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only use ==
for comparion on primitive types
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@ -74,16 +74,16 @@ namespace osu.Game.Beatmaps
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return false;
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return false;
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return onlineBeatmapSetID == other.onlineBeatmapSetID
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return onlineBeatmapSetID == other.onlineBeatmapSetID
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&& (Title?.Equals(other.Title) ?? false)
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&& Title == other.Title
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&& (TitleUnicode?.Equals(other.TitleUnicode) ?? false)
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&& TitleUnicode == other.TitleUnicode
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&& (Artist?.Equals(other.Artist) ?? false)
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&& Artist == other.Artist
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&& (ArtistUnicode?.Equals(other.ArtistUnicode) ?? false)
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&& ArtistUnicode == other.ArtistUnicode
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&& (AuthorString?.Equals(other.AuthorString) ?? false)
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&& AuthorString == other.AuthorString
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&& (Source?.Equals(other.Source) ?? false)
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&& Source == other.Source
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&& (Tags?.Equals(other.Tags) ?? false)
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&& Tags == other.Tags
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&& PreviewTime == other.PreviewTime
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&& PreviewTime == other.PreviewTime
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&& (AudioFile?.Equals(other.AudioFile) ?? false)
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&& AudioFile == other.AudioFile
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&& (BackgroundFile?.Equals(other.BackgroundFile) ?? false);
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&& BackgroundFile == other.BackgroundFile;
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}
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}
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}
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}
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}
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}
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