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Fix BeatSyncedContainer
unintentionally blocking on beatmap load
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@ -86,7 +86,7 @@ namespace osu.Game.Graphics.Containers
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TimingControlPoint timingPoint;
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EffectControlPoint effectPoint;
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IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true;
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IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true && BeatSyncSource.ControlPoints != null;
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double currentTrackTime;
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