Use .Equals everywhere

This commit is contained in:
smoogipoo
2018-07-02 13:23:59 +09:00
parent 9f85c55915
commit aea50e770b
4 changed files with 7 additions and 7 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool Equals(ControlPoint other)
=> base.Equals(other)
&& other is TimingControlPoint timing
&& TimeSignature == timing.TimeSignature
&& BeatLength == timing.beatLength;
&& TimeSignature.Equals(timing.TimeSignature)
&& BeatLength.Equals(timing.BeatLength);
}
}