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Fix distance snap grid test scenes
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@ -38,15 +38,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved]
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protected OsuColour Colours { get; private set; }
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[Resolved]
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protected IDistanceSnapProvider SnapProvider { get; private set; }
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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[Resolved]
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private IDistanceSnapProvider snapProvider { get; set; }
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private readonly Cached gridCache = new Cached();
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private readonly HitObject hitObject;
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateSpacing()
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{
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DistanceSpacing = snapProvider.GetBeatSnapDistanceAt(StartTime);
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DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
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gridCache.Invalidate();
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}
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