Allow serialization of catch hit objects

This commit is contained in:
ekrctb
2021-06-22 17:33:32 +09:00
parent d07c469a89
commit ae1b1cbec9
3 changed files with 20 additions and 2 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -20,6 +21,11 @@ namespace osu.Game.Rulesets.Catch.Objects
/// <summary>
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
/// <remarks>
/// Only setter is exposed.
/// Use <see cref="OriginalX"/> or <see cref="EffectiveX"/> to get the horizontal position.
/// </remarks>
[JsonIgnore]
public float X
{
set => OriginalXBindable.Value = value;
@ -34,6 +40,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float XOffset
{
get => XOffsetBindable.Value;
set => XOffsetBindable.Value = value;
}
@ -44,7 +51,11 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value specified in the beatmap, not affected by the beatmap processing.
/// Use <see cref="EffectiveX"/> for a gameplay.
/// </remarks>
public float OriginalX => OriginalXBindable.Value;
public float OriginalX
{
get => OriginalXBindable.Value;
set => OriginalXBindable.Value = value;
}
/// <summary>
/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
@ -55,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </remarks>
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
public double TimePreempt = 1000;
public double TimePreempt { get; set; } = 1000;
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();