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Add ternary toggle buttons to editor toolbox selection
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components.TernaryButtons
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{
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internal class DrawableTernaryButton : TriangleButton
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{
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private Color4 defaultBackgroundColour;
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private Color4 defaultBubbleColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBubbleColour;
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private Drawable icon;
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public readonly TernaryButton Button;
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public DrawableTernaryButton(TernaryButton button)
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{
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Button = button;
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Text = button.Description;
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RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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defaultBackgroundColour = colours.Gray3;
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defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
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selectedBackgroundColour = colours.BlueDark;
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selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
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Triangles.Alpha = 0;
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Content.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 2,
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Offset = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f)
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};
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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{
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b.Blending = BlendingParameters.Additive;
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b.Anchor = Anchor.CentreLeft;
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b.Origin = Anchor.CentreLeft;
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b.Size = new Vector2(20);
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b.X = 10;
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}));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Button.Bindable.BindValueChanged(selected => updateSelectionState(), true);
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Action = onAction;
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}
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private void onAction()
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{
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Button.Toggle();
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}
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private void updateSelectionState()
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{
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if (!IsLoaded)
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return;
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switch (Button.Bindable.Value)
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{
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case TernaryState.Indeterminate:
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icon.Colour = selectedBubbleColour.Darken(0.5f);
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BackgroundColour = selectedBackgroundColour.Darken(0.5f);
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break;
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case TernaryState.False:
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icon.Colour = defaultBubbleColour;
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BackgroundColour = defaultBackgroundColour;
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break;
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case TernaryState.True:
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icon.Colour = selectedBubbleColour;
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BackgroundColour = selectedBackgroundColour;
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break;
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}
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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X = 40f
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};
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}
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}
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