Base playfield height + hit target offset on hit object height.

This commit is contained in:
smoogipooo
2017-03-28 17:13:05 +09:00
parent ae4cabccef
commit adf2550811
4 changed files with 11 additions and 23 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Modes.Taiko.UI
/// <summary>
/// Diameter of normal hit object circles.
/// </summary>
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
/// <summary>
/// Diameter of finisher hit object circles.
@ -47,7 +47,7 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
Alpha = 0.1f
},
new CircularContainer
@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
Alpha = 0.1f
},
};