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Resolve DroppedObjectContainer
via DI
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private int currentDirection;
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public CatcherArea(DroppedObjectContainer droppedObjectContainer, BeatmapDifficulty difficulty = null)
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public CatcherArea(BeatmapDifficulty difficulty = null)
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Children = new Drawable[]
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Margin = new MarginPadding { Bottom = 350f },
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X = CatchPlayfield.CENTER_X
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},
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MovableCatcher = new Catcher(this, droppedObjectContainer, difficulty) { X = CatchPlayfield.CENTER_X },
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MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
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};
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}
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