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Fix distance snap grid test scenes
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@ -1,13 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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@ -26,27 +25,25 @@ namespace osu.Game.Tests.Visual.Editor
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private TestDistanceSnapGrid grid;
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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public TestSceneDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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createGrid();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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BeatDivisor.Value = 1;
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});
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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@ -55,82 +52,9 @@ namespace osu.Game.Tests.Visual.Editor
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(16)]
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public void TestInitialBeatDivisor(int divisor)
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
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createGrid();
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float expectedDistance = (float)beat_length / divisor;
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AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestChangeBeatDivisor()
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{
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createGrid();
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AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
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const float expected_distance = (float)beat_length / 2;
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AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
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}
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[TestCase(100)]
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[TestCase(200)]
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public void TestBeatLength(double beatLength)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestGridVelocity(float velocity)
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{
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// Todo:
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// createGrid(g => g.Velocity = velocity);
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//
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// float expectedDistance = (float)beat_length * velocity;
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// AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestGetSnappedTime()
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{
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//Todo:
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// createGrid();
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//
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// Vector2 snapPosition = Vector2.Zero;
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// AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
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// AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnappedPosition(snapPosition).time, 0.01));
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//
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// createGrid(g => g.Velocity = 2, "with velocity = 2");
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// AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnappedPosition(snapPosition).time, 0.01));
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}
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private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
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{
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AddStep($"create grid {description ?? string.Empty}", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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func?.Invoke(grid);
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});
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}
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private class TestDistanceSnapGrid : DistanceSnapGrid
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@ -207,5 +131,20 @@ namespace osu.Game.Tests.Visual.Editor
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
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=> (Vector2.Zero, 0);
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}
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private class SnapProvider : IDistanceSnapProvider
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{
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
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public float GetBeatSnapDistanceAt(double referenceTime) => 10;
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public float DurationToDistance(double referenceTime, double duration) => 0;
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public double DistanceToDuration(double referenceTime, float distance) => 0;
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public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
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}
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}
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}
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