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Fix taiko hitobjects potentially disappearing before being judged
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@ -84,6 +84,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool RemoveCompletedTransforms => false;
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protected override bool RequiresChildrenUpdate => true;
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public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
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public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
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protected DrawableHitObject(HitObject hitObject)
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