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https://github.com/osukey/osukey.git
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Fix distance snap grid test scenes
This commit is contained in:
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -38,26 +39,34 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Cached]
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private TestOsuDistanceSnapGrid grid;
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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private readonly TestOsuDistanceSnapGrid grid;
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public TestSceneOsuDistanceSnapGrid()
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public TestSceneOsuDistanceSnapGrid()
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{
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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createGrid();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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}
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}
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[SetUp]
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[SetUp]
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public void Setup() => Schedule(() =>
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public void Setup() => Schedule(() =>
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{
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{
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Clear();
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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beatDivisor.Value = 1;
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});
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});
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[TestCase(1)]
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[TestCase(1)]
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@ -71,53 +80,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestBeatDivisor(int divisor)
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public void TestBeatDivisor(int divisor)
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{
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{
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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createGrid();
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}
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[TestCase(100, 100)]
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[TestCase(200, 100)]
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public void TestBeatLength(float beatLength, float expectedSpacing)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () =>
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{
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSliderMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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}
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[Test]
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[Test]
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public void TestCursorInCentre()
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public void TestCursorInCentre()
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{
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{
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createGrid();
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance((float)beat_length);
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assertSnappedDistance((float)beat_length);
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}
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}
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@ -125,8 +92,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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[Test]
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public void TestCursorBeforeMovementPoint()
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public void TestCursorBeforeMovementPoint()
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{
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{
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createGrid();
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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assertSnappedDistance((float)beat_length);
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assertSnappedDistance((float)beat_length);
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}
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}
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@ -134,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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[Test]
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public void TestCursorAfterMovementPoint()
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public void TestCursorAfterMovementPoint()
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{
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{
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createGrid();
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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assertSnappedDistance((float)beat_length * 2);
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assertSnappedDistance((float)beat_length * 2);
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}
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}
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@ -147,23 +110,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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});
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});
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private void createGrid()
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{
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AddStep("create grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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});
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}
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private class SnappingCursorContainer : CompositeDrawable
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private class SnappingCursorContainer : CompositeDrawable
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{
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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public Func<Vector2, Vector2> GetSnapPosition;
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@ -212,5 +158,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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}
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}
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}
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}
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private class SnapProvider : IDistanceSnapProvider
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{
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
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public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
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public float DurationToDistance(double referenceTime, double duration) => 0;
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public double DistanceToDuration(double referenceTime, float distance) => 0;
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public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
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}
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}
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}
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}
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}
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@ -1,13 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -26,27 +25,25 @@ namespace osu.Game.Tests.Visual.Editor
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[Cached(typeof(IEditorBeatmap))]
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private TestDistanceSnapGrid grid;
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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public TestSceneDistanceSnapGrid()
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public TestSceneDistanceSnapGrid()
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{
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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createGrid();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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}
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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BeatDivisor.Value = 1;
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});
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[TestCase(1)]
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(3)]
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@ -55,82 +52,9 @@ namespace osu.Game.Tests.Visual.Editor
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[TestCase(8)]
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(12)]
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[TestCase(16)]
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[TestCase(16)]
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public void TestInitialBeatDivisor(int divisor)
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public void TestBeatDivisor(int divisor)
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{
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{
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AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
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AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
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createGrid();
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float expectedDistance = (float)beat_length / divisor;
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AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestChangeBeatDivisor()
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{
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createGrid();
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AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
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const float expected_distance = (float)beat_length / 2;
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AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
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}
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[TestCase(100)]
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[TestCase(200)]
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public void TestBeatLength(double beatLength)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestGridVelocity(float velocity)
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{
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// Todo:
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// createGrid(g => g.Velocity = velocity);
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//
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// float expectedDistance = (float)beat_length * velocity;
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// AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestGetSnappedTime()
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{
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//Todo:
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// createGrid();
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//
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// Vector2 snapPosition = Vector2.Zero;
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// AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
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// AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnappedPosition(snapPosition).time, 0.01));
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//
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// createGrid(g => g.Velocity = 2, "with velocity = 2");
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// AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnappedPosition(snapPosition).time, 0.01));
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}
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private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
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{
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AddStep($"create grid {description ?? string.Empty}", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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func?.Invoke(grid);
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});
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}
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}
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private class TestDistanceSnapGrid : DistanceSnapGrid
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private class TestDistanceSnapGrid : DistanceSnapGrid
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@ -207,5 +131,20 @@ namespace osu.Game.Tests.Visual.Editor
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
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=> (Vector2.Zero, 0);
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=> (Vector2.Zero, 0);
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}
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}
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private class SnapProvider : IDistanceSnapProvider
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{
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
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public float GetBeatSnapDistanceAt(double referenceTime) => 10;
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public float DurationToDistance(double referenceTime, double duration) => 0;
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public double DistanceToDuration(double referenceTime, float distance) => 0;
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public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
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}
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}
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}
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}
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}
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@ -2,11 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osuTK;
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@ -14,9 +12,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
|
||||||
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||||
{
|
{
|
||||||
[Resolved]
|
|
||||||
private HitObjectComposer composer { get; set; }
|
|
||||||
|
|
||||||
protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||||
: base(hitObject, centrePosition)
|
: base(hitObject, centrePosition)
|
||||||
{
|
{
|
||||||
@ -83,7 +78,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||||
|
|
||||||
return (snappedPosition, StartTime + composer.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,15 +38,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
protected OsuColour Colours { get; private set; }
|
protected OsuColour Colours { get; private set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected IDistanceSnapProvider SnapProvider { get; private set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IEditorBeatmap beatmap { get; set; }
|
private IEditorBeatmap beatmap { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BindableBeatDivisor beatDivisor { get; set; }
|
private BindableBeatDivisor beatDivisor { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
|
||||||
|
|
||||||
private readonly Cached gridCache = new Cached();
|
private readonly Cached gridCache = new Cached();
|
||||||
private readonly HitObject hitObject;
|
private readonly HitObject hitObject;
|
||||||
|
|
||||||
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private void updateSpacing()
|
private void updateSpacing()
|
||||||
{
|
{
|
||||||
DistanceSpacing = snapProvider.GetBeatSnapDistanceAt(StartTime);
|
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||||
gridCache.Invalidate();
|
gridCache.Invalidate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user