Fix distance snap grid test scenes

This commit is contained in:
smoogipoo
2019-10-25 17:25:46 +09:00
parent 4ca6a5a0cc
commit ae011e8ee8
4 changed files with 63 additions and 168 deletions

View File

@ -38,15 +38,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
protected OsuColour Colours { get; private set; }
[Resolved]
protected IDistanceSnapProvider SnapProvider { get; private set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private IDistanceSnapProvider snapProvider { get; set; }
private readonly Cached gridCache = new Cached();
private readonly HitObject hitObject;
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing()
{
DistanceSpacing = snapProvider.GetBeatSnapDistanceAt(StartTime);
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
gridCache.Invalidate();
}