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Merge branch 'master' into taiko_barlines
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@ -19,6 +19,11 @@ namespace osu.Game.Modes.Taiko.Objects
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/// </summary>
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public const double BASE_SCROLL_TIME = 6000;
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/// <summary>
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/// The velocity multiplier applied to this hit object.
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/// </summary>
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public float VelocityMultiplier = 1;
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/// <summary>
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/// The time to scroll in the HitObject.
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/// </summary>
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@ -39,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects
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{
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base.ApplyDefaults(timing, difficulty);
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PreEmpt = BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
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PreEmpt = BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / VelocityMultiplier / 1000;
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ControlPoint overridePoint;
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Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
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