add ScreenTitle class

This commit is contained in:
jorolf
2019-03-08 23:44:01 +01:00
parent 312efbdc34
commit af1c54d995
2 changed files with 79 additions and 35 deletions

View File

@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class ScreenTitle : CompositeDrawable, IHasAccentColour
{
private readonly SpriteIcon iconSprite;
private readonly OsuSpriteText titleText, pageText;
public FontAwesome Icon
{
get => iconSprite.Icon;
set => iconSprite.Icon = value;
}
public string Title
{
get => titleText.Text;
set => titleText.Text = value;
}
public string Page
{
get => pageText.Text;
set => pageText.Text = value;
}
public Color4 AccentColour
{
get => pageText.Colour;
set => pageText.Colour = value;
}
public ScreenTitle()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
iconSprite = new SpriteIcon
{
Size = new Vector2(25),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 10 },
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new[]
{
titleText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 25),
},
pageText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 25),
}
}
}
};
}
}
}

View File

@ -7,10 +7,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.SearchableList; using osu.Game.Overlays.SearchableList;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Screens.Multi namespace osu.Game.Screens.Multi
@ -19,7 +17,7 @@ namespace osu.Game.Screens.Multi
{ {
public const float HEIGHT = 121; public const float HEIGHT = 121;
private readonly OsuSpriteText screenType; private readonly ScreenTitle title;
private readonly HeaderBreadcrumbControl breadcrumbs; private readonly HeaderBreadcrumbControl breadcrumbs;
public Header(ScreenStack stack) public Header(ScreenStack stack)
@ -40,39 +38,12 @@ namespace osu.Game.Screens.Multi
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
Children = new Drawable[] Children = new Drawable[]
{ {
new FillFlowContainer title = new ScreenTitle
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Position = new Vector2(-35f, 5f), Icon = FontAwesome.fa_osu_multi,
AutoSizeAxes = Axes.Both, Title = "multiplayer ",
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Children = new Drawable[]
{
new SpriteIcon
{
Size = new Vector2(25),
Icon = FontAwesome.fa_osu_multi,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new[]
{
new OsuSpriteText
{
Text = "multiplayer ",
Font = OsuFont.GetFont(size: 25)
},
screenType = new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 25)
},
},
},
},
}, },
breadcrumbs = new HeaderBreadcrumbControl(stack) breadcrumbs = new HeaderBreadcrumbControl(stack)
{ {
@ -87,7 +58,7 @@ namespace osu.Game.Screens.Multi
breadcrumbs.Current.ValueChanged += scren => breadcrumbs.Current.ValueChanged += scren =>
{ {
if (scren.NewValue is IMultiplayerSubScreen multiScreen) if (scren.NewValue is IMultiplayerSubScreen multiScreen)
screenType.Text = multiScreen.ShortTitle.ToLowerInvariant(); title.Page = multiScreen.ShortTitle.ToLowerInvariant();
}; };
breadcrumbs.Current.TriggerChange(); breadcrumbs.Current.TriggerChange();
@ -96,7 +67,7 @@ namespace osu.Game.Screens.Multi
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
screenType.Colour = colours.Yellow; title.AccentColour = colours.Yellow;
breadcrumbs.StripColour = colours.Green; breadcrumbs.StripColour = colours.Green;
} }