Merge branch 'master' into collection-database

This commit is contained in:
Dean Herbert
2020-09-09 22:59:46 +09:00
committed by GitHub
29 changed files with 155 additions and 56 deletions

View File

@ -103,6 +103,8 @@ namespace osu.Game.Graphics.Containers
{
}
private bool playedPopInSound;
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
switch (state.NewValue)
@ -110,16 +112,24 @@ namespace osu.Game.Graphics.Containers
case Visibility.Visible:
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
{
// todo: visual/audible feedback that this operation could not complete.
State.Value = Visibility.Hidden;
return;
}
samplePopIn?.Play();
playedPopInSound = true;
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
break;
case Visibility.Hidden:
samplePopOut?.Play();
if (playedPopInSound)
{
samplePopOut?.Play();
playedPopInSound = false;
}
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
break;
}

View File

@ -9,16 +9,20 @@ using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public abstract class RollingCounter<T> : Container
public abstract class RollingCounter<T> : Container, IHasCurrentValue<T>
where T : struct, IEquatable<T>
{
/// <summary>
/// The current value.
/// </summary>
public Bindable<T> Current = new Bindable<T>();
private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
public Bindable<T> Current
{
get => current.Current;
set => current.Current = value;
}
private SpriteText displayedCountSpriteText;