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Base playfield height + hit target offset on hit object height.
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@ -18,7 +18,7 @@ namespace osu.Game.Modes.Taiko.UI
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/// <summary>
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/// Diameter of normal hit object circles.
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/// </summary>
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private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
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private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
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/// <summary>
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/// Diameter of finisher hit object circles.
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@ -47,7 +47,7 @@ namespace osu.Game.Modes.Taiko.UI
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = border_offset,
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Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
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Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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new CircularContainer
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@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -border_offset,
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Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
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Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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};
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