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Move rate adjusted spinner rotation into judgement result
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@ -10,8 +10,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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@ -24,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public new Spinner HitObject => (Spinner)base.HitObject;
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public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
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public SpinnerRotationTracker RotationTracker { get; private set; }
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public SpinnerSpmCounter SpmCounter { get; private set; }
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@ -197,10 +201,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// these become implicitly hit.
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return 1;
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return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
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return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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@ -244,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!SpmCounter.IsPresent && RotationTracker.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
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SpmCounter.SetRotation(Result.RateAdjustedRotation);
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updateBonusScore();
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}
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@ -256,7 +262,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (ticks.Count == 0)
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return;
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int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
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int spins = (int)(Result.RateAdjustedRotation / 360);
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if (spins < wholeSpins)
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{
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