Base playfield height + hit target offset on hit object height.

This commit is contained in:
smoogipooo
2017-03-28 17:13:05 +09:00
parent ae4cabccef
commit adf2550811
4 changed files with 11 additions and 23 deletions

View File

@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// HitCircle radius.
/// </summary>
public const float CIRCLE_RADIUS = 64;
public const float CIRCLE_RADIUS = 51;
/// <summary>
/// The time to scroll in the HitObject.