Rename multiplayer mod usages to make more sense

This commit is contained in:
Salman Ahmed
2022-03-20 13:12:24 +03:00
parent 820a672940
commit add9f3ec91
6 changed files with 15 additions and 13 deletions

View File

@ -121,7 +121,7 @@ namespace osu.Game.Utils
/// <param name="invalidMods">Invalid mods, if any were found. Will be null if all mods were valid.</param>
/// <returns>Whether the input mods were all valid. If false, <paramref name="invalidMods"/> will contain all invalid entries.</returns>
public static bool CheckValidRequiredModsForMultiplayer(IEnumerable<Mod> mods, [NotNullWhen(false)] out List<Mod>? invalidMods)
=> checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerRequired), out invalidMods);
=> checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerRoomWide), out invalidMods);
/// <summary>
/// Check the provided combination of mods are valid as "free mods" in a multiplayer match session.
@ -130,7 +130,7 @@ namespace osu.Game.Utils
/// <param name="invalidMods">Invalid mods, if any were found. Will be null if all mods were valid.</param>
/// <returns>Whether the input mods were all valid. If false, <paramref name="invalidMods"/> will contain all invalid entries.</returns>
public static bool CheckValidFreeModsForMultiplayer(IEnumerable<Mod> mods, [NotNullWhen(false)] out List<Mod>? invalidMods)
=> checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerFree), out invalidMods);
=> checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerPerPlayer), out invalidMods);
private static bool checkValid(IEnumerable<Mod> mods, Predicate<Mod> valid, [NotNullWhen(false)] out List<Mod>? invalidMods)
{