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https://github.com/osukey/osukey.git
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Fix distance snap grid test scenes
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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@ -38,26 +39,34 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private TestOsuDistanceSnapGrid grid;
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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private readonly TestOsuDistanceSnapGrid grid;
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public TestSceneOsuDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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createGrid();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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beatDivisor.Value = 1;
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});
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[TestCase(1)]
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@ -71,53 +80,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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createGrid();
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}
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[TestCase(100, 100)]
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[TestCase(200, 100)]
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public void TestBeatLength(float beatLength, float expectedSpacing)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () =>
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{
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSliderMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[Test]
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public void TestCursorInCentre()
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{
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createGrid();
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance((float)beat_length);
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}
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@ -125,8 +92,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestCursorBeforeMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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assertSnappedDistance((float)beat_length);
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}
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@ -134,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestCursorAfterMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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assertSnappedDistance((float)beat_length * 2);
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}
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@ -147,23 +110,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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});
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private void createGrid()
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{
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AddStep("create grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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});
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}
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private class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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@ -212,5 +158,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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}
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}
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private class SnapProvider : IDistanceSnapProvider
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{
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
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public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
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public float DurationToDistance(double referenceTime, double duration) => 0;
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public double DistanceToDuration(double referenceTime, float distance) => 0;
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public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
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}
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}
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}
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