From ae8bf8cdd4ca70eb5455b4389f4be459783b8c4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Oct 2020 12:47:00 +0900 Subject: [PATCH] Fix StabilityGameClock not being updated --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 6956d3c31a..f32f8d177b 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -208,11 +208,15 @@ namespace osu.Game.Rulesets.UI private void setClock() { - // in case a parent gameplay clock isn't available, just use the parent clock. - parentGameplayClock ??= Clock; - - Clock = GameplayClock; - ProcessCustomClock = false; + if (parentGameplayClock == null) + { + // in case a parent gameplay clock isn't available, just use the parent clock. + parentGameplayClock ??= Clock; + } + else + { + Clock = GameplayClock; + } } public ReplayInputHandler ReplayInputHandler { get; set; }