diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml
index bc2626d3d6..9e11ab6663 100644
--- a/.github/workflows/diffcalc.yml
+++ b/.github/workflows/diffcalc.yml
@@ -53,6 +53,7 @@ jobs:
diffcalc:
name: Run
runs-on: self-hosted
+ timeout-minutes: 1440
if: needs.metadata.outputs.continue == 'yes'
needs: metadata
strategy:
diff --git a/osu.Android.props b/osu.Android.props
index fb3e4b3bbd..5a0e7479fa 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -51,11 +51,11 @@
-
+
-
+
diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs
index 1ac3ad9194..af64be78f8 100644
--- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs
@@ -4,13 +4,11 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
-using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)
- => Player.Mods.Value.OfType().Single().FirstObject == Player.ChildrenOfType().Single().HitObjects[index];
+ => Player.Mods.Value.OfType().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
private class TestOsuModHidden : OsuModHidden
{
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png
index a9b2d95d88..8e50cd0335 100755
Binary files a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png and b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/skin.ini b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/skin.ini
new file mode 100644
index 0000000000..49ac2cf80d
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/skin.ini
@@ -0,0 +1,3 @@
+[General]
+Version: latest
+HitCircleOverlayAboveNumber: 0
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
index f9dc9abd75..41d9bf7132 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
@@ -17,6 +17,7 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
[Cached]
- private GameplayBeatmap gameplayBeatmap;
+ private GameplayState gameplayState;
private OsuCursorContainer lastContainer;
@@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestSceneGameplayCursor()
{
- gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
+ var ruleset = new OsuRuleset();
+ gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty());
AddStep("change background colour", () =>
{
@@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
- gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
+ gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(() => loadContent(false));
});
@@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
- AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
+ AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", () => loadContent());
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorParticles.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorParticles.cs
index c2db5f3f82..611ddd08eb 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorParticles.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorParticles.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private OsuPlayfield playfield { get; set; }
[Resolved(canBeNull: true)]
- private GameplayBeatmap gameplayBeatmap { get; set; }
+ private GameplayState gameplayState { get; set; }
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
@@ -75,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void Update()
{
- if (playfield == null || gameplayBeatmap == null) return;
+ if (playfield == null || gameplayState == null) return;
DrawableHitObject kiaiHitObject = null;
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
- if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
+ if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
kiaiSpewer.Active.Value = kiaiHitObject != null;
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs
index 3afd814174..d1c9b1bf92 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs
@@ -35,8 +35,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private Drawable hitCircleSprite;
- protected Drawable HitCircleOverlay { get; private set; }
+ protected Container OverlayLayer { get; private set; }
+ private Drawable hitCircleOverlay;
private SkinnableSpriteText hitCircleText;
private readonly Bindable accentColour = new Bindable();
@@ -78,17 +79,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
- HitCircleOverlay = new KiaiFlashingSprite
+ OverlayLayer = new Container
{
- Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
- },
+ Child = hitCircleOverlay = new KiaiFlashingSprite
+ {
+ Texture = overlayTexture,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ },
+ }
};
if (hasNumber)
{
- AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
+ OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
@@ -102,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (overlayAboveNumber)
- ChangeInternalChildDepth(HitCircleOverlay, float.MinValue);
+ OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
@@ -147,8 +153,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
- HitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
- HitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
+ hitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
+ hitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
{
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderHeadHitCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderHeadHitCircle.cs
index 13ba42ba50..7de2b8c7fa 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderHeadHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderHeadHitCircle.cs
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[Resolved(canBeNull: true)]
private DrawableHitObject drawableHitObject { get; set; }
- private Drawable proxiedHitCircleOverlay;
+ private Drawable proxiedOverlayLayer;
public LegacySliderHeadHitCircle()
: base("sliderstartcircle")
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void LoadComplete()
{
base.LoadComplete();
- proxiedHitCircleOverlay = HitCircleOverlay.CreateProxy();
+ proxiedOverlayLayer = OverlayLayer.CreateProxy();
if (drawableHitObject != null)
{
@@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
- Debug.Assert(proxiedHitCircleOverlay.Parent == null);
+ Debug.Assert(proxiedOverlayLayer.Parent == null);
// see logic in LegacyReverseArrow.
(drawableObject as DrawableSliderHead)?.DrawableSlider
- .OverlayElementContainer.Add(proxiedHitCircleOverlay.With(d => d.Depth = float.MinValue));
+ .OverlayElementContainer.Add(proxiedOverlayLayer.With(d => d.Depth = float.MinValue));
}
protected override void Dispose(bool isDisposing)
diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
index 83bcc88e5f..cfe83d0106 100644
--- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
+++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[Resolved(canBeNull: true)]
- private GameplayBeatmap beatmap { get; set; }
+ private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
@@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
float scale = userCursorScale.Value;
- if (autoCursorScale.Value && beatmap != null)
+ if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
- scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
+ scale *= GetScaleForCircleSize(state.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
}
cursorScale.Value = scale;
diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs
index 6fc59ea0e8..fa49242675 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs
@@ -25,10 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
[BackgroundDependencyLoader(true)]
- private void load(GameplayBeatmap gameplayBeatmap)
+ private void load(GameplayState gameplayState)
{
- if (gameplayBeatmap != null)
- ((IBindable)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
+ if (gameplayState != null)
+ ((IBindable)LastResult).BindTo(gameplayState.LastJudgementResult);
}
private bool passing;
diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
index 6a16f311bf..e1063e1071 100644
--- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader(true)]
- private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
+ private void load(TextureStore textures, GameplayState gameplayState)
{
InternalChildren = new[]
{
@@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Taiko.UI
animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
};
- if (gameplayBeatmap != null)
- ((IBindable)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
+ if (gameplayState != null)
+ ((IBindable)LastResult).BindTo(gameplayState.LastJudgementResult);
}
protected override void LoadComplete()
diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
index bcde899789..560e2ef894 100644
--- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
@@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
}
}
+
+ [Test]
+ public void TestDecodeLoopCount()
+ {
+ // all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
+ const double loop_duration = 2000;
+
+ var decoder = new LegacyStoryboardDecoder();
+
+ using (var resStream = TestResources.OpenResource("loop-count.osb"))
+ using (var stream = new LineBufferedReader(resStream))
+ {
+ var storyboard = decoder.Decode(stream);
+
+ StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
+
+ // stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
+ StoryboardSprite zeroTimes = background.Elements.OfType().Single(s => s.Path == "zero-times.png");
+ Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
+
+ StoryboardSprite oneTime = background.Elements.OfType().Single(s => s.Path == "one-time.png");
+ Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
+
+ StoryboardSprite manyTimes = background.Elements.OfType().Single(s => s.Path == "many-times.png");
+ Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
+ }
+ }
}
}
diff --git a/osu.Game.Tests/Database/GeneralUsageTests.cs b/osu.Game.Tests/Database/GeneralUsageTests.cs
new file mode 100644
index 0000000000..245981cd9b
--- /dev/null
+++ b/osu.Game.Tests/Database/GeneralUsageTests.cs
@@ -0,0 +1,64 @@
+using System;
+using System.Threading;
+using System.Threading.Tasks;
+using NUnit.Framework;
+
+#nullable enable
+
+namespace osu.Game.Tests.Database
+{
+ [TestFixture]
+ public class GeneralUsageTests : RealmTest
+ {
+ ///
+ /// Just test the construction of a new database works.
+ ///
+ [Test]
+ public void TestConstructRealm()
+ {
+ RunTestWithRealm((realmFactory, _) => { realmFactory.CreateContext().Refresh(); });
+ }
+
+ [Test]
+ public void TestBlockOperations()
+ {
+ RunTestWithRealm((realmFactory, _) =>
+ {
+ using (realmFactory.BlockAllOperations())
+ {
+ }
+ });
+ }
+
+ [Test]
+ public void TestBlockOperationsWithContention()
+ {
+ RunTestWithRealm((realmFactory, _) =>
+ {
+ ManualResetEventSlim stopThreadedUsage = new ManualResetEventSlim();
+ ManualResetEventSlim hasThreadedUsage = new ManualResetEventSlim();
+
+ Task.Factory.StartNew(() =>
+ {
+ using (realmFactory.CreateContext())
+ {
+ hasThreadedUsage.Set();
+
+ stopThreadedUsage.Wait();
+ }
+ }, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
+
+ hasThreadedUsage.Wait();
+
+ Assert.Throws(() =>
+ {
+ using (realmFactory.BlockAllOperations())
+ {
+ }
+ });
+
+ stopThreadedUsage.Set();
+ });
+ }
+ }
+}
diff --git a/osu.Game.Tests/Database/RealmTest.cs b/osu.Game.Tests/Database/RealmTest.cs
new file mode 100644
index 0000000000..576f901c1a
--- /dev/null
+++ b/osu.Game.Tests/Database/RealmTest.cs
@@ -0,0 +1,83 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Threading.Tasks;
+using Nito.AsyncEx;
+using NUnit.Framework;
+using osu.Framework.Logging;
+using osu.Framework.Platform;
+using osu.Framework.Testing;
+using osu.Game.Database;
+
+#nullable enable
+
+namespace osu.Game.Tests.Database
+{
+ [TestFixture]
+ public abstract class RealmTest
+ {
+ private static readonly TemporaryNativeStorage storage;
+
+ static RealmTest()
+ {
+ storage = new TemporaryNativeStorage("realm-test");
+ storage.DeleteDirectory(string.Empty);
+ }
+
+ protected void RunTestWithRealm(Action testAction, [CallerMemberName] string caller = "")
+ {
+ AsyncContext.Run(() =>
+ {
+ var testStorage = storage.GetStorageForDirectory(caller);
+
+ using (var realmFactory = new RealmContextFactory(testStorage, caller))
+ {
+ Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
+ testAction(realmFactory, testStorage);
+
+ realmFactory.Dispose();
+
+ Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
+ realmFactory.Compact();
+ Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
+ }
+ });
+ }
+
+ protected void RunTestWithRealmAsync(Func testAction, [CallerMemberName] string caller = "")
+ {
+ AsyncContext.Run(async () =>
+ {
+ var testStorage = storage.GetStorageForDirectory(caller);
+
+ using (var realmFactory = new RealmContextFactory(testStorage, caller))
+ {
+ Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
+ await testAction(realmFactory, testStorage);
+
+ realmFactory.Dispose();
+
+ Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
+ realmFactory.Compact();
+ Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
+ }
+ });
+ }
+
+ private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
+ {
+ try
+ {
+ using (var stream = testStorage.GetStream(realmFactory.Filename))
+ return stream?.Length ?? 0;
+ }
+ catch
+ {
+ // windows runs may error due to file still being open.
+ return 0;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Tests/Database/TestRealmKeyBindingStore.cs b/osu.Game.Tests/Database/TestRealmKeyBindingStore.cs
index 8be74f1a7c..f10b11733e 100644
--- a/osu.Game.Tests/Database/TestRealmKeyBindingStore.cs
+++ b/osu.Game.Tests/Database/TestRealmKeyBindingStore.cs
@@ -32,7 +32,7 @@ namespace osu.Game.Tests.Database
storage = new NativeStorage(directory.FullName);
- realmContextFactory = new RealmContextFactory(storage);
+ realmContextFactory = new RealmContextFactory(storage, "test");
keyBindingStore = new RealmKeyBindingStore(realmContextFactory);
}
@@ -53,9 +53,9 @@ namespace osu.Game.Tests.Database
private int queryCount(GlobalAction? match = null)
{
- using (var usage = realmContextFactory.GetForRead())
+ using (var realm = realmContextFactory.CreateContext())
{
- var results = usage.Realm.All();
+ var results = realm.All();
if (match.HasValue)
results = results.Where(k => k.ActionInt == (int)match.Value);
return results.Count();
@@ -69,26 +69,24 @@ namespace osu.Game.Tests.Database
keyBindingStore.Register(testContainer, Enumerable.Empty());
- using (var primaryUsage = realmContextFactory.GetForRead())
+ using (var primaryRealm = realmContextFactory.CreateContext())
{
- var backBinding = primaryUsage.Realm.All().Single(k => k.ActionInt == (int)GlobalAction.Back);
+ var backBinding = primaryRealm.All().Single(k => k.ActionInt == (int)GlobalAction.Back);
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
var tsr = ThreadSafeReference.Create(backBinding);
- using (var usage = realmContextFactory.GetForWrite())
+ using (var threadedContext = realmContextFactory.CreateContext())
{
- var binding = usage.Realm.ResolveReference(tsr);
- binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
-
- usage.Commit();
+ var binding = threadedContext.ResolveReference(tsr);
+ threadedContext.Write(() => binding.KeyCombination = new KeyCombination(InputKey.BackSpace));
}
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
// check still correct after re-query.
- backBinding = primaryUsage.Realm.All().Single(k => k.ActionInt == (int)GlobalAction.Back);
+ backBinding = primaryRealm.All().Single(k => k.ActionInt == (int)GlobalAction.Back);
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
}
}
diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs
index 7e7e5ebc45..d38294aba9 100644
--- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs
+++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs
@@ -158,18 +158,47 @@ namespace osu.Game.Tests.Online
public Task CurrentImportTask { get; private set; }
- protected override ArchiveDownloadRequest CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
- => new TestDownloadRequest(set);
-
- public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
- : base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
+ public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
+ : base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
}
- public override async Task Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
+ protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
{
- await AllowImport.Task.ConfigureAwait(false);
- return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
+ return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
+ }
+
+ protected override BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
+ {
+ return new TestBeatmapModelDownloader(modelManager, api, host);
+ }
+
+ internal class TestBeatmapModelDownloader : BeatmapModelDownloader
+ {
+ public TestBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
+ : base(modelManager, apiProvider, gameHost)
+ {
+ }
+
+ protected override ArchiveDownloadRequest CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
+ => new TestDownloadRequest(set);
+ }
+
+ internal class TestBeatmapModelManager : BeatmapModelManager
+ {
+ private readonly TestBeatmapManager testBeatmapManager;
+
+ public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
+ : base(storage, databaseContextFactory, rulesetStore, gameHost)
+ {
+ this.testBeatmapManager = testBeatmapManager;
+ }
+
+ public override async Task Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
+ {
+ await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
+ return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
+ }
}
}
diff --git a/osu.Game.Tests/Resources/loop-count.osb b/osu.Game.Tests/Resources/loop-count.osb
new file mode 100644
index 0000000000..ec75e85ef1
--- /dev/null
+++ b/osu.Game.Tests/Resources/loop-count.osb
@@ -0,0 +1,15 @@
+osu file format v14
+
+[Events]
+Sprite,Background,TopCentre,"zero-times.png",320,240
+ L,1000,0
+ F,0,0,1000,0,1
+ F,0,1000,2000,1,0
+Sprite,Background,TopCentre,"one-time.png",320,240
+ L,4000,1
+ F,0,0,1000,0,1
+ F,0,1000,2000,1,0
+Sprite,Background,TopCentre,"many-times.png",320,240
+ L,9000,40
+ F,0,0,1000,0,1
+ F,0,1000,2000,1,0
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs
index 0a3fedaf8e..d89fd322d1 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -17,6 +18,8 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
@@ -38,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestReplayRecorder recorder;
[Cached]
- private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
+ private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty());
[SetUp]
public void SetUp() => Schedule(() =>
@@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Recorder = recorder = new TestReplayRecorder(new Score
{
Replay = replay,
- ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
+ ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs
index dfd5e2dc58..07514ad51a 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -13,6 +14,8 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
@@ -30,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly TestRulesetInputManager recordingManager;
[Cached]
- private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
+ private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty());
public TestSceneReplayRecording()
{
@@ -48,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Recorder = new TestReplayRecorder(new Score
{
Replay = replay,
- ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
+ ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs
index 6f5f774758..07ff35f77b 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs
@@ -25,6 +25,8 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.UI;
@@ -62,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private SpectatorClient spectatorClient { get; set; }
[Cached]
- private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
+ private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty());
[SetUp]
public void SetUp() => Schedule(() =>
diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs
index 168d9fafcf..1effe52608 100644
--- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs
+++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs
@@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
+using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osuTK.Input;
@@ -230,6 +231,22 @@ namespace osu.Game.Tests.Visual.Settings
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding);
}
+ [Test]
+ public void TestFilteringHidesResetSectionButtons()
+ {
+ SearchTextBox searchTextBox = null;
+
+ AddStep("add any search term", () =>
+ {
+ searchTextBox = panel.ChildrenOfType().Single();
+ searchTextBox.Current.Value = "chat";
+ });
+ AddUntilStep("all reset section bindings buttons hidden", () => panel.ChildrenOfType().All(button => button.Alpha == 0));
+
+ AddStep("clear search term", () => searchTextBox.Current.Value = string.Empty);
+ AddUntilStep("all reset section bindings buttons shown", () => panel.ChildrenOfType().All(button => button.Alpha == 1));
+ }
+
private void checkBinding(string name, string keyName)
{
AddAssert($"Check {name} is bound to {keyName}", () =>
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuFont.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuFont.cs
new file mode 100644
index 0000000000..eedafce271
--- /dev/null
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuFont.cs
@@ -0,0 +1,77 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+
+namespace osu.Game.Tests.Visual.UserInterface
+{
+ public class TestSceneOsuFont : OsuTestScene
+ {
+ private OsuSpriteText spriteText;
+
+ private readonly BindableBool useAlternates = new BindableBool();
+ private readonly Bindable weight = new Bindable(FontWeight.Regular);
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = spriteText = new OsuSpriteText
+ {
+ Origin = Anchor.Centre,
+ Anchor = Anchor.Centre,
+ RelativeSizeAxes = Axes.X,
+ AllowMultiline = true,
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ useAlternates.BindValueChanged(_ => updateFont());
+ weight.BindValueChanged(_ => updateFont(), true);
+ }
+
+ private void updateFont()
+ {
+ FontUsage usage = useAlternates.Value ? OsuFont.TorusAlternate : OsuFont.Torus;
+ spriteText.Font = usage.With(size: 40, weight: weight.Value);
+ }
+
+ [Test]
+ public void TestTorusAlternates()
+ {
+ AddStep("set all ASCII letters", () => spriteText.Text = @"ABCDEFGHIJKLMNOPQRSTUVWXYZ
+abcdefghijklmnopqrstuvwxyz");
+ AddStep("set all alternates", () => spriteText.Text = @"A Á Ă Â Ä À Ā Ą Å Ã
+Æ B D Ð Ď Đ E É Ě Ê
+Ë Ė È Ē Ę F G Ğ Ģ Ġ
+H I Í Î Ï İ Ì Ī Į K
+Ķ O Œ P Þ Q R Ŕ Ř Ŗ
+T Ŧ Ť Ţ Ț V W Ẃ Ŵ Ẅ
+Ẁ X Y Ý Ŷ Ÿ Ỳ a á ă
+â ä à ā ą å ã æ b d
+ď đ e é ě ê ë ė è ē
+ę f g ğ ģ ġ k ķ m n
+ń ň ņ ŋ ñ o œ p þ q
+t ŧ ť ţ ț u ú û ü ù
+ű ū ų ů w ẃ ŵ ẅ ẁ x
+y ý ŷ ÿ ỳ");
+
+ AddToggleStep("toggle alternates", alternates => useAlternates.Value = alternates);
+
+ addSetWeightStep(FontWeight.Light);
+ addSetWeightStep(FontWeight.Regular);
+ addSetWeightStep(FontWeight.SemiBold);
+ addSetWeightStep(FontWeight.Bold);
+
+ void addSetWeightStep(FontWeight newWeight) => AddStep($"set weight {newWeight}", () => weight.Value = newWeight);
+ }
+ }
+}
diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj
index 696f930467..cd56cb51ae 100644
--- a/osu.Game.Tests/osu.Game.Tests.csproj
+++ b/osu.Game.Tests/osu.Game.Tests.csproj
@@ -4,6 +4,7 @@
+
diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs
index bd85017d58..2f80633279 100644
--- a/osu.Game/Beatmaps/BeatmapManager.cs
+++ b/osu.Game/Beatmaps/BeatmapManager.cs
@@ -6,111 +6,67 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
-using System.Text;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
-using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
-using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
-using osu.Framework.Extensions;
-using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
-using osu.Framework.Lists;
-using osu.Framework.Logging;
using osu.Framework.Platform;
-using osu.Framework.Statistics;
using osu.Framework.Testing;
-using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
-using osu.Game.Online.API.Requests;
+using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
-using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Users;
-using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
{
///
- /// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
+ /// Handles general operations related to global beatmap management.
///
[ExcludeFromDynamicCompile]
- public partial class BeatmapManager : DownloadableArchiveModelManager, IDisposable, IBeatmapResourceProvider
+ public class BeatmapManager : IModelDownloader, IModelManager, IModelFileManager, ICanAcceptFiles, IWorkingBeatmapCache, IDisposable
{
- ///
- /// Fired when a single difficulty has been hidden.
- ///
- public IBindable> BeatmapHidden => beatmapHidden;
+ private readonly BeatmapModelManager beatmapModelManager;
+ private readonly BeatmapModelDownloader beatmapModelDownloader;
- private readonly Bindable> beatmapHidden = new Bindable>();
-
- ///
- /// Fired when a single difficulty has been restored.
- ///
- public IBindable> BeatmapRestored => beatmapRestored;
-
- private readonly Bindable> beatmapRestored = new Bindable>();
-
- ///
- /// A default representation of a WorkingBeatmap to use when no beatmap is available.
- ///
- public readonly WorkingBeatmap DefaultBeatmap;
-
- public override IEnumerable HandledExtensions => new[] { ".osz" };
-
- protected override string[] HashableFileTypes => new[] { ".osu" };
-
- protected override string ImportFromStablePath => ".";
-
- protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
-
- private readonly RulesetStore rulesets;
- private readonly BeatmapStore beatmaps;
- private readonly AudioManager audioManager;
- private readonly IResourceStore resources;
- private readonly LargeTextureStore largeTextureStore;
- private readonly ITrackStore trackStore;
-
- [CanBeNull]
- private readonly GameHost host;
-
- [CanBeNull]
- private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
+ private readonly WorkingBeatmapCache workingBeatmapCache;
+ private readonly BeatmapOnlineLookupQueue onlineBetamapLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null,
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
- : base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
- this.rulesets = rulesets;
- this.audioManager = audioManager;
- this.resources = resources;
- this.host = host;
+ beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, api, host);
+ beatmapModelDownloader = CreateBeatmapModelDownloader(beatmapModelManager, api, host);
+ workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, resources, new FileStore(contextFactory, storage).Store, defaultBeatmap, host);
- DefaultBeatmap = defaultBeatmap;
-
- beatmaps = (BeatmapStore)ModelStore;
- beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference(b);
- beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference(b);
- beatmaps.ItemRemoved += removeWorkingCache;
- beatmaps.ItemUpdated += removeWorkingCache;
+ workingBeatmapCache.BeatmapManager = beatmapModelManager;
if (performOnlineLookups)
- onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
-
- largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
- trackStore = audioManager.GetTrackStore(Files.Store);
+ {
+ onlineBetamapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
+ beatmapModelManager.OnlineLookupQueue = onlineBetamapLookupQueue;
+ }
}
- protected override ArchiveDownloadRequest CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
- new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
+ protected virtual BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
+ {
+ return new BeatmapModelDownloader(modelManager, api, host);
+ }
- protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
+ protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore resources, IResourceStore storage, WorkingBeatmap defaultBeatmap, GameHost host) =>
+ new WorkingBeatmapCache(audioManager, resources, storage, defaultBeatmap, host);
+ protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host) =>
+ new BeatmapModelManager(storage, contextFactory, rulesets, host);
+
+ ///
+ /// Create a new .
+ ///
public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user)
{
var metadata = new BeatmapMetadata
@@ -134,112 +90,21 @@ namespace osu.Game.Beatmaps
}
};
- var working = Import(set).Result;
+ var working = beatmapModelManager.Import(set).Result;
return GetWorkingBeatmap(working.Beatmaps.First());
}
- protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
- {
- if (archive != null)
- beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
-
- foreach (BeatmapInfo b in beatmapSet.Beatmaps)
- {
- // remove metadata from difficulties where it matches the set
- if (beatmapSet.Metadata.Equals(b.Metadata))
- b.Metadata = null;
-
- b.BeatmapSet = beatmapSet;
- }
-
- validateOnlineIds(beatmapSet);
-
- bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
-
- if (onlineLookupQueue != null)
- await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
-
- // ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
- if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
- {
- if (beatmapSet.OnlineBeatmapSetID != null)
- {
- beatmapSet.OnlineBeatmapSetID = null;
- LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
- }
- }
- }
-
- protected override void PreImport(BeatmapSetInfo beatmapSet)
- {
- if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
- throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
-
- // check if a set already exists with the same online id, delete if it does.
- if (beatmapSet.OnlineBeatmapSetID != null)
- {
- var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
-
- if (existingOnlineId != null)
- {
- Delete(existingOnlineId);
-
- // in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
- existingOnlineId.OnlineBeatmapSetID = null;
- foreach (var b in existingOnlineId.Beatmaps)
- b.OnlineBeatmapID = null;
-
- LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
- }
- }
- }
-
- private void validateOnlineIds(BeatmapSetInfo beatmapSet)
- {
- var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
-
- // ensure all IDs are unique
- if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
- {
- LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
- resetIds();
- return;
- }
-
- // find any existing beatmaps in the database that have matching online ids
- var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
-
- if (existingBeatmaps.Count > 0)
- {
- // reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
- // we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
- var existing = CheckForExisting(beatmapSet);
-
- if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
- {
- LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
- resetIds();
- }
- }
-
- void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
- }
-
- protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable items)
- => base.CheckLocalAvailability(model, items)
- || (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
+ #region Delegation to BeatmapModelManager (methods which previously existed locally).
///
- /// Delete a beatmap difficulty.
+ /// Fired when a single difficulty has been hidden.
///
- /// The beatmap difficulty to hide.
- public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
+ public IBindable> BeatmapHidden => beatmapModelManager.BeatmapHidden;
///
- /// Restore a beatmap difficulty.
+ /// Fired when a single difficulty has been restored.
///
- /// The beatmap difficulty to restore.
- public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
+ public IBindable> BeatmapRestored => beatmapModelManager.BeatmapRestored;
///
/// Saves an file against a given .
@@ -247,109 +112,13 @@ namespace osu.Game.Beatmaps
/// The to save the content against. The file referenced by will be replaced.
/// The content to write.
/// The beatmap content to write, null if to be omitted.
- public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
- {
- var setInfo = info.BeatmapSet;
-
- using (var stream = new MemoryStream())
- {
- using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
- new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
-
- stream.Seek(0, SeekOrigin.Begin);
-
- using (ContextFactory.GetForWrite())
- {
- var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
- var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
-
- // grab the original file (or create a new one if not found).
- var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
-
- // metadata may have changed; update the path with the standard format.
- beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
- beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
-
- // update existing or populate new file's filename.
- fileInfo.Filename = beatmapInfo.Path;
-
- stream.Seek(0, SeekOrigin.Begin);
- ReplaceFile(setInfo, fileInfo, stream);
- }
- }
-
- removeWorkingCache(info);
- }
-
- private readonly WeakList workingCache = new WeakList();
-
- ///
- /// Retrieve a instance for the provided
- ///
- /// The beatmap to lookup.
- /// A instance correlating to the provided .
- public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
- {
- // if there are no files, presume the full beatmap info has not yet been fetched from the database.
- if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
- {
- int lookupId = beatmapInfo.ID;
- beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
- }
-
- if (beatmapInfo?.BeatmapSet == null)
- return DefaultBeatmap;
-
- lock (workingCache)
- {
- var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
- if (working != null)
- return working;
-
- beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
-
- workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
-
- // best effort; may be higher than expected.
- GlobalStatistics.Get(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
-
- return working;
- }
- }
-
- ///
- /// Perform a lookup query on available s.
- ///
- /// The query.
- /// The first result for the provided query, or null if no results were found.
- public BeatmapSetInfo QueryBeatmapSet(Expression> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
-
- protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
- {
- if (!base.CanSkipImport(existing, import))
- return false;
-
- return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
- }
-
- protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
- {
- if (!base.CanReuseExisting(existing, import))
- return false;
-
- var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
- var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
-
- // force re-import if we are not in a sane state.
- return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
- }
+ public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) => beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
///
/// Returns a list of all usable s.
///
/// A list of available .
- public List GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
- GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
+ public List GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSets(includes, includeProtected);
///
/// Returns a list of all usable s. Note that files are not populated.
@@ -357,34 +126,7 @@ namespace osu.Game.Beatmaps
/// The level of detail to include in the returned objects.
/// Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.
/// A list of available .
- public IEnumerable GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
- {
- IQueryable queryable;
-
- switch (includes)
- {
- case IncludedDetails.Minimal:
- queryable = beatmaps.BeatmapSetsOverview;
- break;
-
- case IncludedDetails.AllButRuleset:
- queryable = beatmaps.BeatmapSetsWithoutRuleset;
- break;
-
- case IncludedDetails.AllButFiles:
- queryable = beatmaps.BeatmapSetsWithoutFiles;
- break;
-
- default:
- queryable = beatmaps.ConsumableItems;
- break;
- }
-
- // AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
- // clause which causes queries to take 5-10x longer.
- // TODO: remove if upgrading to EF core 3.x.
- return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
- }
+ public IEnumerable GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSetsEnumerable(includes, includeProtected);
///
/// Perform a lookup query on available s.
@@ -392,207 +134,204 @@ namespace osu.Game.Beatmaps
/// The query.
/// The level of detail to include in the returned objects.
/// Results from the provided query.
- public IEnumerable QueryBeatmapSets(Expression> query, IncludedDetails includes = IncludedDetails.All)
- {
- IQueryable queryable;
-
- switch (includes)
- {
- case IncludedDetails.Minimal:
- queryable = beatmaps.BeatmapSetsOverview;
- break;
-
- case IncludedDetails.AllButRuleset:
- queryable = beatmaps.BeatmapSetsWithoutRuleset;
- break;
-
- case IncludedDetails.AllButFiles:
- queryable = beatmaps.BeatmapSetsWithoutFiles;
- break;
-
- default:
- queryable = beatmaps.ConsumableItems;
- break;
- }
-
- return queryable.AsNoTracking().Where(query);
- }
+ public IEnumerable QueryBeatmapSets(Expression> query, IncludedDetails includes = IncludedDetails.All) => beatmapModelManager.QueryBeatmapSets(query, includes);
///
- /// Perform a lookup query on available s.
+ /// Perform a lookup query on available s.
///
/// The query.
/// The first result for the provided query, or null if no results were found.
- public BeatmapInfo QueryBeatmap(Expression> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
+ public BeatmapSetInfo QueryBeatmapSet(Expression> query) => beatmapModelManager.QueryBeatmapSet(query);
///
/// Perform a lookup query on available s.
///
/// The query.
/// Results from the provided query.
- public IQueryable QueryBeatmaps(Expression> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
+ public IQueryable QueryBeatmaps(Expression> query) => beatmapModelManager.QueryBeatmaps(query);
- protected override string HumanisedModelName => "beatmap";
+ ///
+ /// Perform a lookup query on available s.
+ ///
+ /// The query.
+ /// The first result for the provided query, or null if no results were found.
+ public BeatmapInfo QueryBeatmap(Expression> query) => beatmapModelManager.QueryBeatmap(query);
- protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
+ ///
+ /// A default representation of a WorkingBeatmap to use when no beatmap is available.
+ ///
+ public WorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
+
+ ///
+ /// Fired when a notification should be presented to the user.
+ ///
+ public Action PostNotification
{
- // let's make sure there are actually .osu files to import.
- string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
-
- if (string.IsNullOrEmpty(mapName))
+ set
{
- Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
- return null;
+ beatmapModelManager.PostNotification = value;
+ beatmapModelDownloader.PostNotification = value;
}
-
- Beatmap beatmap;
- using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
- beatmap = Decoder.GetDecoder(stream).Decode(stream);
-
- return new BeatmapSetInfo
- {
- OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
- Beatmaps = new List(),
- Metadata = beatmap.Metadata,
- DateAdded = DateTimeOffset.UtcNow
- };
}
///
- /// Create all required s for the provided archive.
+ /// Fired when the user requests to view the resulting import.
///
- private List createBeatmapDifficulties(List files)
- {
- var beatmapInfos = new List();
+ public Action> PresentImport { set => beatmapModelManager.PresentImport = value; }
- foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
- {
- using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
- using (var ms = new MemoryStream()) // we need a memory stream so we can seek
- using (var sr = new LineBufferedReader(ms))
- {
- raw.CopyTo(ms);
- ms.Position = 0;
+ ///
+ /// Delete a beatmap difficulty.
+ ///
+ /// The beatmap difficulty to hide.
+ public void Hide(BeatmapInfo beatmap) => beatmapModelManager.Hide(beatmap);
- var decoder = Decoder.GetDecoder(sr);
- IBeatmap beatmap = decoder.Decode(sr);
-
- string hash = ms.ComputeSHA2Hash();
-
- if (beatmapInfos.Any(b => b.Hash == hash))
- continue;
-
- beatmap.BeatmapInfo.Path = file.Filename;
- beatmap.BeatmapInfo.Hash = hash;
- beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
-
- var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
- beatmap.BeatmapInfo.Ruleset = ruleset;
-
- // TODO: this should be done in a better place once we actually need to dynamically update it.
- beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
- beatmap.BeatmapInfo.Length = calculateLength(beatmap);
- beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
-
- beatmapInfos.Add(beatmap.BeatmapInfo);
- }
- }
-
- return beatmapInfos;
- }
-
- private double calculateLength(IBeatmap b)
- {
- if (!b.HitObjects.Any())
- return 0;
-
- var lastObject = b.HitObjects.Last();
-
- //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
- double endTime = lastObject.GetEndTime();
- double startTime = b.HitObjects.First().StartTime;
-
- return endTime - startTime;
- }
-
- private void removeWorkingCache(BeatmapSetInfo info)
- {
- if (info.Beatmaps == null) return;
-
- foreach (var b in info.Beatmaps)
- removeWorkingCache(b);
- }
-
- private void removeWorkingCache(BeatmapInfo info)
- {
- lock (workingCache)
- {
- var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
- if (working != null)
- workingCache.Remove(working);
- }
- }
-
- public void Dispose()
- {
- onlineLookupQueue?.Dispose();
- }
-
- #region IResourceStorageProvider
-
- TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
- ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
- AudioManager IStorageResourceProvider.AudioManager => audioManager;
- IResourceStore IStorageResourceProvider.Files => Files.Store;
- IResourceStore IStorageResourceProvider.Resources => resources;
- IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
+ ///
+ /// Restore a beatmap difficulty.
+ ///
+ /// The beatmap difficulty to restore.
+ public void Restore(BeatmapInfo beatmap) => beatmapModelManager.Restore(beatmap);
#endregion
- ///
- /// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
- ///
- private class DummyConversionBeatmap : WorkingBeatmap
+ #region Implementation of IModelManager
+
+ public bool IsAvailableLocally(BeatmapSetInfo model)
{
- private readonly IBeatmap beatmap;
-
- public DummyConversionBeatmap(IBeatmap beatmap)
- : base(beatmap.BeatmapInfo, null)
- {
- this.beatmap = beatmap;
- }
-
- protected override IBeatmap GetBeatmap() => beatmap;
- protected override Texture GetBackground() => null;
- protected override Track GetBeatmapTrack() => null;
- protected internal override ISkin GetSkin() => null;
- public override Stream GetStream(string storagePath) => null;
+ return beatmapModelManager.IsAvailableLocally(model);
}
- }
- ///
- /// The level of detail to include in database results.
- ///
- public enum IncludedDetails
- {
- ///
- /// Only include beatmap difficulties and set level metadata.
- ///
- Minimal,
+ public IBindable> ItemUpdated => beatmapModelManager.ItemUpdated;
- ///
- /// Include all difficulties, rulesets, difficulty metadata but no files.
- ///
- AllButFiles,
+ public IBindable> ItemRemoved => beatmapModelManager.ItemRemoved;
- ///
- /// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
- ///
- AllButRuleset,
+ public Task ImportFromStableAsync(StableStorage stableStorage)
+ {
+ return beatmapModelManager.ImportFromStableAsync(stableStorage);
+ }
- ///
- /// Include everything.
- ///
- All
+ public void Export(BeatmapSetInfo item)
+ {
+ beatmapModelManager.Export(item);
+ }
+
+ public void ExportModelTo(BeatmapSetInfo model, Stream outputStream)
+ {
+ beatmapModelManager.ExportModelTo(model, outputStream);
+ }
+
+ public void Update(BeatmapSetInfo item)
+ {
+ beatmapModelManager.Update(item);
+ }
+
+ public bool Delete(BeatmapSetInfo item)
+ {
+ return beatmapModelManager.Delete(item);
+ }
+
+ public void Delete(List items, bool silent = false)
+ {
+ beatmapModelManager.Delete(items, silent);
+ }
+
+ public void Undelete(List items, bool silent = false)
+ {
+ beatmapModelManager.Undelete(items, silent);
+ }
+
+ public void Undelete(BeatmapSetInfo item)
+ {
+ beatmapModelManager.Undelete(item);
+ }
+
+ #endregion
+
+ #region Implementation of IModelDownloader
+
+ public IBindable>> DownloadBegan => beatmapModelDownloader.DownloadBegan;
+
+ public IBindable>> DownloadFailed => beatmapModelDownloader.DownloadFailed;
+
+ public bool Download(BeatmapSetInfo model, bool minimiseDownloadSize = false)
+ {
+ return beatmapModelDownloader.Download(model, minimiseDownloadSize);
+ }
+
+ public ArchiveDownloadRequest GetExistingDownload(BeatmapSetInfo model)
+ {
+ return beatmapModelDownloader.GetExistingDownload(model);
+ }
+
+ #endregion
+
+ #region Implementation of ICanAcceptFiles
+
+ public Task Import(params string[] paths)
+ {
+ return beatmapModelManager.Import(paths);
+ }
+
+ public Task Import(params ImportTask[] tasks)
+ {
+ return beatmapModelManager.Import(tasks);
+ }
+
+ public Task> Import(ProgressNotification notification, params ImportTask[] tasks)
+ {
+ return beatmapModelManager.Import(notification, tasks);
+ }
+
+ public Task Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
+ {
+ return beatmapModelManager.Import(task, lowPriority, cancellationToken);
+ }
+
+ public Task Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
+ {
+ return beatmapModelManager.Import(archive, lowPriority, cancellationToken);
+ }
+
+ public Task Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
+ {
+ return beatmapModelManager.Import(item, archive, lowPriority, cancellationToken);
+ }
+
+ public IEnumerable HandledExtensions => beatmapModelManager.HandledExtensions;
+
+ #endregion
+
+ #region Implementation of IWorkingBeatmapCache
+
+ public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo importedBeatmap) => workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
+
+ #endregion
+
+ #region Implementation of IModelFileManager
+
+ public void ReplaceFile(BeatmapSetInfo model, BeatmapSetFileInfo file, Stream contents, string filename = null)
+ {
+ beatmapModelManager.ReplaceFile(model, file, contents, filename);
+ }
+
+ public void DeleteFile(BeatmapSetInfo model, BeatmapSetFileInfo file)
+ {
+ beatmapModelManager.DeleteFile(model, file);
+ }
+
+ public void AddFile(BeatmapSetInfo model, Stream contents, string filename)
+ {
+ beatmapModelManager.AddFile(model, contents, filename);
+ }
+
+ #endregion
+
+ #region Implementation of IDisposable
+
+ public void Dispose()
+ {
+ onlineBetamapLookupQueue?.Dispose();
+ }
+
+ #endregion
}
}
diff --git a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs
deleted file mode 100644
index 3dd34f6c2f..0000000000
--- a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs
+++ /dev/null
@@ -1,215 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System;
-using System.IO;
-using System.Linq;
-using System.Threading;
-using System.Threading.Tasks;
-using Microsoft.Data.Sqlite;
-using osu.Framework.Development;
-using osu.Framework.IO.Network;
-using osu.Framework.Logging;
-using osu.Framework.Platform;
-using osu.Framework.Testing;
-using osu.Framework.Threading;
-using osu.Game.Database;
-using osu.Game.Online.API;
-using osu.Game.Online.API.Requests;
-using SharpCompress.Compressors;
-using SharpCompress.Compressors.BZip2;
-
-namespace osu.Game.Beatmaps
-{
- public partial class BeatmapManager
- {
- [ExcludeFromDynamicCompile]
- private class BeatmapOnlineLookupQueue : IDisposable
- {
- private readonly IAPIProvider api;
- private readonly Storage storage;
-
- private const int update_queue_request_concurrency = 4;
-
- private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
-
- private FileWebRequest cacheDownloadRequest;
-
- private const string cache_database_name = "online.db";
-
- public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
- {
- this.api = api;
- this.storage = storage;
-
- // avoid downloading / using cache for unit tests.
- if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
- prepareLocalCache();
- }
-
- public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
- {
- return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
- }
-
- // todo: expose this when we need to do individual difficulty lookups.
- protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
- => Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
-
- private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
- {
- if (checkLocalCache(set, beatmap))
- return;
-
- if (api?.State.Value != APIState.Online)
- return;
-
- var req = new GetBeatmapRequest(beatmap);
-
- req.Failure += fail;
-
- try
- {
- // intentionally blocking to limit web request concurrency
- api.Perform(req);
-
- var res = req.Result;
-
- if (res != null)
- {
- beatmap.Status = res.Status;
- beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
- beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
- beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
-
- if (beatmap.Metadata != null)
- beatmap.Metadata.AuthorID = res.AuthorID;
-
- if (beatmap.BeatmapSet.Metadata != null)
- beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
-
- LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
- }
- }
- catch (Exception e)
- {
- fail(e);
- }
-
- void fail(Exception e)
- {
- beatmap.OnlineBeatmapID = null;
- LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
- }
- }
-
- private void prepareLocalCache()
- {
- string cacheFilePath = storage.GetFullPath(cache_database_name);
- string compressedCacheFilePath = $"{cacheFilePath}.bz2";
-
- cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
-
- cacheDownloadRequest.Failed += ex =>
- {
- File.Delete(compressedCacheFilePath);
- File.Delete(cacheFilePath);
-
- Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
- };
-
- cacheDownloadRequest.Finished += () =>
- {
- try
- {
- using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
- using (var outStream = File.OpenWrite(cacheFilePath))
- using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
- bz2.CopyTo(outStream);
-
- // set to null on completion to allow lookups to begin using the new source
- cacheDownloadRequest = null;
- }
- catch (Exception ex)
- {
- Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
- File.Delete(cacheFilePath);
- }
- finally
- {
- File.Delete(compressedCacheFilePath);
- }
- };
-
- cacheDownloadRequest.PerformAsync();
- }
-
- private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
- {
- // download is in progress (or was, and failed).
- if (cacheDownloadRequest != null)
- return false;
-
- // database is unavailable.
- if (!storage.Exists(cache_database_name))
- return false;
-
- if (string.IsNullOrEmpty(beatmap.MD5Hash)
- && string.IsNullOrEmpty(beatmap.Path)
- && beatmap.OnlineBeatmapID == null)
- return false;
-
- try
- {
- using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
- {
- db.Open();
-
- using (var cmd = db.CreateCommand())
- {
- cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
-
- cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
- cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
- cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
-
- using (var reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
-
- beatmap.Status = status;
- beatmap.BeatmapSet.Status = status;
- beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
- beatmap.OnlineBeatmapID = reader.GetInt32(1);
-
- if (beatmap.Metadata != null)
- beatmap.Metadata.AuthorID = reader.GetInt32(3);
-
- if (beatmap.BeatmapSet.Metadata != null)
- beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
-
- LogForModel(set, $"Cached local retrieval for {beatmap}.");
- return true;
- }
- }
- }
- }
- }
- catch (Exception ex)
- {
- LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
- }
-
- return false;
- }
-
- public void Dispose()
- {
- cacheDownloadRequest?.Dispose();
- updateScheduler?.Dispose();
- }
- }
- }
-}
diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs
new file mode 100644
index 0000000000..ae482eeafd
--- /dev/null
+++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs
@@ -0,0 +1,21 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Platform;
+using osu.Game.Database;
+using osu.Game.Online.API;
+using osu.Game.Online.API.Requests;
+
+namespace osu.Game.Beatmaps
+{
+ public class BeatmapModelDownloader : ModelDownloader
+ {
+ protected override ArchiveDownloadRequest CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
+ new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
+
+ public BeatmapModelDownloader(BeatmapModelManager beatmapModelManager, IAPIProvider api, GameHost host = null)
+ : base(beatmapModelManager, api, host)
+ {
+ }
+ }
+}
diff --git a/osu.Game/Beatmaps/BeatmapModelManager.cs b/osu.Game/Beatmaps/BeatmapModelManager.cs
new file mode 100644
index 0000000000..0beddc1e9b
--- /dev/null
+++ b/osu.Game/Beatmaps/BeatmapModelManager.cs
@@ -0,0 +1,473 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Linq.Expressions;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using Microsoft.EntityFrameworkCore;
+using osu.Framework.Audio.Track;
+using osu.Framework.Bindables;
+using osu.Framework.Extensions;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Logging;
+using osu.Framework.Platform;
+using osu.Framework.Testing;
+using osu.Game.Beatmaps.Formats;
+using osu.Game.Database;
+using osu.Game.IO;
+using osu.Game.IO.Archives;
+using osu.Game.Rulesets;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Skinning;
+using Decoder = osu.Game.Beatmaps.Formats.Decoder;
+
+namespace osu.Game.Beatmaps
+{
+ ///
+ /// Handles ef-core storage of beatmaps.
+ ///
+ [ExcludeFromDynamicCompile]
+ public class BeatmapModelManager : ArchiveModelManager
+ {
+ ///
+ /// Fired when a single difficulty has been hidden.
+ ///
+ public IBindable> BeatmapHidden => beatmapHidden;
+
+ private readonly Bindable> beatmapHidden = new Bindable>();
+
+ ///
+ /// Fired when a single difficulty has been restored.
+ ///
+ public IBindable> BeatmapRestored => beatmapRestored;
+
+ ///
+ /// An online lookup queue component which handles populating online beatmap metadata.
+ ///
+ public BeatmapOnlineLookupQueue OnlineLookupQueue { private get; set; }
+
+ ///
+ /// The game working beatmap cache, used to invalidate entries on changes.
+ ///
+ public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
+
+ private readonly Bindable> beatmapRestored = new Bindable>();
+
+ public override IEnumerable HandledExtensions => new[] { ".osz" };
+
+ protected override string[] HashableFileTypes => new[] { ".osu" };
+
+ protected override string ImportFromStablePath => ".";
+
+ protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
+
+ private readonly BeatmapStore beatmaps;
+ private readonly RulesetStore rulesets;
+
+ public BeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, GameHost host = null)
+ : base(storage, contextFactory, new BeatmapStore(contextFactory), host)
+ {
+ this.rulesets = rulesets;
+
+ beatmaps = (BeatmapStore)ModelStore;
+ beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference(b);
+ beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference(b);
+ beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
+ beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
+ }
+
+ protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
+
+ protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
+ {
+ if (archive != null)
+ beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
+
+ foreach (BeatmapInfo b in beatmapSet.Beatmaps)
+ {
+ // remove metadata from difficulties where it matches the set
+ if (beatmapSet.Metadata.Equals(b.Metadata))
+ b.Metadata = null;
+
+ b.BeatmapSet = beatmapSet;
+ }
+
+ validateOnlineIds(beatmapSet);
+
+ bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
+
+ if (OnlineLookupQueue != null)
+ await OnlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
+
+ // ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
+ if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
+ {
+ if (beatmapSet.OnlineBeatmapSetID != null)
+ {
+ beatmapSet.OnlineBeatmapSetID = null;
+ LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
+ }
+ }
+ }
+
+ protected override void PreImport(BeatmapSetInfo beatmapSet)
+ {
+ if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
+ throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
+
+ // check if a set already exists with the same online id, delete if it does.
+ if (beatmapSet.OnlineBeatmapSetID != null)
+ {
+ var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
+
+ if (existingOnlineId != null)
+ {
+ Delete(existingOnlineId);
+
+ // in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
+ existingOnlineId.OnlineBeatmapSetID = null;
+ foreach (var b in existingOnlineId.Beatmaps)
+ b.OnlineBeatmapID = null;
+
+ LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
+ }
+ }
+ }
+
+ private void validateOnlineIds(BeatmapSetInfo beatmapSet)
+ {
+ var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
+
+ // ensure all IDs are unique
+ if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
+ {
+ LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
+ resetIds();
+ return;
+ }
+
+ // find any existing beatmaps in the database that have matching online ids
+ var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
+
+ if (existingBeatmaps.Count > 0)
+ {
+ // reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
+ // we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
+ var existing = CheckForExisting(beatmapSet);
+
+ if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
+ {
+ LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
+ resetIds();
+ }
+ }
+
+ void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
+ }
+
+ ///
+ /// Delete a beatmap difficulty.
+ ///
+ /// The beatmap difficulty to hide.
+ public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
+
+ ///
+ /// Restore a beatmap difficulty.
+ ///
+ /// The beatmap difficulty to restore.
+ public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
+
+ ///
+ /// Saves an file against a given .
+ ///
+ /// The to save the content against. The file referenced by will be replaced.
+ /// The content to write.
+ /// The beatmap content to write, null if to be omitted.
+ public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
+ {
+ var setInfo = info.BeatmapSet;
+
+ using (var stream = new MemoryStream())
+ {
+ using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
+ new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
+
+ stream.Seek(0, SeekOrigin.Begin);
+
+ using (ContextFactory.GetForWrite())
+ {
+ var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
+ var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
+
+ // grab the original file (or create a new one if not found).
+ var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
+
+ // metadata may have changed; update the path with the standard format.
+ beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
+ beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
+
+ // update existing or populate new file's filename.
+ fileInfo.Filename = beatmapInfo.Path;
+
+ stream.Seek(0, SeekOrigin.Begin);
+ ReplaceFile(setInfo, fileInfo, stream);
+ }
+ }
+
+ WorkingBeatmapCache?.Invalidate(info);
+ }
+
+ ///
+ /// Perform a lookup query on available s.
+ ///
+ /// The query.
+ /// The first result for the provided query, or null if no results were found.
+ public BeatmapSetInfo QueryBeatmapSet(Expression> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
+
+ protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
+ {
+ if (!base.CanSkipImport(existing, import))
+ return false;
+
+ return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
+ }
+
+ protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
+ {
+ if (!base.CanReuseExisting(existing, import))
+ return false;
+
+ var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
+ var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
+
+ // force re-import if we are not in a sane state.
+ return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
+ }
+
+ ///
+ /// Returns a list of all usable s.
+ ///
+ /// A list of available .
+ public List GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
+ GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
+
+ ///
+ /// Returns a list of all usable s. Note that files are not populated.
+ ///
+ /// The level of detail to include in the returned objects.
+ /// Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.
+ /// A list of available .
+ public IEnumerable GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
+ {
+ IQueryable queryable;
+
+ switch (includes)
+ {
+ case IncludedDetails.Minimal:
+ queryable = beatmaps.BeatmapSetsOverview;
+ break;
+
+ case IncludedDetails.AllButRuleset:
+ queryable = beatmaps.BeatmapSetsWithoutRuleset;
+ break;
+
+ case IncludedDetails.AllButFiles:
+ queryable = beatmaps.BeatmapSetsWithoutFiles;
+ break;
+
+ default:
+ queryable = beatmaps.ConsumableItems;
+ break;
+ }
+
+ // AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
+ // clause which causes queries to take 5-10x longer.
+ // TODO: remove if upgrading to EF core 3.x.
+ return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
+ }
+
+ ///
+ /// Perform a lookup query on available s.
+ ///
+ /// The query.
+ /// The level of detail to include in the returned objects.
+ /// Results from the provided query.
+ public IEnumerable QueryBeatmapSets(Expression> query, IncludedDetails includes = IncludedDetails.All)
+ {
+ IQueryable queryable;
+
+ switch (includes)
+ {
+ case IncludedDetails.Minimal:
+ queryable = beatmaps.BeatmapSetsOverview;
+ break;
+
+ case IncludedDetails.AllButRuleset:
+ queryable = beatmaps.BeatmapSetsWithoutRuleset;
+ break;
+
+ case IncludedDetails.AllButFiles:
+ queryable = beatmaps.BeatmapSetsWithoutFiles;
+ break;
+
+ default:
+ queryable = beatmaps.ConsumableItems;
+ break;
+ }
+
+ return queryable.AsNoTracking().Where(query);
+ }
+
+ ///
+ /// Perform a lookup query on available s.
+ ///
+ /// The query.
+ /// The first result for the provided query, or null if no results were found.
+ public BeatmapInfo QueryBeatmap(Expression> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
+
+ ///
+ /// Perform a lookup query on available s.
+ ///
+ /// The query.
+ /// Results from the provided query.
+ public IQueryable QueryBeatmaps(Expression> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
+
+ public override string HumanisedModelName => "beatmap";
+
+ protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable items)
+ => base.CheckLocalAvailability(model, items)
+ || (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
+
+ protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
+ {
+ // let's make sure there are actually .osu files to import.
+ string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
+
+ if (string.IsNullOrEmpty(mapName))
+ {
+ Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
+ return null;
+ }
+
+ Beatmap beatmap;
+ using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
+ beatmap = Decoder.GetDecoder(stream).Decode(stream);
+
+ return new BeatmapSetInfo
+ {
+ OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
+ Beatmaps = new List(),
+ Metadata = beatmap.Metadata,
+ DateAdded = DateTimeOffset.UtcNow
+ };
+ }
+
+ ///
+ /// Create all required s for the provided archive.
+ ///
+ private List createBeatmapDifficulties(List files)
+ {
+ var beatmapInfos = new List();
+
+ foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
+ {
+ using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
+ using (var ms = new MemoryStream()) // we need a memory stream so we can seek
+ using (var sr = new LineBufferedReader(ms))
+ {
+ raw.CopyTo(ms);
+ ms.Position = 0;
+
+ var decoder = Decoder.GetDecoder(sr);
+ IBeatmap beatmap = decoder.Decode(sr);
+
+ string hash = ms.ComputeSHA2Hash();
+
+ if (beatmapInfos.Any(b => b.Hash == hash))
+ continue;
+
+ beatmap.BeatmapInfo.Path = file.Filename;
+ beatmap.BeatmapInfo.Hash = hash;
+ beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
+
+ var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
+ beatmap.BeatmapInfo.Ruleset = ruleset;
+
+ // TODO: this should be done in a better place once we actually need to dynamically update it.
+ beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
+ beatmap.BeatmapInfo.Length = calculateLength(beatmap);
+ beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
+
+ beatmapInfos.Add(beatmap.BeatmapInfo);
+ }
+ }
+
+ return beatmapInfos;
+ }
+
+ private double calculateLength(IBeatmap b)
+ {
+ if (!b.HitObjects.Any())
+ return 0;
+
+ var lastObject = b.HitObjects.Last();
+
+ //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
+ double endTime = lastObject.GetEndTime();
+ double startTime = b.HitObjects.First().StartTime;
+
+ return endTime - startTime;
+ }
+
+ ///
+ /// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
+ ///
+ private class DummyConversionBeatmap : WorkingBeatmap
+ {
+ private readonly IBeatmap beatmap;
+
+ public DummyConversionBeatmap(IBeatmap beatmap)
+ : base(beatmap.BeatmapInfo, null)
+ {
+ this.beatmap = beatmap;
+ }
+
+ protected override IBeatmap GetBeatmap() => beatmap;
+ protected override Texture GetBackground() => null;
+ protected override Track GetBeatmapTrack() => null;
+ protected internal override ISkin GetSkin() => null;
+ public override Stream GetStream(string storagePath) => null;
+ }
+ }
+
+ ///
+ /// The level of detail to include in database results.
+ ///
+ public enum IncludedDetails
+ {
+ ///
+ /// Only include beatmap difficulties and set level metadata.
+ ///
+ Minimal,
+
+ ///
+ /// Include all difficulties, rulesets, difficulty metadata but no files.
+ ///
+ AllButFiles,
+
+ ///
+ /// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
+ ///
+ AllButRuleset,
+
+ ///
+ /// Include everything.
+ ///
+ All
+ }
+}
diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs
new file mode 100644
index 0000000000..55164e2442
--- /dev/null
+++ b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs
@@ -0,0 +1,222 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.IO;
+using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
+using Microsoft.Data.Sqlite;
+using osu.Framework.Development;
+using osu.Framework.IO.Network;
+using osu.Framework.Logging;
+using osu.Framework.Platform;
+using osu.Framework.Testing;
+using osu.Framework.Threading;
+using osu.Game.Database;
+using osu.Game.Online.API;
+using osu.Game.Online.API.Requests;
+using SharpCompress.Compressors;
+using SharpCompress.Compressors.BZip2;
+
+namespace osu.Game.Beatmaps
+{
+ ///
+ /// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
+ ///
+ ///
+ /// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to ) will be downloaded if not already present locally.
+ /// This will always be checked before doing a second online query to get required metadata.
+ ///
+ [ExcludeFromDynamicCompile]
+ public class BeatmapOnlineLookupQueue : IDisposable
+ {
+ private readonly IAPIProvider api;
+ private readonly Storage storage;
+
+ private const int update_queue_request_concurrency = 4;
+
+ private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
+
+ private FileWebRequest cacheDownloadRequest;
+
+ private const string cache_database_name = "online.db";
+
+ public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
+ {
+ this.api = api;
+ this.storage = storage;
+
+ // avoid downloading / using cache for unit tests.
+ if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
+ prepareLocalCache();
+ }
+
+ public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
+ {
+ return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
+ }
+
+ // todo: expose this when we need to do individual difficulty lookups.
+ protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
+ => Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
+
+ private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
+ {
+ if (checkLocalCache(set, beatmap))
+ return;
+
+ if (api?.State.Value != APIState.Online)
+ return;
+
+ var req = new GetBeatmapRequest(beatmap);
+
+ req.Failure += fail;
+
+ try
+ {
+ // intentionally blocking to limit web request concurrency
+ api.Perform(req);
+
+ var res = req.Result;
+
+ if (res != null)
+ {
+ beatmap.Status = res.Status;
+ beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
+ beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
+ beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
+
+ if (beatmap.Metadata != null)
+ beatmap.Metadata.AuthorID = res.AuthorID;
+
+ if (beatmap.BeatmapSet.Metadata != null)
+ beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
+
+ logForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
+ }
+ }
+ catch (Exception e)
+ {
+ fail(e);
+ }
+
+ void fail(Exception e)
+ {
+ beatmap.OnlineBeatmapID = null;
+ logForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
+ }
+ }
+
+ private void prepareLocalCache()
+ {
+ string cacheFilePath = storage.GetFullPath(cache_database_name);
+ string compressedCacheFilePath = $"{cacheFilePath}.bz2";
+
+ cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
+
+ cacheDownloadRequest.Failed += ex =>
+ {
+ File.Delete(compressedCacheFilePath);
+ File.Delete(cacheFilePath);
+
+ Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
+ };
+
+ cacheDownloadRequest.Finished += () =>
+ {
+ try
+ {
+ using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
+ using (var outStream = File.OpenWrite(cacheFilePath))
+ using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
+ bz2.CopyTo(outStream);
+
+ // set to null on completion to allow lookups to begin using the new source
+ cacheDownloadRequest = null;
+ }
+ catch (Exception ex)
+ {
+ Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
+ File.Delete(cacheFilePath);
+ }
+ finally
+ {
+ File.Delete(compressedCacheFilePath);
+ }
+ };
+
+ cacheDownloadRequest.PerformAsync();
+ }
+
+ private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
+ {
+ // download is in progress (or was, and failed).
+ if (cacheDownloadRequest != null)
+ return false;
+
+ // database is unavailable.
+ if (!storage.Exists(cache_database_name))
+ return false;
+
+ if (string.IsNullOrEmpty(beatmap.MD5Hash)
+ && string.IsNullOrEmpty(beatmap.Path)
+ && beatmap.OnlineBeatmapID == null)
+ return false;
+
+ try
+ {
+ using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
+ {
+ db.Open();
+
+ using (var cmd = db.CreateCommand())
+ {
+ cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
+
+ cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
+ cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
+ cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
+
+ using (var reader = cmd.ExecuteReader())
+ {
+ if (reader.Read())
+ {
+ var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
+
+ beatmap.Status = status;
+ beatmap.BeatmapSet.Status = status;
+ beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
+ beatmap.OnlineBeatmapID = reader.GetInt32(1);
+
+ if (beatmap.Metadata != null)
+ beatmap.Metadata.AuthorID = reader.GetInt32(3);
+
+ if (beatmap.BeatmapSet.Metadata != null)
+ beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
+
+ logForModel(set, $"Cached local retrieval for {beatmap}.");
+ return true;
+ }
+ }
+ }
+ }
+ }
+ catch (Exception ex)
+ {
+ logForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
+ }
+
+ return false;
+ }
+
+ private void logForModel(BeatmapSetInfo set, string message) =>
+ ArchiveModelManager.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
+
+ public void Dispose()
+ {
+ cacheDownloadRequest?.Dispose();
+ updateScheduler?.Dispose();
+ }
+ }
+}
diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
index 6301c42deb..0f15e28c00 100644
--- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
@@ -176,8 +176,8 @@ namespace osu.Game.Beatmaps.Formats
case "L":
{
var startTime = Parsing.ParseDouble(split[1]);
- var loopCount = Parsing.ParseInt(split[2]);
- timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
+ var repeatCount = Parsing.ParseInt(split[2]);
+ timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1));
break;
}
diff --git a/osu.Game/Beatmaps/IWorkingBeatmapCache.cs b/osu.Game/Beatmaps/IWorkingBeatmapCache.cs
new file mode 100644
index 0000000000..881e734292
--- /dev/null
+++ b/osu.Game/Beatmaps/IWorkingBeatmapCache.cs
@@ -0,0 +1,15 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Beatmaps
+{
+ public interface IWorkingBeatmapCache
+ {
+ ///
+ /// Retrieve a instance for the provided
+ ///
+ /// The beatmap to lookup.
+ /// A instance correlating to the provided .
+ WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo);
+ }
+}
diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmapCache.cs
similarity index 55%
rename from osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
rename to osu.Game/Beatmaps/WorkingBeatmapCache.cs
index 45112ae74c..e117f1b82f 100644
--- a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmapCache.cs
@@ -1,12 +1,18 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
-using System.Diagnostics.CodeAnalysis;
using System.IO;
+using System.Linq;
+using JetBrains.Annotations;
+using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
+using osu.Framework.IO.Stores;
+using osu.Framework.Lists;
using osu.Framework.Logging;
+using osu.Framework.Platform;
+using osu.Framework.Statistics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
@@ -15,8 +21,96 @@ using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
- public partial class BeatmapManager
+ public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache
{
+ private readonly WeakList workingCache = new WeakList();
+
+ ///
+ /// A default representation of a WorkingBeatmap to use when no beatmap is available.
+ ///
+ public readonly WorkingBeatmap DefaultBeatmap;
+
+ public BeatmapModelManager BeatmapManager { private get; set; }
+
+ private readonly AudioManager audioManager;
+ private readonly IResourceStore resources;
+ private readonly LargeTextureStore largeTextureStore;
+ private readonly ITrackStore trackStore;
+ private readonly IResourceStore files;
+
+ [CanBeNull]
+ private readonly GameHost host;
+
+ public WorkingBeatmapCache([NotNull] AudioManager audioManager, IResourceStore resources, IResourceStore files, WorkingBeatmap defaultBeatmap = null, GameHost host = null)
+ {
+ DefaultBeatmap = defaultBeatmap;
+
+ this.audioManager = audioManager;
+ this.resources = resources;
+ this.host = host;
+ this.files = files;
+ largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(files));
+ trackStore = audioManager.GetTrackStore(files);
+ }
+
+ public void Invalidate(BeatmapSetInfo info)
+ {
+ if (info.Beatmaps == null) return;
+
+ foreach (var b in info.Beatmaps)
+ Invalidate(b);
+ }
+
+ public void Invalidate(BeatmapInfo info)
+ {
+ lock (workingCache)
+ {
+ var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
+ if (working != null)
+ workingCache.Remove(working);
+ }
+ }
+
+ public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
+ {
+ // if there are no files, presume the full beatmap info has not yet been fetched from the database.
+ if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
+ {
+ int lookupId = beatmapInfo.ID;
+ beatmapInfo = BeatmapManager.QueryBeatmap(b => b.ID == lookupId);
+ }
+
+ if (beatmapInfo?.BeatmapSet == null)
+ return DefaultBeatmap;
+
+ lock (workingCache)
+ {
+ var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
+ if (working != null)
+ return working;
+
+ beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
+
+ workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
+
+ // best effort; may be higher than expected.
+ GlobalStatistics.Get(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
+
+ return working;
+ }
+ }
+
+ #region IResourceStorageProvider
+
+ TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
+ ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
+ AudioManager IStorageResourceProvider.AudioManager => audioManager;
+ IResourceStore IStorageResourceProvider.Files => files;
+ IResourceStore IStorageResourceProvider.Resources => resources;
+ IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
+
+ #endregion
+
[ExcludeFromDynamicCompile]
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
diff --git a/osu.Game/Collections/CollectionManager.cs b/osu.Game/Collections/CollectionManager.cs
index fe04c70d62..6f9d9cd8a8 100644
--- a/osu.Game/Collections/CollectionManager.cs
+++ b/osu.Game/Collections/CollectionManager.cs
@@ -14,6 +14,7 @@ using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
+using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Legacy;
using osu.Game.Overlays.Notifications;
@@ -27,7 +28,7 @@ namespace osu.Game.Collections
/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
/// database backing the game. Going forward writing should be done in a similar way to other model stores.
///
- public class CollectionManager : Component
+ public class CollectionManager : Component, IPostNotifications
{
///
/// Database version in stable-compatible YYYYMMDD format.
@@ -106,9 +107,6 @@ namespace osu.Game.Collections
backgroundSave();
});
- ///
- /// Set an endpoint for notifications to be posted to.
- ///
public Action PostNotification { protected get; set; }
///
diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs
index ddd2bc5d1e..0c309bbddb 100644
--- a/osu.Game/Database/ArchiveModelManager.cs
+++ b/osu.Game/Database/ArchiveModelManager.cs
@@ -30,7 +30,7 @@ namespace osu.Game.Database
///
/// The model type.
/// The associated file join type.
- public abstract class ArchiveModelManager : ICanAcceptFiles, IModelManager
+ public abstract class ArchiveModelManager : ICanAcceptFiles, IModelManager, IModelFileManager, IPresentImports
where TModel : class, IHasFiles, IHasPrimaryKey, ISoftDelete
where TFileModel : class, INamedFileInfo, new()
{
@@ -57,9 +57,6 @@ namespace osu.Game.Database
///
private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager));
- ///
- /// Set an endpoint for notifications to be posted to.
- ///
public Action PostNotification { protected get; set; }
///
@@ -135,7 +132,7 @@ namespace osu.Game.Database
return Import(notification, tasks);
}
- protected async Task> Import(ProgressNotification notification, params ImportTask[] tasks)
+ public async Task> Import(ProgressNotification notification, params ImportTask[] tasks)
{
if (tasks.Length == 0)
{
@@ -227,7 +224,7 @@ namespace osu.Game.Database
/// Whether this is a low priority import.
/// An optional cancellation token.
/// The imported model, if successful.
- internal async Task Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
+ public async Task Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -252,10 +249,7 @@ namespace osu.Game.Database
return import;
}
- ///
- /// Fired when the user requests to view the resulting import.
- ///
- public Action> PresentImport;
+ public Action> PresentImport { protected get; set; }
///
/// Silently import an item from an .
@@ -479,7 +473,7 @@ namespace osu.Game.Database
///
/// The item to export.
/// The output stream to export to.
- protected virtual void ExportModelTo(TModel model, Stream outputStream)
+ public virtual void ExportModelTo(TModel model, Stream outputStream)
{
using (var archive = ZipArchive.Create())
{
@@ -745,9 +739,6 @@ namespace osu.Game.Database
/// Whether to perform deletion.
protected virtual bool ShouldDeleteArchive(string path) => false;
- ///
- /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
- ///
public Task ImportFromStableAsync(StableStorage stableStorage)
{
var storage = PrepareStableStorage(stableStorage);
@@ -805,6 +796,17 @@ namespace osu.Game.Database
/// An existing model which matches the criteria to skip importing, else null.
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
+ public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, ModelStore.ConsumableItems.Where(m => !m.DeletePending));
+
+ ///
+ /// Performs implementation specific comparisons to determine whether a given model is present in the local store.
+ ///
+ /// The whose existence needs to be checked.
+ /// The usable items present in the store.
+ /// Whether the exists.
+ protected virtual bool CheckLocalAvailability(TModel model, IQueryable items)
+ => model.ID > 0 && items.Any(i => i.ID == model.ID && i.Files.Any());
+
///
/// Whether import can be skipped after finding an existing import early in the process.
/// Only valid when is not overridden.
@@ -841,7 +843,7 @@ namespace osu.Game.Database
private DbSet queryModel() => ContextFactory.Get().Set();
- protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
+ public virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
#region Event handling / delaying
diff --git a/osu.Game/Database/IModelDownloader.cs b/osu.Game/Database/IModelDownloader.cs
index 0cb633280e..a5573b2190 100644
--- a/osu.Game/Database/IModelDownloader.cs
+++ b/osu.Game/Database/IModelDownloader.cs
@@ -11,7 +11,7 @@ namespace osu.Game.Database
/// Represents a that can download new models from an external source.
///
/// The model type.
- public interface IModelDownloader : IModelManager
+ public interface IModelDownloader : IPostNotifications
where TModel : class
{
///
@@ -26,13 +26,6 @@ namespace osu.Game.Database
///
IBindable>> DownloadFailed { get; }
- ///
- /// Checks whether a given is already available in the local store.
- ///
- /// The whose existence needs to be checked.
- /// Whether the exists.
- bool IsAvailableLocally(TModel model);
-
///
/// Begin a download for the requested .
///
diff --git a/osu.Game/Database/IModelFileManager.cs b/osu.Game/Database/IModelFileManager.cs
new file mode 100644
index 0000000000..c74b945eb7
--- /dev/null
+++ b/osu.Game/Database/IModelFileManager.cs
@@ -0,0 +1,36 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.IO;
+
+namespace osu.Game.Database
+{
+ public interface IModelFileManager
+ where TModel : class
+ where TFileModel : class
+ {
+ ///
+ /// Replace an existing file with a new version.
+ ///
+ /// The item to operate on.
+ /// The existing file to be replaced.
+ /// The new file contents.
+ /// An optional filename for the new file. Will use the previous filename if not specified.
+ void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null);
+
+ ///
+ /// Delete an existing file.
+ ///
+ /// The item to operate on.
+ /// The existing file to be deleted.
+ void DeleteFile(TModel model, TFileModel file);
+
+ ///
+ /// Add a new file.
+ ///
+ /// The item to operate on.
+ /// The new file contents.
+ /// The filename for the new file.
+ void AddFile(TModel model, Stream contents, string filename);
+ }
+}
diff --git a/osu.Game/Database/IModelImporter.cs b/osu.Game/Database/IModelImporter.cs
new file mode 100644
index 0000000000..fa3b4d9152
--- /dev/null
+++ b/osu.Game/Database/IModelImporter.cs
@@ -0,0 +1,65 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Threading;
+using System.Threading.Tasks;
+using osu.Game.IO.Archives;
+using osu.Game.Overlays.Notifications;
+
+namespace osu.Game.Database
+{
+ ///
+ /// A class which handles importing of asociated models to the game store.
+ ///
+ /// The model type.
+ public interface IModelImporter : IPostNotifications
+ where TModel : class
+ {
+ ///
+ /// Import one or more items from filesystem .
+ ///
+ ///
+ /// This will be treated as a low priority import if more than one path is specified; use to always import at standard priority.
+ /// This will post notifications tracking progress.
+ ///
+ /// One or more archive locations on disk.
+ Task Import(params string[] paths);
+
+ Task Import(params ImportTask[] tasks);
+
+ Task> Import(ProgressNotification notification, params ImportTask[] tasks);
+
+ ///
+ /// Import one from the filesystem and delete the file on success.
+ /// Note that this bypasses the UI flow and should only be used for special cases or testing.
+ ///
+ /// The containing data about the to import.
+ /// Whether this is a low priority import.
+ /// An optional cancellation token.
+ /// The imported model, if successful.
+ Task Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default);
+
+ ///
+ /// Silently import an item from an .
+ ///
+ /// The archive to be imported.
+ /// Whether this is a low priority import.
+ /// An optional cancellation token.
+ Task Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default);
+
+ ///
+ /// Silently import an item from a .
+ ///
+ /// The model to be imported.
+ /// An optional archive to use for model population.
+ /// Whether this is a low priority import.
+ /// An optional cancellation token.
+ Task Import(TModel item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default);
+
+ ///
+ /// A user displayable name for the model type associated with this manager.
+ ///
+ string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
+ }
+}
diff --git a/osu.Game/Database/IModelManager.cs b/osu.Game/Database/IModelManager.cs
index 8c314f1617..f5e401cdfb 100644
--- a/osu.Game/Database/IModelManager.cs
+++ b/osu.Game/Database/IModelManager.cs
@@ -1,8 +1,12 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Threading.Tasks;
using osu.Framework.Bindables;
+using osu.Game.IO;
namespace osu.Game.Database
{
@@ -10,7 +14,7 @@ namespace osu.Game.Database
/// Represents a model manager that publishes events when s are added or removed.
///
/// The model type.
- public interface IModelManager
+ public interface IModelManager : IModelImporter
where TModel : class
{
///
@@ -24,5 +28,63 @@ namespace osu.Game.Database
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
///
IBindable> ItemRemoved { get; }
+
+ ///
+ /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
+ ///
+ Task ImportFromStableAsync(StableStorage stableStorage);
+
+ ///
+ /// Exports an item to a legacy (.zip based) package.
+ ///
+ /// The item to export.
+ void Export(TModel item);
+
+ ///
+ /// Exports an item to the given output stream.
+ ///
+ /// The item to export.
+ /// The output stream to export to.
+ void ExportModelTo(TModel model, Stream outputStream);
+
+ ///
+ /// Perform an update of the specified item.
+ /// TODO: Support file additions/removals.
+ ///
+ /// The item to update.
+ void Update(TModel item);
+
+ ///
+ /// Delete an item from the manager.
+ /// Is a no-op for already deleted items.
+ ///
+ /// The item to delete.
+ /// false if no operation was performed
+ bool Delete(TModel item);
+
+ ///
+ /// Delete multiple items.
+ /// This will post notifications tracking progress.
+ ///
+ void Delete(List items, bool silent = false);
+
+ ///
+ /// Restore multiple items that were previously deleted.
+ /// This will post notifications tracking progress.
+ ///
+ void Undelete(List items, bool silent = false);
+
+ ///
+ /// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set.
+ ///
+ /// The item to restore
+ void Undelete(TModel item);
+
+ ///
+ /// Checks whether a given is already available in the local store.
+ ///
+ /// The whose existence needs to be checked.
+ /// Whether the exists.
+ bool IsAvailableLocally(TModel model);
}
}
diff --git a/osu.Game/Database/IPostNotifications.cs b/osu.Game/Database/IPostNotifications.cs
new file mode 100644
index 0000000000..d4fd64e79e
--- /dev/null
+++ b/osu.Game/Database/IPostNotifications.cs
@@ -0,0 +1,16 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Game.Overlays.Notifications;
+
+namespace osu.Game.Database
+{
+ public interface IPostNotifications
+ {
+ ///
+ /// And action which will be fired when a notification should be presented to the user.
+ ///
+ public Action PostNotification { set; }
+ }
+}
diff --git a/osu.Game/Database/IPresentImports.cs b/osu.Game/Database/IPresentImports.cs
new file mode 100644
index 0000000000..39b495ebd5
--- /dev/null
+++ b/osu.Game/Database/IPresentImports.cs
@@ -0,0 +1,17 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+
+namespace osu.Game.Database
+{
+ public interface IPresentImports
+ where TModel : class
+ {
+ ///
+ /// Fired when the user requests to view the resulting import.
+ ///
+ public Action> PresentImport { set; }
+ }
+}
diff --git a/osu.Game/Database/IRealmFactory.cs b/osu.Game/Database/IRealmFactory.cs
index 0e93e5bf4f..a957424584 100644
--- a/osu.Game/Database/IRealmFactory.cs
+++ b/osu.Game/Database/IRealmFactory.cs
@@ -9,20 +9,12 @@ namespace osu.Game.Database
{
///
/// The main realm context, bound to the update thread.
- /// If querying from a non-update thread is needed, use or to receive a context instead.
///
Realm Context { get; }
///
- /// Get a fresh context for read usage.
+ /// Create a new realm context for use on the current thread.
///
- RealmContextFactory.RealmUsage GetForRead();
-
- ///
- /// Request a context for write usage.
- /// This method may block if a write is already active on a different thread.
- ///
- /// A usage containing a usable context.
- RealmContextFactory.RealmWriteUsage GetForWrite();
+ Realm CreateContext();
}
}
diff --git a/osu.Game/Database/DownloadableArchiveModelManager.cs b/osu.Game/Database/ModelDownloader.cs
similarity index 64%
rename from osu.Game/Database/DownloadableArchiveModelManager.cs
rename to osu.Game/Database/ModelDownloader.cs
index da3144e8d0..e613b39b6b 100644
--- a/osu.Game/Database/DownloadableArchiveModelManager.cs
+++ b/osu.Game/Database/ModelDownloader.cs
@@ -1,29 +1,24 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using Humanizer;
-using osu.Framework.Logging;
-using osu.Framework.Platform;
-using osu.Game.Online.API;
-using osu.Game.Overlays.Notifications;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
+using Humanizer;
using osu.Framework.Bindables;
+using osu.Framework.Logging;
+using osu.Framework.Platform;
+using osu.Game.Online.API;
+using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
- ///
- /// An that has the ability to download models using an and
- /// import them into the store.
- ///
- /// The model type.
- /// The associated file join type.
- public abstract class DownloadableArchiveModelManager : ArchiveModelManager, IModelDownloader
- where TModel : class, IHasFiles, IHasPrimaryKey, ISoftDelete, IEquatable
- where TFileModel : class, INamedFileInfo, new()
+ public abstract class ModelDownloader : IModelDownloader
+ where TModel : class, IHasPrimaryKey, ISoftDelete, IEquatable
{
+ public Action PostNotification { protected get; set; }
+
public IBindable>> DownloadBegan => downloadBegan;
private readonly Bindable>> downloadBegan = new Bindable>>();
@@ -32,18 +27,15 @@ namespace osu.Game.Database
private readonly Bindable>> downloadFailed = new Bindable>>();
+ private readonly IModelManager modelManager;
private readonly IAPIProvider api;
private readonly List> currentDownloads = new List>();
- private readonly MutableDatabaseBackedStoreWithFileIncludes modelStore;
-
- protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes modelStore,
- IIpcHost importHost = null)
- : base(storage, contextFactory, modelStore, importHost)
+ protected ModelDownloader(IModelManager modelManager, IAPIProvider api, IIpcHost importHost = null)
{
+ this.modelManager = modelManager;
this.api = api;
- this.modelStore = modelStore;
}
///
@@ -54,12 +46,6 @@ namespace osu.Game.Database
/// The request object.
protected abstract ArchiveDownloadRequest CreateDownloadRequest(TModel model, bool minimiseDownloadSize);
- ///
- /// Begin a download for the requested .
- ///
- /// The to be downloaded.
- /// Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.
- /// Whether the download was started.
public bool Download(TModel model, bool minimiseDownloadSize = false)
{
if (!canDownload(model)) return false;
@@ -82,7 +68,7 @@ namespace osu.Game.Database
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
- var imported = await Import(notification, new ImportTask(filename)).ConfigureAwait(false);
+ var imported = await modelManager.Import(notification, new ImportTask(filename)).ConfigureAwait(false);
// for now a failed import will be marked as a failed download for simplicity.
if (!imported.Any())
@@ -117,21 +103,10 @@ namespace osu.Game.Database
notification.State = ProgressNotificationState.Cancelled;
if (!(error is OperationCanceledException))
- Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
+ Logger.Error(error, $"{modelManager.HumanisedModelName.Titleize()} download failed!");
}
}
- public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
-
- ///
- /// Performs implementation specific comparisons to determine whether a given model is present in the local store.
- ///
- /// The whose existence needs to be checked.
- /// The usable items present in the store.
- /// Whether the exists.
- protected virtual bool CheckLocalAvailability(TModel model, IQueryable items)
- => model.ID > 0 && items.Any(i => i.ID == model.ID && i.Files.Any());
-
public ArchiveDownloadRequest GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
diff --git a/osu.Game/Database/RealmContextFactory.cs b/osu.Game/Database/RealmContextFactory.cs
index ed3dc01f15..0ff902a8bc 100644
--- a/osu.Game/Database/RealmContextFactory.cs
+++ b/osu.Game/Database/RealmContextFactory.cs
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
-using System.Diagnostics;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Development;
@@ -10,80 +9,117 @@ using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
-using osu.Game.Input.Bindings;
using Realms;
+#nullable enable
+
namespace osu.Game.Database
{
+ ///
+ /// A factory which provides both the main (update thread bound) realm context and creates contexts for async usage.
+ ///
public class RealmContextFactory : Component, IRealmFactory
{
private readonly Storage storage;
- private const string database_name = @"client";
+ ///
+ /// The filename of this realm.
+ ///
+ public readonly string Filename;
private const int schema_version = 6;
///
- /// Lock object which is held for the duration of a write operation (via ).
+ /// Lock object which is held during sections, blocking context creation during blocking periods.
///
- private readonly object writeLock = new object();
+ private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
- ///
- /// Lock object which is held during sections.
- ///
- private readonly SemaphoreSlim blockingLock = new SemaphoreSlim(1);
-
- private static readonly GlobalStatistic reads = GlobalStatistics.Get("Realm", "Get (Read)");
- private static readonly GlobalStatistic writes = GlobalStatistics.Get("Realm", "Get (Write)");
private static readonly GlobalStatistic refreshes = GlobalStatistics.Get("Realm", "Dirty Refreshes");
private static readonly GlobalStatistic contexts_created = GlobalStatistics.Get("Realm", "Contexts (Created)");
- private static readonly GlobalStatistic pending_writes = GlobalStatistics.Get("Realm", "Pending writes");
- private static readonly GlobalStatistic active_usages = GlobalStatistics.Get("Realm", "Active usages");
- private readonly object updateContextLock = new object();
-
- private Realm context;
+ private readonly object contextLock = new object();
+ private Realm? context;
public Realm Context
{
get
{
if (!ThreadSafety.IsUpdateThread)
- throw new InvalidOperationException($"Use {nameof(GetForRead)} or {nameof(GetForWrite)} when performing realm operations from a non-update thread");
+ throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
- lock (updateContextLock)
+ lock (contextLock)
{
if (context == null)
{
- context = createContext();
+ context = CreateContext();
Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
}
// creating a context will ensure our schema is up-to-date and migrated.
-
return context;
}
}
}
- public RealmContextFactory(Storage storage)
+ public RealmContextFactory(Storage storage, string filename)
{
this.storage = storage;
+
+ Filename = filename;
+
+ const string realm_extension = ".realm";
+
+ if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
+ Filename += realm_extension;
}
- public RealmUsage GetForRead()
+ ///
+ /// Compact this realm.
+ ///
+ ///
+ public bool Compact() => Realm.Compact(getConfiguration());
+
+ protected override void Update()
{
- reads.Value++;
- return new RealmUsage(createContext());
+ base.Update();
+
+ lock (contextLock)
+ {
+ if (context?.Refresh() == true)
+ refreshes.Value++;
+ }
}
- public RealmWriteUsage GetForWrite()
+ public Realm CreateContext()
{
- writes.Value++;
- pending_writes.Value++;
+ if (IsDisposed)
+ throw new ObjectDisposedException(nameof(RealmContextFactory));
- Monitor.Enter(writeLock);
- return new RealmWriteUsage(createContext(), writeComplete);
+ try
+ {
+ contextCreationLock.Wait();
+
+ contexts_created.Value++;
+
+ return Realm.GetInstance(getConfiguration());
+ }
+ finally
+ {
+ contextCreationLock.Release();
+ }
+ }
+
+ private RealmConfiguration getConfiguration()
+ {
+ return new RealmConfiguration(storage.GetFullPath(Filename, true))
+ {
+ SchemaVersion = schema_version,
+ MigrationCallback = onMigration,
+ };
+ }
+
+ private void onMigration(Migration migration, ulong lastSchemaVersion)
+ {
}
///
@@ -99,165 +135,63 @@ namespace osu.Game.Database
if (IsDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
+ // TODO: this can be added for safety once we figure how to bypass in test
+ // if (!ThreadSafety.IsUpdateThread)
+ // throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
+
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
- blockingLock.Wait();
- flushContexts();
-
- return new InvokeOnDisposal(this, endBlockingSection);
-
- static void endBlockingSection(RealmContextFactory factory)
- {
- factory.blockingLock.Release();
- Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
- }
- }
-
- protected override void Update()
- {
- base.Update();
-
- lock (updateContextLock)
- {
- if (context?.Refresh() == true)
- refreshes.Value++;
- }
- }
-
- private Realm createContext()
- {
try
{
- if (IsDisposed)
- throw new ObjectDisposedException(nameof(RealmContextFactory));
+ contextCreationLock.Wait();
- blockingLock.Wait();
-
- contexts_created.Value++;
-
- return Realm.GetInstance(new RealmConfiguration(storage.GetFullPath($"{database_name}.realm", true))
+ lock (contextLock)
{
- SchemaVersion = schema_version,
- MigrationCallback = onMigration,
- });
+ context?.Dispose();
+ context = null;
+ }
+
+ const int sleep_length = 200;
+ int timeout = 5000;
+
+ // see https://github.com/realm/realm-dotnet/discussions/2657
+ while (!Compact())
+ {
+ Thread.Sleep(sleep_length);
+ timeout -= sleep_length;
+
+ if (timeout < 0)
+ throw new TimeoutException("Took too long to acquire lock");
+ }
}
- finally
+ catch
{
- blockingLock.Release();
+ contextCreationLock.Release();
+ throw;
}
- }
- private void writeComplete()
- {
- Monitor.Exit(writeLock);
- pending_writes.Value--;
- }
-
- private void onMigration(Migration migration, ulong lastSchemaVersion)
- {
- switch (lastSchemaVersion)
+ return new InvokeOnDisposal(this, factory =>
{
- case 5:
- // let's keep things simple. changing the type of the primary key is a bit involved.
- migration.NewRealm.RemoveAll();
- break;
- }
- }
-
- private void flushContexts()
- {
- Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
- Debug.Assert(blockingLock.CurrentCount == 0);
-
- Realm previousContext;
-
- lock (updateContextLock)
- {
- previousContext = context;
- context = null;
- }
-
- // wait for all threaded usages to finish
- while (active_usages.Value > 0)
- Thread.Sleep(50);
-
- previousContext?.Dispose();
-
- Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
+ factory.contextCreationLock.Release();
+ Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
+ });
}
protected override void Dispose(bool isDisposing)
{
+ lock (contextLock)
+ {
+ context?.Dispose();
+ }
+
if (!IsDisposed)
{
- // intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
- BlockAllOperations();
- blockingLock?.Dispose();
+ // intentionally block context creation indefinitely. this ensures that nothing can start consuming a new context after disposal.
+ contextCreationLock.Wait();
+ contextCreationLock.Dispose();
}
base.Dispose(isDisposing);
}
-
- ///
- /// A usage of realm from an arbitrary thread.
- ///
- public class RealmUsage : IDisposable
- {
- public readonly Realm Realm;
-
- internal RealmUsage(Realm context)
- {
- active_usages.Value++;
- Realm = context;
- }
-
- ///
- /// Disposes this instance, calling the initially captured action.
- ///
- public virtual void Dispose()
- {
- Realm?.Dispose();
- active_usages.Value--;
- }
- }
-
- ///
- /// A transaction used for making changes to realm data.
- ///
- public class RealmWriteUsage : RealmUsage
- {
- private readonly Action onWriteComplete;
- private readonly Transaction transaction;
-
- internal RealmWriteUsage(Realm context, Action onWriteComplete)
- : base(context)
- {
- this.onWriteComplete = onWriteComplete;
- transaction = Realm.BeginWrite();
- }
-
- ///
- /// Commit all changes made in this transaction.
- ///
- public void Commit() => transaction.Commit();
-
- ///
- /// Revert all changes made in this transaction.
- ///
- public void Rollback() => transaction.Rollback();
-
- ///
- /// Disposes this instance, calling the initially captured action.
- ///
- public override void Dispose()
- {
- // rollback if not explicitly committed.
- transaction?.Dispose();
-
- base.Dispose();
-
- onWriteComplete();
- }
- }
}
}
diff --git a/osu.Game/Database/RealmExtensions.cs b/osu.Game/Database/RealmExtensions.cs
index aee36e81c5..e6f3dba39f 100644
--- a/osu.Game/Database/RealmExtensions.cs
+++ b/osu.Game/Database/RealmExtensions.cs
@@ -1,51 +1,26 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System.Collections.Generic;
-using AutoMapper;
-using osu.Game.Input.Bindings;
+using System;
using Realms;
namespace osu.Game.Database
{
public static class RealmExtensions
{
- private static readonly IMapper mapper = new MapperConfiguration(c =>
+ public static void Write(this Realm realm, Action function)
{
- c.ShouldMapField = fi => false;
- c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
-
- c.CreateMap();
- }).CreateMapper();
-
- ///
- /// Create a detached copy of the each item in the collection.
- ///
- /// A list of managed s to detach.
- /// The type of object.
- /// A list containing non-managed copies of provided items.
- public static List Detach(this IEnumerable items) where T : RealmObject
- {
- var list = new List();
-
- foreach (var obj in items)
- list.Add(obj.Detach());
-
- return list;
+ using var transaction = realm.BeginWrite();
+ function(realm);
+ transaction.Commit();
}
- ///
- /// Create a detached copy of the item.
- ///
- /// The managed to detach.
- /// The type of object.
- /// A non-managed copy of provided item. Will return the provided item if already detached.
- public static T Detach(this T item) where T : RealmObject
+ public static T Write(this Realm realm, Func function)
{
- if (!item.IsManaged)
- return item;
-
- return mapper.Map(item);
+ using var transaction = realm.BeginWrite();
+ var result = function(realm);
+ transaction.Commit();
+ return result;
}
}
}
diff --git a/osu.Game/Database/RealmObjectExtensions.cs b/osu.Game/Database/RealmObjectExtensions.cs
new file mode 100644
index 0000000000..c5aa1399a3
--- /dev/null
+++ b/osu.Game/Database/RealmObjectExtensions.cs
@@ -0,0 +1,51 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using AutoMapper;
+using osu.Game.Input.Bindings;
+using Realms;
+
+namespace osu.Game.Database
+{
+ public static class RealmObjectExtensions
+ {
+ private static readonly IMapper mapper = new MapperConfiguration(c =>
+ {
+ c.ShouldMapField = fi => false;
+ c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
+
+ c.CreateMap();
+ }).CreateMapper();
+
+ ///
+ /// Create a detached copy of the each item in the collection.
+ ///
+ /// A list of managed s to detach.
+ /// The type of object.
+ /// A list containing non-managed copies of provided items.
+ public static List Detach(this IEnumerable items) where T : RealmObject
+ {
+ var list = new List();
+
+ foreach (var obj in items)
+ list.Add(obj.Detach());
+
+ return list;
+ }
+
+ ///
+ /// Create a detached copy of the item.
+ ///
+ /// The managed to detach.
+ /// The type of object.
+ /// A non-managed copy of provided item. Will return the provided item if already detached.
+ public static T Detach(this T item) where T : RealmObject
+ {
+ if (!item.IsManaged)
+ return item;
+
+ return mapper.Map(item);
+ }
+ }
+}
diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs
index b6090d0e1a..edb484021c 100644
--- a/osu.Game/Graphics/OsuFont.cs
+++ b/osu.Game/Graphics/OsuFont.cs
@@ -21,6 +21,8 @@ namespace osu.Game.Graphics
public static FontUsage Torus => GetFont(Typeface.Torus, weight: FontWeight.Regular);
+ public static FontUsage TorusAlternate => GetFont(Typeface.TorusAlternate, weight: FontWeight.Regular);
+
public static FontUsage Inter => GetFont(Typeface.Inter, weight: FontWeight.Regular);
///
@@ -57,6 +59,9 @@ namespace osu.Game.Graphics
case Typeface.Torus:
return "Torus";
+ case Typeface.TorusAlternate:
+ return "Torus-Alternate";
+
case Typeface.Inter:
return "Inter";
}
@@ -113,6 +118,7 @@ namespace osu.Game.Graphics
{
Venera,
Torus,
+ TorusAlternate,
Inter,
}
diff --git a/osu.Game/Input/RealmKeyBindingStore.cs b/osu.Game/Input/RealmKeyBindingStore.cs
index 03cb4031ca..5fa3ccdeb9 100644
--- a/osu.Game/Input/RealmKeyBindingStore.cs
+++ b/osu.Game/Input/RealmKeyBindingStore.cs
@@ -7,6 +7,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
+using Realms;
#nullable enable
@@ -30,9 +31,9 @@ namespace osu.Game.Input
{
List combinations = new List();
- using (var context = realmFactory.GetForRead())
+ using (var context = realmFactory.CreateContext())
{
- foreach (var action in context.Realm.All().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
+ foreach (var action in context.All().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
{
string str = action.KeyCombination.ReadableString();
@@ -52,26 +53,27 @@ namespace osu.Game.Input
/// The rulesets to populate defaults from.
public void Register(KeyBindingContainer container, IEnumerable rulesets)
{
- using (var usage = realmFactory.GetForWrite())
+ using (var realm = realmFactory.CreateContext())
+ using (var transaction = realm.BeginWrite())
{
// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
// this is much faster as a result.
- var existingBindings = usage.Realm.All().ToList();
+ var existingBindings = realm.All().ToList();
- insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
+ insertDefaults(realm, existingBindings, container.DefaultKeyBindings);
foreach (var ruleset in rulesets)
{
var instance = ruleset.CreateInstance();
foreach (var variant in instance.AvailableVariants)
- insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
+ insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
}
- usage.Commit();
+ transaction.Commit();
}
}
- private void insertDefaults(RealmContextFactory.RealmUsage usage, List existingBindings, IEnumerable defaults, int? rulesetId = null, int? variant = null)
+ private void insertDefaults(Realm realm, List existingBindings, IEnumerable defaults, int? rulesetId = null, int? variant = null)
{
// compare counts in database vs defaults for each action type.
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
@@ -83,7 +85,7 @@ namespace osu.Game.Input
continue;
// insert any defaults which are missing.
- usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
+ realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
{
KeyCombinationString = k.KeyCombination.ToString(),
ActionInt = (int)k.Action,
diff --git a/osu.Game/Online/DownloadTrackingComposite.cs b/osu.Game/Online/DownloadTrackingComposite.cs
index d9599481e7..2a96051427 100644
--- a/osu.Game/Online/DownloadTrackingComposite.cs
+++ b/osu.Game/Online/DownloadTrackingComposite.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Online
///
public abstract class DownloadTrackingComposite : CompositeDrawable
where TModel : class, IEquatable
- where TModelManager : class, IModelDownloader
+ where TModelManager : class, IModelDownloader, IModelManager
{
protected readonly Bindable Model = new Bindable();
@@ -35,7 +35,7 @@ namespace osu.Game.Online
Model.Value = model;
}
- private IBindable> managedUpdated;
+ private IBindable> managerUpdated;
private IBindable> managerRemoved;
private IBindable>> managerDownloadBegan;
private IBindable>> managerDownloadFailed;
@@ -60,8 +60,8 @@ namespace osu.Game.Online
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
- managedUpdated = Manager.ItemUpdated.GetBoundCopy();
- managedUpdated.BindValueChanged(itemUpdated);
+ managerUpdated = Manager.ItemUpdated.GetBoundCopy();
+ managerUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
@@ -77,7 +77,7 @@ namespace osu.Game.Online
///
/// Whether the given model is available in the database.
- /// By default, this calls ,
+ /// By default, this calls ,
/// but can be overriden to add additional checks for verifying the model in database.
///
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs
index 8c617784b9..d55ad45ff5 100644
--- a/osu.Game/Online/Spectator/SpectatorClient.cs
+++ b/osu.Game/Online/Spectator/SpectatorClient.cs
@@ -134,7 +134,7 @@ namespace osu.Game.Online.Spectator
return Task.CompletedTask;
}
- public void BeginPlaying(GameplayBeatmap beatmap, Score score)
+ public void BeginPlaying(GameplayState state, Score score)
{
Debug.Assert(ThreadSafety.IsUpdateThread);
@@ -148,7 +148,7 @@ namespace osu.Game.Online.Spectator
currentState.RulesetID = score.ScoreInfo.RulesetID;
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
- currentBeatmap = beatmap.PlayableBeatmap;
+ currentBeatmap = state.Beatmap;
currentScore = score;
BeginPlayingInternal(currentState);
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index d8cf8c729e..501e5289bb 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -184,7 +184,7 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
- dependencies.Cache(realmFactory = new RealmContextFactory(Storage));
+ dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
AddInternal(realmFactory);
@@ -236,7 +236,7 @@ namespace osu.Game
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
- dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
+ dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign interface to
@@ -341,6 +341,11 @@ namespace osu.Game
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
+ AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Regular");
+ AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Light");
+ AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-SemiBold");
+ AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Bold");
+
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
AddFont(Resources, @"Fonts/Inter/Inter-Light");
@@ -425,19 +430,20 @@ namespace osu.Game
private void migrateDataToRealm()
{
using (var db = contextFactory.GetForWrite())
- using (var usage = realmFactory.GetForWrite())
+ using (var realm = realmFactory.CreateContext())
+ using (var transaction = realm.BeginWrite())
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting;
// only migrate data if the realm database is empty.
- if (!usage.Realm.All().Any())
+ if (!realm.All().Any())
{
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null) continue;
- usage.Realm.Add(new RealmRulesetSetting
+ realm.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
@@ -449,7 +455,7 @@ namespace osu.Game
db.Context.RemoveRange(existingSettings);
- usage.Commit();
+ transaction.Commit();
}
}
diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs
index 25c5154d4a..20d637d957 100644
--- a/osu.Game/Overlays/ChatOverlay.cs
+++ b/osu.Game/Overlays/ChatOverlay.cs
@@ -284,6 +284,10 @@ namespace osu.Game.Overlays
if (currentChannel.Value != e.NewValue)
return;
+ // check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
+ if (loadedChannels.Contains(loaded))
+ return;
+
loading.Hide();
currentChannelContainer.Clear(false);
@@ -444,10 +448,9 @@ namespace osu.Game.Overlays
if (loaded != null)
{
- loadedChannels.Remove(loaded);
-
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
// to ensure that the previous channel doesn't get updated after it's disposed
+ loadedChannels.Remove(loaded);
currentChannelContainer.Remove(loaded);
loaded.Dispose();
}
diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs
index 85d88c96f8..cf8adf2785 100644
--- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs
+++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs
@@ -368,12 +368,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private void updateStoreFromButton(KeyButton button)
{
- using (var usage = realmFactory.GetForWrite())
+ using (var realm = realmFactory.CreateContext())
{
- var binding = usage.Realm.Find(((IHasGuidPrimaryKey)button.KeyBinding).ID);
- binding.KeyCombinationString = button.KeyBinding.KeyCombinationString;
-
- usage.Commit();
+ var binding = realm.Find(((IHasGuidPrimaryKey)button.KeyBinding).ID);
+ realm.Write(() => binding.KeyCombinationString = button.KeyBinding.KeyCombinationString);
}
}
diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs
index fae0318359..2cc2857e9b 100644
--- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs
+++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs
@@ -38,8 +38,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
List