Disable online beatmap lookups in tests

This commit is contained in:
smoogipoo
2020-09-09 20:11:29 +09:00
parent 4dd6594547
commit aeae009512
2 changed files with 9 additions and 5 deletions

View File

@ -66,12 +66,14 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
[CanBeNull]
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
@ -85,7 +87,8 @@ namespace osu.Game.Beatmaps
beatmaps.ItemRemoved += removeWorkingCache;
beatmaps.ItemUpdated += removeWorkingCache;
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
if (performOnlineLookups)
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
@ -142,7 +145,8 @@ namespace osu.Game.Beatmaps
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
if (onlineLookupQueue != null)
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))