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Ensure source is set on reset
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@ -100,6 +100,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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/// </summary>
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public virtual void Reset()
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public virtual void Reset()
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{
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{
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ChangeSource(SourceClock);
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Seek(0);
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Seek(0);
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// Manually stop the source in order to not affect the IsPaused state.
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// Manually stop the source in order to not affect the IsPaused state.
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