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Initial setup
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134
osu.Game/Overlays/FirstRunSetupOverlay.cs
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134
osu.Game/Overlays/FirstRunSetupOverlay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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[Cached]
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public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
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{
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protected override bool StartHidden => true;
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private OsuGame osuGame { get; set; }
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private ScreenWelcome welcomeScreen;
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private Container currentDisplayContainer;
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private PlayfieldBorder border;
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public FirstRunSetupOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuColour colours)
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{
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Children = new Drawable[]
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{
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border = new PlayfieldBorder
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{
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
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Colour = colours.Blue,
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},
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currentDisplayContainer = new Container
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{
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(400, 300),
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Position = new Vector2(0.5f),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Colour = Color4.Black.Opacity(0.2f),
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},
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.8f,
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},
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new ScreenStack(welcomeScreen = new ScreenWelcome())
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// if we are valid for display, only do so after reaching the main menu.
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osuGame.PerformFromScreen(_ =>
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{
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Show();
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}, new[] { typeof(MainMenu) });
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border
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.FadeInFromZero(500)
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.Delay(1000)
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.FadeOut(500)
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.Loop();
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (dialogOverlay.CurrentDialog == null)
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{
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dialogOverlay.Push(new ConfirmDialog("Are you sure you want to exit the setup process?",
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Hide,
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() => { }));
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}
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return base.OnClick(e);
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(400, Easing.OutQuint);
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if (welcomeScreen.GetChildScreen() != null)
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welcomeScreen.MakeCurrent();
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.FadeOut(100);
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}
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public void MoveDisplayTo(Vector2 position) =>
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currentDisplayContainer.MoveTo(position, 1000, Easing.OutElasticQuarter);
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}
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}
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