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Use .Equals everywhere
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@ -27,7 +27,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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public override bool Equals(ControlPoint other)
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=> base.Equals(other)
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&& other is TimingControlPoint timing
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&& TimeSignature == timing.TimeSignature
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&& BeatLength == timing.beatLength;
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&& TimeSignature.Equals(timing.TimeSignature)
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&& BeatLength.Equals(timing.BeatLength);
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}
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}
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