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Fix taiko hitobjects potentially disappearing before being judged
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@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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{
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public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
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private readonly ShakeContainer shakeContainer;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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