Make a base OsuButton class to handle default samples

This commit is contained in:
Dean Herbert
2017-11-26 01:52:52 +09:00
parent ae48b85827
commit af499df6dd
8 changed files with 131 additions and 106 deletions

View File

@ -271,6 +271,7 @@
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Database\IHasPrimaryKey.cs" />
<Compile Include="Graphics\UserInterface\OsuButton.cs" />
<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
<Compile Include="Migrations\20171019041408_InitialCreate.Designer.cs">
<DependentUpon>20171019041408_InitialCreate.cs</DependentUpon>
@ -366,7 +367,7 @@
<Compile Include="Graphics\UserInterface\LoadingAnimation.cs" />
<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
<Compile Include="Graphics\UserInterface\Nub.cs" />
<Compile Include="Graphics\UserInterface\OsuButton.cs" />
<Compile Include="Graphics\UserInterface\TriangleButton.cs" />
<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuDropdown.cs" />