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Base playfield height + hit target offset on hit object height.
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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects
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/// <summary>
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/// HitCircle radius.
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/// </summary>
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public const float CIRCLE_RADIUS = 64;
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public const float CIRCLE_RADIUS = 51;
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/// <summary>
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/// The time to scroll in the HitObject.
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