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Centralise and share bar line generation code between rulesets
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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@ -114,8 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var obj = new BarLine
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{
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StartTime = Time.Current + 2000,
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ControlPoint = new TimingControlPoint(),
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BeatIndex = major ? 0 : 1
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Major = major,
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};
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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