Rename multiplayer mod usages to make more sense

This commit is contained in:
Salman Ahmed
2022-03-20 13:12:24 +03:00
parent 820a672940
commit add9f3ec91
6 changed files with 15 additions and 13 deletions

View File

@ -9,18 +9,20 @@ namespace osu.Game.Rulesets.Mods
public enum ModUsage
{
/// <summary>
/// Used for a per-user gameplay session. Determines whether the mod is playable by an end user.
/// Used for a per-user gameplay session.
/// Determines whether the mod is playable by an end user.
/// </summary>
User,
/// <summary>
/// Used as a "required mod" for a multiplayer match.
/// Used in multiplayer but must be applied to all users.
/// This is generally the case for mods which affect the length of gameplay.
/// </summary>
MultiplayerRequired,
MultiplayerRoomWide,
/// <summary>
/// Used as a "free mod" for a multiplayer match.
/// Used in multiplayer either at a room or per-player level (i.e. "free mod").
/// </summary>
MultiplayerFree,
MultiplayerPerPlayer,
}
}