Fix taiko hitobjects potentially disappearing before being judged

This commit is contained in:
smoogipoo
2018-11-29 12:12:29 +09:00
parent 52bc47499f
commit aea84f737b
2 changed files with 2 additions and 2 deletions

View File

@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
private readonly ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)