Use more proper button subtypes in tests

This commit is contained in:
Bartłomiej Dach
2022-05-25 22:27:54 +02:00
parent a1b8fa0992
commit af1d4d3aee
2 changed files with 9 additions and 10 deletions

View File

@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Mods;
@ -73,23 +72,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createFreeModSelect();
AddAssert("select all button enabled", () => this.ChildrenOfType<ShearedButton>().ElementAt(1).Enabled.Value);
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().ElementAt(1));
InputManager.MoveMouseTo(this.ChildrenOfType<SelectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("select all button disabled", () => !this.ChildrenOfType<ShearedButton>().ElementAt(1).Enabled.Value);
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().Last());
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("select all button enabled", () => this.ChildrenOfType<ShearedButton>().ElementAt(1).Enabled.Value);
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
}
private void createFreeModSelect()