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Rename multiplayer mod usages to make more sense
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModRateAdjust : Mod, IApplicableToRate
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{
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public override bool IsPlayable(ModUsage usage) => usage != ModUsage.MultiplayerFree;
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public override bool IsPlayable(ModUsage usage) => usage != ModUsage.MultiplayerPerPlayer;
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public abstract BindableNumber<double> SpeedChange { get; }
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