Rename multiplayer mod usages to make more sense

This commit is contained in:
Salman Ahmed
2022-03-20 13:12:24 +03:00
parent 820a672940
commit add9f3ec91
6 changed files with 15 additions and 13 deletions

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToRate
{
public override bool IsPlayable(ModUsage usage) => usage != ModUsage.MultiplayerFree;
public override bool IsPlayable(ModUsage usage) => usage != ModUsage.MultiplayerPerPlayer;
public abstract BindableNumber<double> SpeedChange { get; }