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add ScreenTitle class
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73
osu.Game/Graphics/UserInterface/ScreenTitle.cs
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73
osu.Game/Graphics/UserInterface/ScreenTitle.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ScreenTitle : CompositeDrawable, IHasAccentColour
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{
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private readonly SpriteIcon iconSprite;
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private readonly OsuSpriteText titleText, pageText;
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public FontAwesome Icon
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{
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get => iconSprite.Icon;
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set => iconSprite.Icon = value;
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}
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public string Title
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{
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get => titleText.Text;
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set => titleText.Text = value;
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}
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public string Page
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{
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get => pageText.Text;
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set => pageText.Text = value;
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}
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public Color4 AccentColour
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{
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get => pageText.Colour;
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set => pageText.Colour = value;
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}
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public ScreenTitle()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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iconSprite = new SpriteIcon
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{
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Size = new Vector2(25),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 10 },
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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titleText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 25),
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},
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pageText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 25),
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}
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}
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}
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};
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}
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}
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}
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