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Make a base OsuButton class to handle default samples
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@ -271,6 +271,7 @@
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<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Graphics\UserInterface\OsuButton.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.Designer.cs">
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<DependentUpon>20171019041408_InitialCreate.cs</DependentUpon>
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@ -366,7 +367,7 @@
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<Compile Include="Graphics\UserInterface\LoadingAnimation.cs" />
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<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
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<Compile Include="Graphics\UserInterface\Nub.cs" />
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<Compile Include="Graphics\UserInterface\OsuButton.cs" />
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<Compile Include="Graphics\UserInterface\TriangleButton.cs" />
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<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
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<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
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<Compile Include="Graphics\UserInterface\OsuDropdown.cs" />
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