math.Max(Time.Current, HitObject.StartTime);
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X = Math.Max(0, X);
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double t = Math.Min(HitObject.StartTime, Time.Current);
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double t = Math.Min(HitObject.StartTime, Time.Current);
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if (t == HitObject.StartTime && !hasStarted)
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if (t == HitObject.StartTime && !hasStarted)
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@ -29,9 +29,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildrenLife()
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{
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{
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base.UpdateAfterChildren();
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base.UpdateAfterChildrenLife();
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// We need to calculate this as soon as possible so that hitobjects
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// get the final say in their positions
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var currentMultiplier = controlPointAt(Time.Current);
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var currentMultiplier = controlPointAt(Time.Current);
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