Merge remote-tracking branch 'upstream/master' into wave-container

This commit is contained in:
Dean Herbert 2018-04-15 16:44:40 +09:00
commit ae77c010e2
1077 changed files with 95394 additions and 95358 deletions

40
.gitattributes vendored
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@ -1,19 +1,23 @@
# This won't normalise line endings, but it will ensure that merge drivers use CRLF # Autodetect text files and ensure that we normalise their
* -text eol=crlf # line endings to lf internally. When checked out they may
# use different line endings.
* text=auto
# Currently in-use binary file extensions # Check out with crlf (Windows) line endings
*.blend binary *.sln text eol=crlf
*.bmp binary *.csproj text eol=crlf
*.dll binary *.cs text diff=csharp eol=crlf
*.exe binary *.resx text eol=crlf
*.icns binary *.vsixmanifest text eol=crlf
*.ico binary packages.config text eol=crlf
*.jpg binary App.config text eol=crlf
*.osz2 binary *.bat text eol=crlf
*.pdn binary *.cmd text eol=crlf
*.psd binary *.snippet text eol=crlf
*.PSD binary
*.tga binary # Check out with lf (UNIX) line endings
*.ttf binary *.sh text eol=lf
*.wav binary .gitignore text eol=lf
*.xnb binary .gitattributes text eol=lf
*.md text eol=lf
.travis.yml text eol=lf

@ -1 +1 @@
Subproject commit 02d7a0fa4798d197cd08570ee48951edbb7c7860 Subproject commit eb6362eaf1317b0fa27b2c9e559bd9a0f1ce357c

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@ -11,7 +11,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" /> <PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.8.1" /> <PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" /> <PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" /> <PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
</ItemGroup> </ItemGroup>

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@ -42,6 +42,7 @@ namespace osu.Game.Tests.Visual
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>(); private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
private BeatmapInfo currentSelection; private BeatmapInfo currentSelection;
@ -80,6 +81,7 @@ namespace osu.Game.Tests.Visual
testEmptyTraversal(); testEmptyTraversal();
testHiding(); testHiding();
testSelectingFilteredRuleset(); testSelectingFilteredRuleset();
testCarouselRootIsRandom();
} }
private void ensureRandomFetchSuccess() => private void ensureRandomFetchSuccess() =>
@ -151,6 +153,17 @@ namespace osu.Game.Tests.Visual
AddAssert("Selection is visible", selectedBeatmapVisible); AddAssert("Selection is visible", selectedBeatmapVisible);
} }
private void checkNonmatchingFilter()
{
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
}
);
}
/// <summary> /// <summary>
/// Test keyboard traversal /// Test keyboard traversal
/// </summary> /// </summary>
@ -403,6 +416,23 @@ namespace osu.Game.Tests.Visual
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle)); AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
} }
private void testCarouselRootIsRandom()
{
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i));
AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
}
private BeatmapSetInfo createTestBeatmapSet(int id) private BeatmapSetInfo createTestBeatmapSet(int id)
{ {
return new BeatmapSetInfo return new BeatmapSetInfo

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Screens.Compose; using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -13,24 +12,15 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorCompose : OsuTestCase public class TestCaseEditorCompose : EditorClockTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load(OsuGameBase osuGame)
{ {
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
var compose = new Compose(); var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap); compose.Beatmap.BindTo(osuGame.Beatmap);

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@ -3,52 +3,35 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public class TestCaseEditorSeekSnapping : OsuTestCase public class TestCaseEditorSeekSnapping : EditorClockTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
private Track track; public TestCaseEditorSeekSnapping()
private HitObjectComposer composer; {
BeatDivisor.Value = 4;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(4); }
private DecoupleableInterpolatingFramedClock clock;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load(OsuGameBase osuGame)
{ {
clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.Cache(beatDivisor);
var testBeatmap = new Beatmap var testBeatmap = new Beatmap
{ {
ControlPointInfo = new ControlPointInfo ControlPointInfo = new ControlPointInfo
@ -71,22 +54,8 @@ namespace osu.Game.Tests.Visual
}; };
osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap); osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
track = osuGame.Beatmap.Value.Track;
Child = new GridContainer Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset()) },
new Drawable[] { new TimingPointVisualiser(testBeatmap, track) { Clock = clock } },
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.Distributed),
new Dimension(GridSizeMode.AutoSize),
}
};
testSeekNoSnapping(); testSeekNoSnapping();
testSeekSnappingOnBeat(); testSeekSnappingOnBeat();
@ -107,18 +76,18 @@ namespace osu.Game.Tests.Visual
reset(); reset();
// Forwards // Forwards
AddStep("Seek(0)", () => composer.SeekTo(0)); AddStep("Seek(0)", () => Clock.Seek(0));
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
AddStep("Seek(33)", () => composer.SeekTo(33)); AddStep("Seek(33)", () => Clock.Seek(33));
AddAssert("Time = 33", () => clock.CurrentTime == 33); AddAssert("Time = 33", () => Clock.CurrentTime == 33);
AddStep("Seek(89)", () => composer.SeekTo(89)); AddStep("Seek(89)", () => Clock.Seek(89));
AddAssert("Time = 89", () => clock.CurrentTime == 89); AddAssert("Time = 89", () => Clock.CurrentTime == 89);
// Backwards // Backwards
AddStep("Seek(25)", () => composer.SeekTo(25)); AddStep("Seek(25)", () => Clock.Seek(25));
AddAssert("Time = 25", () => clock.CurrentTime == 25); AddAssert("Time = 25", () => Clock.CurrentTime == 25);
AddStep("Seek(0)", () => composer.SeekTo(0)); AddStep("Seek(0)", () => Clock.Seek(0));
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
} }
/// <summary> /// <summary>
@ -129,20 +98,20 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("Seek(0), Snap", () => composer.SeekTo(0, true)); AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
AddStep("Seek(50), Snap", () => composer.SeekTo(50, true)); AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(100), Snap", () => composer.SeekTo(100, true)); AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(175), Snap", () => composer.SeekTo(175, true)); AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
AddAssert("Time = 175", () => clock.CurrentTime == 175); AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(350), Snap", () => composer.SeekTo(350, true)); AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
AddAssert("Time = 350", () => clock.CurrentTime == 350); AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("Seek(400), Snap", () => composer.SeekTo(400, true)); AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("Seek(450), Snap", () => composer.SeekTo(450, true)); AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
AddAssert("Time = 450", () => clock.CurrentTime == 450); AddAssert("Time = 450", () => Clock.CurrentTime == 450);
} }
/// <summary> /// <summary>
@ -154,18 +123,18 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("Seek(24), Snap", () => composer.SeekTo(24, true)); AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
AddStep("Seek(26), Snap", () => composer.SeekTo(26, true)); AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(150), Snap", () => composer.SeekTo(150, true)); AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(170), Snap", () => composer.SeekTo(170, true)); AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
AddAssert("Time = 175", () => clock.CurrentTime == 175); AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(274), Snap", () => composer.SeekTo(274, true)); AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
AddAssert("Time = 175", () => clock.CurrentTime == 175); AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(276), Snap", () => composer.SeekTo(276, true)); AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
AddAssert("Time = 350", () => clock.CurrentTime == 350); AddAssert("Time = 350", () => Clock.CurrentTime == 350);
} }
/// <summary> /// <summary>
@ -175,16 +144,16 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("SeekForward", () => composer.SeekForward()); AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekForward", () => composer.SeekForward()); AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("SeekForward", () => composer.SeekForward()); AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 200", () => clock.CurrentTime == 200); AddAssert("Time = 200", () => Clock.CurrentTime == 200);
AddStep("SeekForward", () => composer.SeekForward()); AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekForward", () => composer.SeekForward()); AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 450", () => clock.CurrentTime == 450); AddAssert("Time = 450", () => Clock.CurrentTime == 450);
} }
/// <summary> /// <summary>
@ -194,18 +163,18 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 175", () => clock.CurrentTime == 175); AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 350", () => clock.CurrentTime == 350); AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450); AddAssert("Time = 450", () => Clock.CurrentTime == 450);
} }
/// <summary> /// <summary>
@ -216,30 +185,30 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("Seek(49)", () => composer.SeekTo(49)); AddStep("Seek(49)", () => Clock.Seek(49));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(49.999)", () => composer.SeekTo(49.999)); AddStep("Seek(49.999)", () => Clock.Seek(49.999));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(99)", () => composer.SeekTo(99)); AddStep("Seek(99)", () => Clock.Seek(99));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(99.999)", () => composer.SeekTo(99.999)); AddStep("Seek(99.999)", () => Clock.Seek(99.999));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(174)", () => composer.SeekTo(174)); AddStep("Seek(174)", () => Clock.Seek(174));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 175", () => clock.CurrentTime == 175); AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(349)", () => composer.SeekTo(349)); AddStep("Seek(349)", () => Clock.Seek(349));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 350", () => clock.CurrentTime == 350); AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("Seek(399)", () => composer.SeekTo(399)); AddStep("Seek(399)", () => Clock.Seek(399));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("Seek(449)", () => composer.SeekTo(449)); AddStep("Seek(449)", () => Clock.Seek(449));
AddStep("SeekForward, Snap", () => composer.SeekForward(true)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450); AddAssert("Time = 450", () => Clock.CurrentTime == 450);
} }
/// <summary> /// <summary>
@ -249,19 +218,19 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("Seek(450)", () => composer.SeekTo(450)); AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward", () => composer.SeekBackward()); AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 425", () => clock.CurrentTime == 425); AddAssert("Time = 425", () => Clock.CurrentTime == 425);
AddStep("SeekBackward", () => composer.SeekBackward()); AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 375", () => clock.CurrentTime == 375); AddAssert("Time = 375", () => Clock.CurrentTime == 375);
AddStep("SeekBackward", () => composer.SeekBackward()); AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 325", () => clock.CurrentTime == 325); AddAssert("Time = 325", () => Clock.CurrentTime == 325);
AddStep("SeekBackward", () => composer.SeekBackward()); AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 125", () => clock.CurrentTime == 125); AddAssert("Time = 125", () => Clock.CurrentTime == 125);
AddStep("SeekBackward", () => composer.SeekBackward()); AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 25", () => clock.CurrentTime == 25); AddAssert("Time = 25", () => Clock.CurrentTime == 25);
AddStep("SeekBackward", () => composer.SeekBackward()); AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
} }
/// <summary> /// <summary>
@ -271,19 +240,19 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("Seek(450)", () => composer.SeekTo(450)); AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 350", () => clock.CurrentTime == 350); AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 175", () => clock.CurrentTime == 175); AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100); AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50); AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
} }
/// <summary> /// <summary>
@ -294,18 +263,18 @@ namespace osu.Game.Tests.Visual
{ {
reset(); reset();
AddStep("Seek(451)", () => composer.SeekTo(451)); AddStep("Seek(451)", () => Clock.Seek(451));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450); AddAssert("Time = 450", () => Clock.CurrentTime == 450);
AddStep("Seek(450.999)", () => composer.SeekTo(450.999)); AddStep("Seek(450.999)", () => Clock.Seek(450.999));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450); AddAssert("Time = 450", () => Clock.CurrentTime == 450);
AddStep("Seek(401)", () => composer.SeekTo(401)); AddStep("Seek(401)", () => Clock.Seek(401));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("Seek(401.999)", () => composer.SeekTo(401.999)); AddStep("Seek(401.999)", () => Clock.Seek(401.999));
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true)); AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400); AddAssert("Time = 400", () => Clock.CurrentTime == 400);
} }
/// <summary> /// <summary>
@ -317,34 +286,34 @@ namespace osu.Game.Tests.Visual
double lastTime = 0; double lastTime = 0;
AddStep("Seek(0)", () => composer.SeekTo(0)); AddStep("Seek(0)", () => Clock.Seek(0));
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; i++)
{ {
AddStep("SeekForward, Snap", () => AddStep("SeekForward, Snap", () =>
{ {
lastTime = clock.CurrentTime; lastTime = Clock.CurrentTime;
composer.SeekForward(true); Clock.SeekForward(true);
}); });
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime); AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
} }
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; i++)
{ {
AddStep("SeekBackward, Snap", () => AddStep("SeekBackward, Snap", () =>
{ {
lastTime = clock.CurrentTime; lastTime = Clock.CurrentTime;
composer.SeekBackward(true); Clock.SeekBackward(true);
}); });
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime); AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
} }
AddAssert("Time = 0", () => clock.CurrentTime == 0); AddAssert("Time = 0", () => Clock.CurrentTime == 0);
} }
private void reset() private void reset()
{ {
AddStep("Reset", () => composer.SeekTo(0)); AddStep("Reset", () => Clock.Seek(0));
} }
private class TestHitObjectComposer : HitObjectComposer private class TestHitObjectComposer : HitObjectComposer
@ -359,13 +328,13 @@ namespace osu.Game.Tests.Visual
private class TimingPointVisualiser : CompositeDrawable private class TimingPointVisualiser : CompositeDrawable
{ {
private readonly Track track; private readonly double length;
private readonly Drawable tracker; private readonly Drawable tracker;
public TimingPointVisualiser(Beatmap beatmap, Track track) public TimingPointVisualiser(Beatmap beatmap, double length)
{ {
this.track = track; this.length = length;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -417,7 +386,7 @@ namespace osu.Game.Tests.Visual
for (int i = 0; i < timingPoints.Count; i++) for (int i = 0; i < timingPoints.Count; i++)
{ {
TimingControlPoint next = i == timingPoints.Count - 1 ? null : timingPoints[i + 1]; TimingControlPoint next = i == timingPoints.Count - 1 ? null : timingPoints[i + 1];
timelineContainer.Add(new TimingPointTimeline(timingPoints[i], next?.Time ?? beatmap.HitObjects.Last().StartTime, track.Length)); timelineContainer.Add(new TimingPointTimeline(timingPoints[i], next?.Time ?? length, length));
} }
} }
@ -425,7 +394,7 @@ namespace osu.Game.Tests.Visual
{ {
base.Update(); base.Update();
tracker.X = (float)(Time.Current / track.Length); tracker.X = (float)(Time.Current / length);
} }
private class TimingPointTimeline : CompositeDrawable private class TimingPointTimeline : CompositeDrawable

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@ -6,36 +6,22 @@ using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using OpenTK; using OpenTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Configuration;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorSummaryTimeline : OsuTestCase public class TestCaseEditorSummaryTimeline : EditorClockTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OsuGameBase osuGame)
{ {
beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
SummaryTimeline summaryTimeline; SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline Add(summaryTimeline = new SummaryTimeline
@ -45,7 +31,7 @@ namespace osu.Game.Tests.Visual
Size = new Vector2(500, 50) Size = new Vector2(500, 50)
}); });
summaryTimeline.Beatmap.BindTo(beatmap); summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
} }
} }
} }

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@ -1,90 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseGamefield : OsuTestCase
{
protected override void LoadComplete()
{
base.LoadComplete();
/*int time = 500;
for (int i = 0; i < 100; i++)
{
objects.Add(new HitCircle
{
StartTime = time,
Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
Scale = RNG.NextSingle(0.5f, 1.0f),
});
time += RNG.Next(50, 500);
}*/
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint
{
BeatLength = 200
});
/*WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
},
},
ControlPointInfo = controlPointInfo
});
AddRange(new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
//ensure we are at offset 0
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuRulesetContainer(new OsuRuleset(), beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoRulesetContainer(new TaikoRuleset(),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchRulesetContainer(new CatchRuleset(),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaRulesetContainer(new ManiaRuleset(),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
}
}
});*/
}
}
}

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@ -10,7 +10,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
public BackButton() public BackButton()
{ {
Text = @"Back"; Text = @"back";
Icon = FontAwesome.fa_osu_left_o; Icon = FontAwesome.fa_osu_left_o;
Anchor = Anchor.BottomLeft; Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;

View File

@ -37,13 +37,7 @@ namespace osu.Game.Online.API
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser()); public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
public string Token protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
{
get { return authentication.Token?.ToString(); }
set { authentication.Token = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value); }
}
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource(); private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
@ -57,11 +51,15 @@ namespace osu.Game.Online.API
log = Logger.GetLogger(LoggingTarget.Network); log = Logger.GetLogger(LoggingTarget.Network);
ProvidedUsername = config.Get<string>(OsuSetting.Username); ProvidedUsername = config.Get<string>(OsuSetting.Username);
Token = config.Get<string>(OsuSetting.Token);
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default); Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
} }
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>(); private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
internal new void Schedule(Action action) => base.Schedule(action); internal new void Schedule(Action action) => base.Schedule(action);
@ -306,9 +304,6 @@ namespace osu.Game.Online.API
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? Token : string.Empty);
config.Save();
flushQueue(); flushQueue();
cancellationToken.Cancel(); cancellationToken.Cancel();
} }

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Configuration;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
namespace osu.Game.Online.API namespace osu.Game.Online.API
@ -12,7 +13,13 @@ namespace osu.Game.Online.API
private readonly string clientSecret; private readonly string clientSecret;
private readonly string endpoint; private readonly string endpoint;
public OAuthToken Token; public readonly Bindable<OAuthToken> Token = new Bindable<OAuthToken>();
public string TokenString
{
get => Token.Value?.ToString();
set => Token.Value = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value);
}
internal OAuth(string clientId, string clientSecret, string endpoint) internal OAuth(string clientId, string clientSecret, string endpoint)
{ {
@ -47,7 +54,7 @@ namespace osu.Game.Online.API
return false; return false;
} }
Token = req.ResponseObject; Token.Value = req.ResponseObject;
return true; return true;
} }
} }
@ -66,14 +73,14 @@ namespace osu.Game.Online.API
{ {
req.Perform(); req.Perform();
Token = req.ResponseObject; Token.Value = req.ResponseObject;
return true; return true;
} }
} }
catch catch
{ {
//todo: potentially only kill the refresh token on certain exception types. //todo: potentially only kill the refresh token on certain exception types.
Token = null; Token.Value = null;
return false; return false;
} }
} }
@ -95,15 +102,15 @@ namespace osu.Game.Online.API
if (accessTokenValid) return true; if (accessTokenValid) return true;
// if not, let's try using our refresh token to request a new access token. // if not, let's try using our refresh token to request a new access token.
if (!string.IsNullOrEmpty(Token?.RefreshToken)) if (!string.IsNullOrEmpty(Token.Value?.RefreshToken))
// ReSharper disable once PossibleNullReferenceException // ReSharper disable once PossibleNullReferenceException
AuthenticateWithRefresh(Token.RefreshToken); AuthenticateWithRefresh(Token.Value.RefreshToken);
return accessTokenValid; return accessTokenValid;
} }
} }
private bool accessTokenValid => Token?.IsValid ?? false; private bool accessTokenValid => Token.Value?.IsValid ?? false;
internal bool HasValidAccessToken => RequestAccessToken() != null; internal bool HasValidAccessToken => RequestAccessToken() != null;
@ -111,12 +118,12 @@ namespace osu.Game.Online.API
{ {
if (!ensureAccessToken()) return null; if (!ensureAccessToken()) return null;
return Token.AccessToken; return Token.Value.AccessToken;
} }
internal void Clear() internal void Clear()
{ {
Token = null; Token.Value = null;
} }
private class AccessTokenRequestRefresh : AccessTokenRequest private class AccessTokenRequestRefresh : AccessTokenRequest

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@ -36,6 +36,10 @@ using osu.Game.Overlays.Volume;
namespace osu.Game namespace osu.Game
{ {
/// <summary>
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI.
/// </summary>
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction> public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
{ {
public Toolbar Toolbar; public Toolbar Toolbar;
@ -435,7 +439,7 @@ namespace osu.Game
sensitivity.Value = 1; sensitivity.Value = 1;
sensitivity.Disabled = true; sensitivity.Disabled = true;
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty); frameworkConfig.Set(FrameworkSetting.IgnoredInputHandlers, string.Empty);
frameworkConfig.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode).SetDefault(); frameworkConfig.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode).SetDefault();
return true; return true;
case GlobalAction.ToggleToolbar: case GlobalAction.ToggleToolbar:

View File

@ -34,6 +34,11 @@ using osu.Game.Skinning;
namespace osu.Game namespace osu.Game
{ {
/// <summary>
/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
/// for provide dependencies to test cases without interfering with them.
/// </summary>
public class OsuGameBase : Framework.Game, ICanAcceptFiles public class OsuGameBase : Framework.Game, ICanAcceptFiles
{ {
protected OsuConfigManager LocalConfig; protected OsuConfigManager LocalConfig;

View File

@ -44,7 +44,7 @@ namespace osu.Game.Overlays.BeatmapSet
Beatmap.Value = BeatmapSet.Beatmaps.First(); Beatmap.Value = BeatmapSet.Beatmaps.First();
plays.Value = BeatmapSet.OnlineInfo.PlayCount; plays.Value = BeatmapSet.OnlineInfo.PlayCount;
favourites.Value = BeatmapSet.OnlineInfo.FavouriteCount; favourites.Value = BeatmapSet.OnlineInfo.FavouriteCount;
difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Select(b => new DifficultySelectorButton(b) difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty).Select(b => new DifficultySelectorButton(b)
{ {
State = DifficultySelectorState.NotSelected, State = DifficultySelectorState.NotSelected,
OnHovered = beatmap => OnHovered = beatmap =>

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using OpenTK; using OpenTK;
@ -208,7 +209,7 @@ namespace osu.Game.Overlays.Direct
{ {
var icons = new List<DifficultyIcon>(); var icons = new List<DifficultyIcon>();
foreach (var b in SetInfo.Beatmaps) foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b)); icons.Add(new DifficultyIcon(b));
return icons; return icons;

View File

@ -173,8 +173,9 @@ namespace osu.Game.Overlays.Direct
if (trackLoader != d) return; if (trackLoader != d) return;
Preview = d?.Preview; Preview = d?.Preview;
Playing.TriggerChange(); updatePreviewTrack(Playing);
loading = false; loading = false;
Add(trackLoader); Add(trackLoader);
}); });
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK; using OpenTK;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -19,6 +20,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
private DirectPanel currentlyPlaying; private DirectPanel currentlyPlaying;
public event Action<PaginatedBeatmapContainer> BeganPlayingPreview;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.") public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing) : base(user, header, missing)
{ {
@ -56,17 +59,25 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
panel.PreviewPlaying.ValueChanged += isPlaying => panel.PreviewPlaying.ValueChanged += isPlaying =>
{ {
if (!isPlaying) return; StopPlayingPreview();
if (currentlyPlaying != null && currentlyPlaying != panel)
currentlyPlaying.PreviewPlaying.Value = false;
if (isPlaying)
{
BeganPlayingPreview?.Invoke(this);
currentlyPlaying = panel; currentlyPlaying = panel;
}
}; };
} }
}; };
Api.Queue(req); Api.Queue(req);
} }
public void StopPlayingPreview()
{
if (currentlyPlaying == null) return;
currentlyPlaying.PreviewPlaying.Value = false;
currentlyPlaying = null;
}
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Beatmaps; using osu.Game.Overlays.Profile.Sections.Beatmaps;
@ -21,6 +22,15 @@ namespace osu.Game.Overlays.Profile.Sections
new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"), new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"), new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"),
}; };
foreach (var paginatedBeatmapContainer in Children.OfType<PaginatedBeatmapContainer>())
{
paginatedBeatmapContainer.BeganPlayingPreview += _ =>
{
foreach (var bc in Children.OfType<PaginatedBeatmapContainer>())
bc.StopPlayingPreview();
};
}
} }
} }
} }

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected override string Header => "Mouse"; protected override string Header => "Mouse";
private readonly BindableBool rawInputToggle = new BindableBool(); private readonly BindableBool rawInputToggle = new BindableBool();
private Bindable<string> activeInputHandlers; private Bindable<string> ignoredInputHandler;
private SensitivitySetting sensitivity; private SensitivitySetting sensitivity;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -61,20 +61,18 @@ namespace osu.Game.Overlays.Settings.Sections.Input
const string raw_mouse_handler = @"OpenTKRawMouseHandler"; const string raw_mouse_handler = @"OpenTKRawMouseHandler";
const string standard_mouse_handler = @"OpenTKMouseHandler"; const string standard_mouse_handler = @"OpenTKMouseHandler";
activeInputHandlers.Value = enabled ? ignoredInputHandler.Value = enabled ? standard_mouse_handler : raw_mouse_handler;
activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
}; };
activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers); ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
activeInputHandlers.ValueChanged += handlers => ignoredInputHandler.ValueChanged += handler =>
{ {
bool raw = handlers.Contains("Raw"); bool raw = !handler.Contains("Raw");
rawInputToggle.Value = raw; rawInputToggle.Value = raw;
sensitivity.Bindable.Disabled = !raw; sensitivity.Bindable.Disabled = !raw;
}; };
activeInputHandlers.TriggerChange(); ignoredInputHandler.TriggerChange();
} }
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider> private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>

View File

@ -4,20 +4,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.MathUtils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Layers; using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
@ -33,9 +29,6 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>(); private readonly List<Container> layerContainers = new List<Container>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private IAdjustableClock adjustableClock;
protected HitObjectComposer(Ruleset ruleset) protected HitObjectComposer(Ruleset ruleset)
{ {
@ -44,14 +37,9 @@ namespace osu.Game.Rulesets.Edit
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader]
private void load([NotNull] OsuGameBase osuGame, [NotNull] IAdjustableClock adjustableClock, [NotNull] IFrameBasedClock framedClock, [CanBeNull] BindableBeatDivisor beatDivisor) private void load(OsuGameBase osuGame, IFrameBasedClock framedClock)
{ {
this.adjustableClock = adjustableClock;
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
beatmap.BindTo(osuGame.Beatmap); beatmap.BindTo(osuGame.Beatmap);
try try
@ -135,106 +123,6 @@ namespace osu.Game.Rulesets.Edit
}); });
} }
protected override bool OnWheel(InputState state)
{
if (state.Mouse.WheelDelta > 0)
SeekBackward(true);
else
SeekForward(true);
return true;
}
/// <summary>
/// Seeks the current time one beat-snapped beat-length backwards.
/// </summary>
/// <param name="snapped">Whether to snap to the closest beat.</param>
public void SeekBackward(bool snapped = false) => seek(-1, snapped);
/// <summary>
/// Seeks the current time one beat-snapped beat-length forwards.
/// </summary>
/// <param name="snapped">Whether to snap to the closest beat.</param>
public void SeekForward(bool snapped = false) => seek(1, snapped);
private void seek(int direction, bool snapped)
{
var cpi = beatmap.Value.Beatmap.ControlPointInfo;
var timingPoint = cpi.TimingPointAt(adjustableClock.CurrentTime);
if (direction < 0 && timingPoint.Time == adjustableClock.CurrentTime)
{
// When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into
int activeIndex = cpi.TimingPoints.IndexOf(timingPoint);
while (activeIndex > 0 && adjustableClock.CurrentTime == timingPoint.Time)
timingPoint = cpi.TimingPoints[--activeIndex];
}
double seekAmount = timingPoint.BeatLength / beatDivisor;
double seekTime = adjustableClock.CurrentTime + seekAmount * direction;
if (!snapped || cpi.TimingPoints.Count == 0)
{
adjustableClock.Seek(seekTime);
return;
}
// We will be snapping to beats within timingPoint
seekTime -= timingPoint.Time;
// Determine the index from timingPoint of the closest beat to seekTime, accounting for scrolling direction
int closestBeat;
if (direction > 0)
closestBeat = (int)Math.Floor(seekTime / seekAmount);
else
closestBeat = (int)Math.Ceiling(seekTime / seekAmount);
seekTime = timingPoint.Time + closestBeat * seekAmount;
// Due to the rounding above, we may end up on the current beat. This will effectively cause 0 seeking to happen, but we don't want this.
// Instead, we'll go to the next beat in the direction when this is the case
if (Precision.AlmostEquals(adjustableClock.CurrentTime, seekTime))
{
closestBeat += direction > 0 ? 1 : -1;
seekTime = timingPoint.Time + closestBeat * seekAmount;
}
if (seekTime < timingPoint.Time && timingPoint != cpi.TimingPoints.First())
seekTime = timingPoint.Time;
var nextTimingPoint = cpi.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time;
adjustableClock.Seek(seekTime);
}
public void SeekTo(double seekTime, bool snapped = false)
{
if (!snapped)
{
adjustableClock.Seek(seekTime);
return;
}
var timingPoint = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(seekTime);
double beatSnapLength = timingPoint.BeatLength / beatDivisor;
// We will be snapping to beats within the timing point
seekTime -= timingPoint.Time;
// Determine the index from the current timing point of the closest beat to seekTime
int closestBeat = (int)Math.Round(seekTime / beatSnapLength);
seekTime = timingPoint.Time + closestBeat * beatSnapLength;
// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
// the next timing point's start time
var nextTimingPoint = beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time;
adjustableClock.Seek(seekTime);
}
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool; private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true); protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);

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@ -55,11 +55,9 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
if (Beatmap.Value.Track.Length == double.PositiveInfinity) return; if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth); float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length); adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
} }
private void seekTo(double time) => adjustableClock.Seek(time);
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

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@ -12,6 +12,7 @@ using osu.Game.Screens.Edit.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Screens; using osu.Game.Screens.Edit.Screens;
@ -32,6 +33,10 @@ namespace osu.Game.Screens.Edit
private EditorScreen currentScreen; private EditorScreen currentScreen;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private EditorClock clock;
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
@ -42,11 +47,12 @@ namespace osu.Game.Screens.Edit
{ {
// TODO: should probably be done at a RulesetContainer level to share logic with Player. // TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
var adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; clock = new EditorClock(Beatmap.Value.Beatmap.ControlPointInfo, beatDivisor) { IsCoupled = false };
adjustableClock.ChangeSource(sourceClock); clock.ChangeSource(sourceClock);
dependencies.CacheAs<IAdjustableClock>(adjustableClock); dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(adjustableClock); dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.Cache(beatDivisor);
EditorMenuBar menuBar; EditorMenuBar menuBar;
TimeInfoContainer timeInfo; TimeInfoContainer timeInfo;
@ -147,7 +153,6 @@ namespace osu.Game.Screens.Edit
menuBar.Mode.ValueChanged += onModeChanged; menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2; bottomBackground.Colour = colours.Gray2;
} }
private void exportBeatmap() private void exportBeatmap()
@ -176,6 +181,15 @@ namespace osu.Game.Screens.Edit
screenContainer.Add(currentScreen); screenContainer.Add(currentScreen);
} }
protected override bool OnWheel(InputState state)
{
if (state.Mouse.WheelDelta > 0)
clock.SeekBackward(true);
else
clock.SeekForward(true);
return true;
}
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
{ {
Beatmap.Value.Track?.Stop(); Beatmap.Value.Track?.Stop();

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@ -0,0 +1,117 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
/// </summary>
public class EditorClock : DecoupleableInterpolatingFramedClock
{
public ControlPointInfo ControlPointInfo;
private readonly BindableBeatDivisor beatDivisor;
public EditorClock(ControlPointInfo controlPointInfo, BindableBeatDivisor beatDivisor)
{
this.beatDivisor = beatDivisor;
ControlPointInfo = controlPointInfo;
}
/// <summary>
/// Seek to the closest snappable beat from a time.
/// </summary>
/// <param name="position">The raw position which should be seeked around.</param>
/// <returns>Whether the seek could be performed.</returns>
public bool SeekSnapped(double position)
{
var timingPoint = ControlPointInfo.TimingPointAt(position);
double beatSnapLength = timingPoint.BeatLength / beatDivisor;
// We will be snapping to beats within the timing point
position -= timingPoint.Time;
// Determine the index from the current timing point of the closest beat to position
int closestBeat = (int)Math.Round(position / beatSnapLength);
position = timingPoint.Time + closestBeat * beatSnapLength;
// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
// the next timing point's start time
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (position > nextTimingPoint?.Time)
position = nextTimingPoint.Time;
return Seek(position);
}
/// <summary>
/// Seeks backwards by one beat length.
/// </summary>
/// <param name="snapped">Whether to snap to the closest beat after seeking.</param>
public void SeekBackward(bool snapped = false) => seek(-1, snapped);
/// <summary>
/// Seeks forwards by one beat length.
/// </summary>
/// <param name="snapped">Whether to snap to the closest beat after seeking.</param>
public void SeekForward(bool snapped = false) => seek(1, snapped);
private void seek(int direction, bool snapped)
{
var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime);
if (direction < 0 && timingPoint.Time == CurrentTime)
{
// When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into
int activeIndex = ControlPointInfo.TimingPoints.IndexOf(timingPoint);
while (activeIndex > 0 && CurrentTime == timingPoint.Time)
timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
}
double seekAmount = timingPoint.BeatLength / beatDivisor;
double seekTime = CurrentTime + seekAmount * direction;
if (!snapped || ControlPointInfo.TimingPoints.Count == 0)
{
Seek(seekTime);
return;
}
// We will be snapping to beats within timingPoint
seekTime -= timingPoint.Time;
// Determine the index from timingPoint of the closest beat to seekTime, accounting for scrolling direction
int closestBeat;
if (direction > 0)
closestBeat = (int)Math.Floor(seekTime / seekAmount);
else
closestBeat = (int)Math.Ceiling(seekTime / seekAmount);
seekTime = timingPoint.Time + closestBeat * seekAmount;
// Due to the rounding above, we may end up on the current beat. This will effectively cause 0 seeking to happen, but we don't want this.
// Instead, we'll go to the next beat in the direction when this is the case
if (Precision.AlmostEquals(CurrentTime, seekTime))
{
closestBeat += direction > 0 ? 1 : -1;
seekTime = timingPoint.Time + closestBeat * seekAmount;
}
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
seekTime = timingPoint.Time;
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time;
Seek(seekTime);
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -21,15 +22,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose
private Container composerContainer; private Container composerContainer;
private DependencyContainer dependencies; [BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
{ {
dependencies.Cache(beatDivisor); if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
ScrollableTimeline timeline; ScrollableTimeline timeline;
Children = new Drawable[] Children = new Drawable[]

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@ -309,11 +309,6 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
}, },
new MetadataLine("Composer", string.Empty)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString) new MetadataLine("Mapper", metadata.AuthorString)
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
get { return beatmapSets.Select(g => g.BeatmapSet); } get { return beatmapSets.Select(g => g.BeatmapSet); }
set set
{ {
CarouselGroup newRoot = new CarouselGroupEagerSelect(); CarouselRoot newRoot = new CarouselRoot(this);
Task.Run(() => Task.Run(() =>
{ {
@ -102,10 +102,11 @@ namespace osu.Game.Screens.Select
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>(); private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>(); protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroupEagerSelect(); private CarouselRoot root;
public BeatmapCarousel() public BeatmapCarousel()
{ {
root = new CarouselRoot(this);
Child = new OsuContextMenuContainer Child = new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -627,5 +628,23 @@ namespace osu.Game.Screens.Select
// layer transformations on top, with a similar reasoning to the previous comment. // layer transformations on top, with a similar reasoning to the previous comment.
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1)); p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
} }
private class CarouselRoot : CarouselGroupEagerSelect
{
private readonly BeatmapCarousel carousel;
public CarouselRoot(BeatmapCarousel carousel)
{
this.carousel = carousel;
}
protected override void PerformSelection()
{
if (LastSelected == null)
carousel.SelectNextRandom();
else
base.PerformSelection();
}
}
} }
} }

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@ -20,13 +20,16 @@ namespace osu.Game.Screens.Select.Carousel
}; };
} }
/// <summary>
/// The last selected item.
/// </summary>
protected CarouselItem LastSelected { get; private set; }
/// <summary> /// <summary>
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location. /// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
/// </summary> /// </summary>
private int lastSelectedIndex; private int lastSelectedIndex;
private CarouselItem lastSelected;
/// <summary> /// <summary>
/// To avoid overhead during filter operations, we don't attempt any selections until after all /// To avoid overhead during filter operations, we don't attempt any selections until after all
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/> /// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
@ -47,7 +50,7 @@ namespace osu.Game.Screens.Select.Carousel
{ {
base.RemoveChild(i); base.RemoveChild(i);
if (i != lastSelected) if (i != LastSelected)
updateSelectedIndex(); updateSelectedIndex();
} }
@ -83,6 +86,11 @@ namespace osu.Game.Screens.Select.Carousel
// we only perform eager selection if none of our children are in a selected state already. // we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State == CarouselItemState.Selected)) return; if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
PerformSelection();
}
protected virtual void PerformSelection()
{
CarouselItem nextToSelect = CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ?? Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered); Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
@ -95,10 +103,10 @@ namespace osu.Game.Screens.Select.Carousel
private void updateSelected(CarouselItem newSelection) private void updateSelected(CarouselItem newSelection)
{ {
lastSelected = newSelection; LastSelected = newSelection;
updateSelectedIndex(); updateSelectedIndex();
} }
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected)); private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected));
} }
} }

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@ -0,0 +1,79 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// Provides a clock, beat-divisor, and scrolling capability for test cases of editor components that
/// are preferrably tested within the presence of a clock and seek controls.
/// </summary>
public abstract class EditorClockTestCase : OsuTestCase
{
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected readonly EditorClock Clock;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
private OsuGameBase osuGame;
protected EditorClockTestCase()
{
Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false };
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
this.osuGame = osuGame;
dependencies.Cache(BeatDivisor);
dependencies.CacheAs<IFrameBasedClock>(Clock);
dependencies.CacheAs<IAdjustableClock>(Clock);
osuGame.Beatmap.ValueChanged += beatmapChanged;
beatmapChanged(osuGame.Beatmap.Value);
}
private void beatmapChanged(WorkingBeatmap working)
{
Clock.ControlPointInfo = working.Beatmap.ControlPointInfo;
Clock.ChangeSource((IAdjustableClock)working.Track ?? new StopwatchClock());
Clock.ProcessFrame();
}
protected override void Update()
{
base.Update();
Clock.ProcessFrame();
}
protected override bool OnWheel(InputState state)
{
if (state.Mouse.WheelDelta > 0)
Clock.SeekBackward(true);
else
Clock.SeekForward(true);
return true;
}
protected override void Dispose(bool isDisposing)
{
osuGame.Beatmap.ValueChanged -= beatmapChanged;
base.Dispose(isDisposing);
}
}
}

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@ -20,7 +20,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.1" />
<PackageReference Include="Newtonsoft.Json" Version="10.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
<PackageReference Include="SharpCompress" Version="0.18.1" /> <PackageReference Include="SharpCompress" Version="0.18.1" />
<PackageReference Include="NUnit" Version="3.8.1" /> <PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="DeepEqual" Version="1.6.0" /> <PackageReference Include="DeepEqual" Version="1.6.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.6.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.6.1" />
<PackageReference Include="NUnit" Version="3.8.1" /> <PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>