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Resolve DroppedObjectContainer
via DI
This commit is contained in:
@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public const float CENTER_X = WIDTH / 2;
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[Cached]
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private readonly DroppedObjectContainer droppedObjectContainer;
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internal readonly CatcherArea CatcherArea;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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@ -34,9 +37,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfield(BeatmapDifficulty difficulty)
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{
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var droppedObjectContainer = new DroppedObjectContainer();
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CatcherArea = new CatcherArea(droppedObjectContainer, difficulty)
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CatcherArea = new CatcherArea(difficulty)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.UI
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InternalChildren = new[]
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{
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droppedObjectContainer,
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droppedObjectContainer = new DroppedObjectContainer(),
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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HitObjectContainer.CreateProxy(),
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// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
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@ -79,7 +79,8 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <summary>
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/// Contains objects dropped from the plate.
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/// </summary>
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private readonly DroppedObjectContainer droppedObjectTarget;
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[Resolved]
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private DroppedObjectContainer droppedObjectTarget { get; set; }
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public CatcherAnimationState CurrentState
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{
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@ -134,10 +135,9 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly DrawablePool<CaughtBanana> caughtBananaPool;
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private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
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public Catcher([NotNull] Container trailsTarget, [NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
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public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
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{
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this.trailsTarget = trailsTarget;
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this.droppedObjectTarget = droppedObjectTarget;
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Origin = Anchor.TopCentre;
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private int currentDirection;
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public CatcherArea(DroppedObjectContainer droppedObjectContainer, BeatmapDifficulty difficulty = null)
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public CatcherArea(BeatmapDifficulty difficulty = null)
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Children = new Drawable[]
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Margin = new MarginPadding { Bottom = 350f },
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X = CatchPlayfield.CENTER_X
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},
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MovableCatcher = new Catcher(this, droppedObjectContainer, difficulty) { X = CatchPlayfield.CENTER_X },
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MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
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};
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}
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