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Centralise and share bar line generation code between rulesets
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public class BarLine : ManiaHitObject
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{
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/// <summary>
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/// The control point which this bar line is part of.
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/// </summary>
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public TimingControlPoint ControlPoint;
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/// <summary>
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/// The index of the beat which this bar line represents within the control point.
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/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
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/// </summary>
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public int BeatIndex;
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}
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}
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