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Fixed gameplay flags being bigger and changed values to make more sense
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@ -29,6 +29,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
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Flag.RelativeSizeAxes = Axes.None;
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Flag.Scale = new Vector2(0.8f);
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Flag.Origin = anchor;
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Flag.Anchor = anchor;
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