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Resolve DroppedObjectContainer
via DI
This commit is contained in:
@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public const float CENTER_X = WIDTH / 2;
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[Cached]
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private readonly DroppedObjectContainer droppedObjectContainer;
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internal readonly CatcherArea CatcherArea;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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@ -34,9 +37,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfield(BeatmapDifficulty difficulty)
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{
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var droppedObjectContainer = new DroppedObjectContainer();
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CatcherArea = new CatcherArea(droppedObjectContainer, difficulty)
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CatcherArea = new CatcherArea(difficulty)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.UI
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InternalChildren = new[]
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{
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droppedObjectContainer,
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droppedObjectContainer = new DroppedObjectContainer(),
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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HitObjectContainer.CreateProxy(),
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// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
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