mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into tooltips
This commit is contained in:
@ -4,8 +4,7 @@
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps
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@ -50,12 +49,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public class Beatmap : Beatmap<HitObject>
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{
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/// <summary>
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/// Calculates the star difficulty for this Beatmap.
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/// </summary>
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/// <returns>The star difficulty.</returns>
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public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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@ -63,6 +56,7 @@ namespace osu.Game.Beatmaps
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public Beatmap(Beatmap original = null)
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: base(original)
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{
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HitObjects = original?.HitObjects;
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}
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}
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}
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|
@ -1,7 +1,8 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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||||
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using osu.Game.Modes.Objects;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps
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@ -41,6 +42,6 @@ namespace osu.Game.Beatmaps
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{
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}
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protected abstract IBeatmapConverter<T> CreateBeatmapConverter();
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protected abstract BeatmapConverter<T> CreateBeatmapConverter();
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}
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}
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|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using OpenTK;
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using OpenTK.Graphics;
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@ -45,7 +44,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.Centre,
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TextSize = Size.X,
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Colour = Color4.White,
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Icon = Ruleset.GetRuleset(beatmap.Mode).Icon
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Icon = beatmap.Ruleset.CreateInstance().Icon
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}
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};
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}
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|
@ -4,7 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Game.Modes.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Formats
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|
@ -7,9 +7,8 @@ using System.IO;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Events;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
|
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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|
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namespace osu.Game.Beatmaps.Formats
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{
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@ -30,6 +29,8 @@ namespace osu.Game.Beatmaps.Formats
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// TODO: Not sure how far back to go, or differences between versions
|
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}
|
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|
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private HitObjectParser parser;
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private LegacySampleBank defaultSampleBank;
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private int defaultSampleVolume = 100;
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@ -84,7 +85,23 @@ namespace osu.Game.Beatmaps.Formats
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beatmap.BeatmapInfo.StackLeniency = float.Parse(val, NumberFormatInfo.InvariantInfo);
|
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break;
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case @"Mode":
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beatmap.BeatmapInfo.Mode = (PlayMode)int.Parse(val);
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beatmap.BeatmapInfo.RulesetID = int.Parse(val);
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|
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switch (beatmap.BeatmapInfo.RulesetID)
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{
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case 0:
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parser = new Rulesets.Objects.Legacy.Osu.HitObjectParser();
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break;
|
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case 1:
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parser = new Rulesets.Objects.Legacy.Taiko.HitObjectParser();
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break;
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case 2:
|
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parser = new Rulesets.Objects.Legacy.Catch.HitObjectParser();
|
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break;
|
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case 3:
|
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parser = new Rulesets.Objects.Legacy.Mania.HitObjectParser();
|
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break;
|
||||
}
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break;
|
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case @"LetterboxInBreaks":
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beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(val) == 1;
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@ -304,8 +321,6 @@ namespace osu.Game.Beatmaps.Formats
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{
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beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
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HitObjectParser parser = new LegacyHitObjectParser();
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Section section = Section.None;
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bool hasCustomColours = false;
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|
@ -1,21 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
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using osu.Game.Modes.Objects;
|
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|
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namespace osu.Game.Beatmaps
|
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{
|
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/// <summary>
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/// Converts a Beatmap for another mode.
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/// </summary>
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/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
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public interface IBeatmapConverter<T> where T : HitObject
|
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{
|
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/// <summary>
|
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/// Converts a Beatmap to another mode.
|
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/// </summary>
|
||||
/// <param name="original">The original Beatmap.</param>
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/// <returns>The converted Beatmap.</returns>
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Beatmap<T> Convert(Beatmap original);
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}
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}
|
@ -5,8 +5,7 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Mods;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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@ -18,14 +17,6 @@ namespace osu.Game.Beatmaps
|
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|
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public readonly BeatmapSetInfo BeatmapSetInfo;
|
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|
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/// <summary>
|
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/// A play mode that is preferred for this beatmap. PlayMode will become this mode where conversion is feasible,
|
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/// or otherwise to the beatmap's default.
|
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/// </summary>
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public PlayMode? PreferredPlayMode;
|
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|
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public PlayMode PlayMode => Beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? Beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
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||||
|
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
|
||||
|
||||
public readonly bool WithStoryboard;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
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using osu.Framework.Configuration;
|
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using osu.Framework.Platform;
|
||||
using osu.Game.Modes;
|
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namespace osu.Game.Configuration
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{
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@ -17,7 +16,7 @@ namespace osu.Game.Configuration
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Set(OsuConfig.Username, string.Empty);
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Set(OsuConfig.Token, string.Empty);
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Set(OsuConfig.PlayMode, PlayMode.Osu);
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Set(OsuConfig.Ruleset, 0, 0, int.MaxValue);
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Set(OsuConfig.AudioDevice, string.Empty);
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Set(OsuConfig.SavePassword, false);
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@ -196,7 +195,7 @@ namespace osu.Game.Configuration
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public enum OsuConfig
|
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{
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// New osu:
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PlayMode,
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Ruleset,
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Token,
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// Imported from old osu:
|
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BeatmapDirectory,
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|
@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
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using osu.Framework.Extensions;
|
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -18,37 +17,21 @@ using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Database
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{
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public class BeatmapDatabase
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public class BeatmapDatabase : Database
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{
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private SQLiteConnection connection { get; }
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private readonly Storage storage;
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private readonly RulesetDatabase rulesets;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
|
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|
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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public BeatmapDatabase(Storage storage, IIpcHost importHost = null)
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public BeatmapDatabase(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null) : base(storage, connection)
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{
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this.storage = storage;
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|
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this.rulesets = rulesets;
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if (importHost != null)
|
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ipc = new BeatmapIPCChannel(importHost, this);
|
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|
||||
if (connection == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
connection = prepareConnection();
|
||||
deletePending();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, @"Failed to initialise the beatmap database! Trying again with a clean database...");
|
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storage.DeleteDatabase(@"beatmaps");
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connection = prepareConnection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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private void deletePending()
|
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@ -57,20 +40,20 @@ namespace osu.Game.Database
|
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{
|
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try
|
||||
{
|
||||
storage.Delete(b.Path);
|
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Storage.Delete(b.Path);
|
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|
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GetChildren(b, true);
|
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|
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foreach (var i in b.Beatmaps)
|
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{
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if (i.Metadata != null) connection.Delete(i.Metadata);
|
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if (i.Difficulty != null) connection.Delete(i.Difficulty);
|
||||
if (i.Metadata != null) Connection.Delete(i.Metadata);
|
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if (i.Difficulty != null) Connection.Delete(i.Difficulty);
|
||||
|
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connection.Delete(i);
|
||||
Connection.Delete(i);
|
||||
}
|
||||
|
||||
if (b.Metadata != null) connection.Delete(b.Metadata);
|
||||
connection.Delete(b);
|
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if (b.Metadata != null) Connection.Delete(b.Metadata);
|
||||
Connection.Delete(b);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
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@ -80,42 +63,41 @@ namespace osu.Game.Database
|
||||
|
||||
//this is required because sqlite migrations don't work, initially inserting nulls into this field.
|
||||
//see https://github.com/praeclarum/sqlite-net/issues/326
|
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connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
|
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Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
|
||||
}
|
||||
|
||||
private SQLiteConnection prepareConnection()
|
||||
protected override void Prepare(bool reset = false)
|
||||
{
|
||||
var conn = storage.GetDatabase(@"beatmaps");
|
||||
Connection.CreateTable<BeatmapMetadata>();
|
||||
Connection.CreateTable<BeatmapDifficulty>();
|
||||
Connection.CreateTable<BeatmapSetInfo>();
|
||||
Connection.CreateTable<BeatmapInfo>();
|
||||
|
||||
try
|
||||
if (reset)
|
||||
{
|
||||
conn.CreateTable<BeatmapMetadata>();
|
||||
conn.CreateTable<BeatmapDifficulty>();
|
||||
conn.CreateTable<BeatmapSetInfo>();
|
||||
conn.CreateTable<BeatmapInfo>();
|
||||
}
|
||||
catch
|
||||
{
|
||||
conn.Close();
|
||||
throw;
|
||||
Storage.DeleteDatabase(@"beatmaps");
|
||||
|
||||
foreach (var setInfo in Query<BeatmapSetInfo>())
|
||||
{
|
||||
if (Storage.Exists(setInfo.Path))
|
||||
Storage.Delete(setInfo.Path);
|
||||
}
|
||||
|
||||
Connection.DeleteAll<BeatmapMetadata>();
|
||||
Connection.DeleteAll<BeatmapDifficulty>();
|
||||
Connection.DeleteAll<BeatmapSetInfo>();
|
||||
Connection.DeleteAll<BeatmapInfo>();
|
||||
}
|
||||
|
||||
return conn;
|
||||
deletePending();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
foreach (var setInfo in Query<BeatmapSetInfo>())
|
||||
{
|
||||
if (storage.Exists(setInfo.Path))
|
||||
storage.Delete(setInfo.Path);
|
||||
}
|
||||
|
||||
connection.DeleteAll<BeatmapMetadata>();
|
||||
connection.DeleteAll<BeatmapDifficulty>();
|
||||
connection.DeleteAll<BeatmapSetInfo>();
|
||||
connection.DeleteAll<BeatmapInfo>();
|
||||
}
|
||||
protected override Type[] ValidTypes => new[] {
|
||||
typeof(BeatmapSetInfo),
|
||||
typeof(BeatmapInfo),
|
||||
typeof(BeatmapMetadata),
|
||||
typeof(BeatmapDifficulty),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
|
||||
@ -174,7 +156,7 @@ namespace osu.Game.Database
|
||||
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
using (var reader = ArchiveReader.GetReader(storage, path))
|
||||
using (var reader = ArchiveReader.GetReader(Storage, path))
|
||||
{
|
||||
using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
@ -182,18 +164,18 @@ namespace osu.Game.Database
|
||||
|
||||
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
|
||||
{
|
||||
using (var input = storage.GetStream(path))
|
||||
using (var input = Storage.GetStream(path))
|
||||
{
|
||||
hash = input.GetMd5Hash();
|
||||
input.Seek(0, SeekOrigin.Begin);
|
||||
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
||||
if (!storage.Exists(path))
|
||||
using (var output = storage.GetStream(path, FileAccess.Write))
|
||||
if (!Storage.Exists(path))
|
||||
using (var output = Storage.GetStream(path, FileAccess.Write))
|
||||
input.CopyTo(output);
|
||||
}
|
||||
}
|
||||
|
||||
var existing = connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
||||
var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
@ -216,7 +198,7 @@ namespace osu.Game.Database
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
using (var archive = ArchiveReader.GetReader(storage, path))
|
||||
using (var archive = ArchiveReader.GetReader(Storage, path))
|
||||
{
|
||||
string[] mapNames = archive.BeatmapFilenames;
|
||||
foreach (var name in mapNames)
|
||||
@ -236,7 +218,9 @@ namespace osu.Game.Database
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
beatmap.BeatmapInfo.StarDifficulty = beatmap.CalculateStarDifficulty();
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
|
||||
beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
@ -248,17 +232,17 @@ namespace osu.Game.Database
|
||||
|
||||
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
|
||||
{
|
||||
lock (connection)
|
||||
lock (Connection)
|
||||
{
|
||||
connection.BeginTransaction();
|
||||
Connection.BeginTransaction();
|
||||
|
||||
foreach (var s in beatmapSets)
|
||||
{
|
||||
connection.InsertWithChildren(s, true);
|
||||
Connection.InsertOrReplaceWithChildren(s, true);
|
||||
BeatmapSetAdded?.Invoke(s);
|
||||
}
|
||||
|
||||
connection.Commit();
|
||||
Connection.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
@ -275,7 +259,7 @@ namespace osu.Game.Database
|
||||
if (string.IsNullOrEmpty(beatmapSet.Path))
|
||||
return null;
|
||||
|
||||
return ArchiveReader.GetReader(storage, beatmapSet.Path);
|
||||
return ArchiveReader.GetReader(Storage, beatmapSet.Path);
|
||||
}
|
||||
|
||||
public BeatmapSetInfo GetBeatmapSet(int id)
|
||||
@ -287,12 +271,14 @@ namespace osu.Game.Database
|
||||
{
|
||||
var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.ID == beatmapInfo.BeatmapSetInfoID);
|
||||
|
||||
//we need metadata
|
||||
GetChildren(beatmapSetInfo);
|
||||
|
||||
if (beatmapSetInfo == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
|
||||
|
||||
//we need metadata
|
||||
GetChildren(beatmapSetInfo);
|
||||
//we also need a ruleset
|
||||
GetChildren(beatmapInfo);
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapSetInfo.Metadata;
|
||||
|
||||
@ -303,47 +289,6 @@ namespace osu.Game.Database
|
||||
return working;
|
||||
}
|
||||
|
||||
public TableQuery<T> Query<T>() where T : class
|
||||
{
|
||||
return connection.Table<T>();
|
||||
}
|
||||
|
||||
public T GetWithChildren<T>(object id) where T : class
|
||||
{
|
||||
return connection.GetWithChildren<T>(id);
|
||||
}
|
||||
|
||||
public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
|
||||
where T : class
|
||||
{
|
||||
return connection.GetAllWithChildren(filter, recursive);
|
||||
}
|
||||
|
||||
public T GetChildren<T>(T item, bool recursive = false)
|
||||
{
|
||||
if (item == null) return default(T);
|
||||
|
||||
connection.GetChildren(item, recursive);
|
||||
return item;
|
||||
}
|
||||
|
||||
private readonly Type[] validTypes = {
|
||||
typeof(BeatmapSetInfo),
|
||||
typeof(BeatmapInfo),
|
||||
typeof(BeatmapMetadata),
|
||||
typeof(BeatmapDifficulty),
|
||||
};
|
||||
|
||||
public void Update<T>(T record, bool cascade = true) where T : class
|
||||
{
|
||||
if (validTypes.All(t => t != typeof(T)))
|
||||
throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
|
||||
if (cascade)
|
||||
connection.UpdateWithChildren(record);
|
||||
else
|
||||
connection.Update(record);
|
||||
}
|
||||
|
||||
public bool Exists(BeatmapSetInfo beatmapSet) => storage.Exists(beatmapSet.Path);
|
||||
public bool Exists(BeatmapSetInfo beatmapSet) => Storage.Exists(beatmapSet.Path);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Modes;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
using System;
|
||||
@ -54,7 +53,13 @@ namespace osu.Game.Database
|
||||
public bool Countdown { get; set; }
|
||||
public float StackLeniency { get; set; }
|
||||
public bool SpecialStyle { get; set; }
|
||||
public PlayMode Mode { get; set; }
|
||||
|
||||
[ForeignKey(typeof(RulesetInfo))]
|
||||
public int RulesetID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public RulesetInfo Ruleset { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
public bool WidescreenStoryboard { get; set; }
|
||||
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Database
|
||||
|
||||
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
|
||||
|
||||
[Indexed]
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
82
osu.Game/Database/Database.cs
Normal file
82
osu.Game/Database/Database.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using SQLite.Net;
|
||||
using SQLiteNetExtensions.Extensions;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public abstract class Database
|
||||
{
|
||||
protected SQLiteConnection Connection { get; }
|
||||
protected Storage Storage { get; }
|
||||
|
||||
protected Database(Storage storage, SQLiteConnection connection)
|
||||
{
|
||||
Storage = storage;
|
||||
Connection = connection;
|
||||
|
||||
try
|
||||
{
|
||||
Prepare();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
|
||||
Prepare(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare this database for use.
|
||||
/// </summary>
|
||||
protected abstract void Prepare(bool reset = false);
|
||||
|
||||
/// <summary>
|
||||
/// Reset this database to a default state. Undo all changes to database and storage backings.
|
||||
/// </summary>
|
||||
public void Reset() => Prepare(true);
|
||||
|
||||
public TableQuery<T> Query<T>() where T : class
|
||||
{
|
||||
return Connection.Table<T>();
|
||||
}
|
||||
|
||||
public T GetWithChildren<T>(object id) where T : class
|
||||
{
|
||||
return Connection.GetWithChildren<T>(id);
|
||||
}
|
||||
|
||||
public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
|
||||
where T : class
|
||||
{
|
||||
return Connection.GetAllWithChildren(filter, recursive);
|
||||
}
|
||||
|
||||
public T GetChildren<T>(T item, bool recursive = false)
|
||||
{
|
||||
if (item == null) return default(T);
|
||||
|
||||
Connection.GetChildren(item, recursive);
|
||||
return item;
|
||||
}
|
||||
|
||||
protected abstract Type[] ValidTypes { get; }
|
||||
|
||||
public void Update<T>(T record, bool cascade = true) where T : class
|
||||
{
|
||||
if (ValidTypes.All(t => t != typeof(T)))
|
||||
throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
|
||||
if (cascade)
|
||||
Connection.UpdateWithChildren(record);
|
||||
else
|
||||
Connection.Update(record);
|
||||
}
|
||||
}
|
||||
}
|
103
osu.Game/Database/RulesetDatabase.cs
Normal file
103
osu.Game/Database/RulesetDatabase.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Rulesets;
|
||||
using SQLite.Net;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: All of this needs to be moved to a RulesetDatabase.
|
||||
/// </summary>
|
||||
public class RulesetDatabase : Database
|
||||
{
|
||||
public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
|
||||
|
||||
public RulesetDatabase(Storage storage, SQLiteConnection connection)
|
||||
: base(storage, connection)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Prepare(bool reset = false)
|
||||
{
|
||||
Connection.CreateTable<RulesetInfo>();
|
||||
|
||||
if (reset)
|
||||
{
|
||||
Connection.DeleteAll<RulesetInfo>();
|
||||
}
|
||||
|
||||
List<Ruleset> instances = new List<Ruleset>();
|
||||
|
||||
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, @"osu.Game.Rulesets.*.dll"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var assembly = Assembly.LoadFile(file);
|
||||
var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset)));
|
||||
|
||||
if (rulesets.Count() != 1)
|
||||
continue;
|
||||
|
||||
foreach (Type rulesetType in rulesets)
|
||||
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
Connection.BeginTransaction();
|
||||
|
||||
//add all legacy modes in correct order
|
||||
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
|
||||
{
|
||||
Connection.InsertOrReplace(createRulesetInfo(r));
|
||||
}
|
||||
|
||||
//add any other modes
|
||||
foreach (var r in instances.Where(r => r.LegacyID < 0))
|
||||
{
|
||||
var us = createRulesetInfo(r);
|
||||
|
||||
var existing = Query<RulesetInfo>().FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
|
||||
|
||||
if (existing == null)
|
||||
Connection.Insert(us);
|
||||
}
|
||||
|
||||
//perform a consistency check
|
||||
foreach (var r in Query<RulesetInfo>())
|
||||
{
|
||||
try
|
||||
{
|
||||
r.CreateInstance();
|
||||
r.Available = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
r.Available = false;
|
||||
}
|
||||
|
||||
Connection.Update(r);
|
||||
}
|
||||
|
||||
Connection.Commit();
|
||||
}
|
||||
|
||||
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
|
||||
{
|
||||
Name = ruleset.Description,
|
||||
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
|
||||
ID = ruleset.LegacyID
|
||||
};
|
||||
|
||||
protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
|
||||
|
||||
public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
|
||||
}
|
||||
}
|
26
osu.Game/Database/RulesetInfo.cs
Normal file
26
osu.Game/Database/RulesetInfo.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets;
|
||||
using SQLite.Net.Attributes;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class RulesetInfo
|
||||
{
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int? ID { get; set; }
|
||||
|
||||
[Indexed(Unique = true)]
|
||||
public string Name { get; set; }
|
||||
|
||||
[Indexed(Unique = true)]
|
||||
public string InstantiationInfo { get; set; }
|
||||
|
||||
[Indexed]
|
||||
public bool Available { get; set; }
|
||||
|
||||
public Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
|
||||
}
|
||||
}
|
@ -7,26 +7,29 @@ using System.Linq;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
using SQLite.Net;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class ScoreDatabase
|
||||
public class ScoreDatabase : Database
|
||||
{
|
||||
private readonly Storage storage;
|
||||
|
||||
private readonly BeatmapDatabase beatmaps;
|
||||
private readonly RulesetDatabase rulesets;
|
||||
|
||||
private const string replay_folder = @"replays";
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private ScoreIPCChannel ipc;
|
||||
|
||||
public ScoreDatabase(Storage storage, IIpcHost importHost = null, BeatmapDatabase beatmaps = null)
|
||||
public ScoreDatabase(Storage storage, SQLiteConnection connection, IIpcHost importHost = null, BeatmapDatabase beatmaps = null, RulesetDatabase rulesets = null) : base(storage, connection)
|
||||
{
|
||||
this.storage = storage;
|
||||
this.beatmaps = beatmaps;
|
||||
this.rulesets = rulesets;
|
||||
|
||||
if (importHost != null)
|
||||
ipc = new ScoreIPCChannel(importHost, this);
|
||||
@ -39,7 +42,7 @@ namespace osu.Game.Database
|
||||
using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename)))
|
||||
using (SerializationReader sr = new SerializationReader(s))
|
||||
{
|
||||
var ruleset = Ruleset.GetRuleset((PlayMode)sr.ReadByte());
|
||||
var ruleset = rulesets.GetRuleset(sr.ReadByte()).CreateInstance();
|
||||
score = ruleset.CreateScoreProcessor().CreateScore();
|
||||
|
||||
/* score.Pass = true;*/
|
||||
@ -107,5 +110,11 @@ namespace osu.Game.Database
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
protected override void Prepare(bool reset = false)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Type[] ValidTypes => new[] { typeof(Score) };
|
||||
}
|
||||
}
|
||||
|
@ -817,13 +817,13 @@ namespace osu.Game.Graphics
|
||||
fa_youtube_play = 0xf16a,
|
||||
fa_youtube_square = 0xf166,
|
||||
|
||||
// gamemode icons in circles
|
||||
// ruleset icons in circles
|
||||
fa_osu_osu_o = 0xe000,
|
||||
fa_osu_mania_o = 0xe001,
|
||||
fa_osu_fruits_o = 0xe002,
|
||||
fa_osu_taiko_o = 0xe003,
|
||||
|
||||
// gamemode icons without circles
|
||||
// ruleset icons without circles
|
||||
fa_osu_filled_circle = 0xe004,
|
||||
fa_osu_cross_o = 0xe005,
|
||||
fa_osu_logo = 0xe006,
|
||||
|
@ -1,18 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Legacy
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
public sealed class LegacyHit : HitObject, IHasPosition, IHasCombo
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public enum PlayMode
|
||||
{
|
||||
Osu = 0,
|
||||
Taiko = 1,
|
||||
Catch = 2,
|
||||
Mania = 3
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Modes.Scoring;
|
||||
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public class BeatmapStatistic
|
||||
{
|
||||
public FontAwesome Icon;
|
||||
public string Content;
|
||||
public string Name;
|
||||
}
|
||||
|
||||
public abstract class Ruleset
|
||||
{
|
||||
private static readonly ConcurrentDictionary<PlayMode, Type> available_rulesets = new ConcurrentDictionary<PlayMode, Type>();
|
||||
|
||||
public static IEnumerable<PlayMode> PlayModes => available_rulesets.Keys;
|
||||
|
||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||
|
||||
public abstract IEnumerable<Mod> GetModsFor(ModType type);
|
||||
|
||||
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
|
||||
public static void Register(Ruleset ruleset) => available_rulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
|
||||
|
||||
protected abstract PlayMode PlayMode { get; }
|
||||
|
||||
public virtual FontAwesome Icon => FontAwesome.fa_question_circle;
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
||||
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
|
||||
|
||||
public static Ruleset GetRuleset(PlayMode mode)
|
||||
{
|
||||
Type type;
|
||||
|
||||
if (!available_rulesets.TryGetValue(mode, out type))
|
||||
return null;
|
||||
|
||||
return Activator.CreateInstance(type) as Ruleset;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
@ -21,19 +21,16 @@ namespace osu.Game.Online.API.Requests
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
req.AddParameter(@"c", beatmap.Hash);
|
||||
req.AddParameter(@"f", beatmap.Path);
|
||||
//req.AddParameter(@"c", beatmap.Hash);
|
||||
//req.AddParameter(@"f", beatmap.Path);
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"beatmaps/scores";
|
||||
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores";
|
||||
}
|
||||
|
||||
public class GetScoresResponse
|
||||
{
|
||||
[JsonProperty(@"beatmap")]
|
||||
public BeatmapInfo Beatmap;
|
||||
|
||||
[JsonProperty(@"scores")]
|
||||
public IEnumerable<Score> Scores;
|
||||
}
|
||||
|
@ -15,7 +15,6 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Graphics.UserInterface.Volume;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
@ -24,8 +23,9 @@ using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -58,7 +58,8 @@ namespace osu.Game
|
||||
|
||||
private VolumeControl volume;
|
||||
|
||||
public Bindable<PlayMode> PlayMode;
|
||||
private Bindable<int> configRuleset;
|
||||
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly string[] args;
|
||||
|
||||
@ -88,7 +89,9 @@ namespace osu.Game
|
||||
|
||||
Dependencies.Cache(this);
|
||||
|
||||
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuConfig.Ruleset);
|
||||
Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
|
||||
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
||||
}
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
@ -199,11 +202,11 @@ namespace osu.Game
|
||||
{
|
||||
Depth = -3,
|
||||
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
|
||||
OnPlayModeChange = m => PlayMode.Value = m,
|
||||
OnRulesetChange = r => Ruleset.Value = r,
|
||||
}, t =>
|
||||
{
|
||||
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
|
||||
PlayMode.TriggerChange();
|
||||
Ruleset.ValueChanged += delegate { Toolbar.SetRuleset(Ruleset.Value); };
|
||||
Ruleset.TriggerChange();
|
||||
overlayContent.Add(Toolbar);
|
||||
});
|
||||
|
||||
@ -276,7 +279,7 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
//central game mode change logic.
|
||||
//central game screen change logic.
|
||||
if (!currentScreen.ShowOverlays)
|
||||
{
|
||||
options.State = Visibility.Hidden;
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Processing;
|
||||
using osu.Game.Online.API;
|
||||
using SQLite.Net;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -27,6 +28,8 @@ namespace osu.Game
|
||||
|
||||
protected BeatmapDatabase BeatmapDatabase;
|
||||
|
||||
protected RulesetDatabase RulesetDatabase;
|
||||
|
||||
protected ScoreDatabase ScoreDatabase;
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
@ -80,8 +83,12 @@ namespace osu.Game
|
||||
{
|
||||
Dependencies.Cache(this);
|
||||
Dependencies.Cache(LocalConfig);
|
||||
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, Host));
|
||||
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, Host, BeatmapDatabase));
|
||||
|
||||
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
|
||||
|
||||
Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
|
||||
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
|
||||
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
|
||||
Dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -12,8 +12,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
|
@ -13,11 +13,11 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
@ -37,26 +37,30 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
|
||||
|
||||
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private void modeChanged(PlayMode newMode)
|
||||
private void rulesetChanged(RulesetInfo newRuleset)
|
||||
{
|
||||
var ruleset = Ruleset.GetRuleset(newMode);
|
||||
var instance = newRuleset.CreateInstance();
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
section.Buttons = ruleset.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
|
||||
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, OsuGame osu)
|
||||
private void load(OsuColour colours, OsuGame osu, RulesetDatabase rulesets)
|
||||
{
|
||||
lowMultiplierColour = colours.Red;
|
||||
highMultiplierColour = colours.Green;
|
||||
|
||||
if (osu != null)
|
||||
PlayMode.BindTo(osu.PlayMode);
|
||||
PlayMode.ValueChanged += modeChanged;
|
||||
PlayMode.TriggerChange();
|
||||
Ruleset.BindTo(osu.Ruleset);
|
||||
else
|
||||
Ruleset.Value = rulesets.AllRulesets.First();
|
||||
|
||||
Ruleset.ValueChanged += rulesetChanged;
|
||||
Ruleset.TriggerChange();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -1,15 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -18,7 +17,7 @@ namespace osu.Game.Overlays.Options
|
||||
public class OptionsFooter : FillFlowContainer
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OsuColour colours)
|
||||
private void load(OsuGameBase game, OsuColour colours, RulesetDatabase rulesets)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -27,13 +26,15 @@ namespace osu.Game.Overlays.Options
|
||||
|
||||
var modes = new List<Drawable>();
|
||||
|
||||
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
|
||||
foreach (var ruleset in rulesets.AllRulesets)
|
||||
{
|
||||
modes.Add(new TextAwesome
|
||||
{
|
||||
Icon = Ruleset.GetRuleset(m).Icon,
|
||||
Icon = ruleset.CreateInstance().Icon,
|
||||
Colour = Color4.Gray,
|
||||
TextSize = 20
|
||||
});
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -8,8 +8,8 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -20,14 +20,14 @@ namespace osu.Game.Overlays.Toolbar
|
||||
public const float TOOLTIP_HEIGHT = 30;
|
||||
|
||||
public Action OnHome;
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
public Action<RulesetInfo> OnRulesetChange;
|
||||
|
||||
private readonly ToolbarModeSelector modeSelector;
|
||||
private readonly ToolbarUserArea userArea;
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
protected override bool BlockPassThroughInput => false;
|
||||
protected override bool BlockPassThroughMouse => false;
|
||||
|
||||
private const double transition_time = 500;
|
||||
|
||||
@ -55,9 +55,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
modeSelector = new ToolbarModeSelector
|
||||
{
|
||||
OnPlayModeChange = mode =>
|
||||
OnRulesetChange = mode =>
|
||||
{
|
||||
OnPlayModeChange?.Invoke(mode);
|
||||
OnRulesetChange?.Invoke(mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
|
||||
public void SetRuleset(RulesetInfo ruleset) => modeSelector.SetRuleset(ruleset);
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
|
@ -2,23 +2,26 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Database;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarModeButton : ToolbarButton
|
||||
{
|
||||
private PlayMode mode;
|
||||
public PlayMode Mode
|
||||
private RulesetInfo ruleset;
|
||||
public RulesetInfo Ruleset
|
||||
{
|
||||
get { return mode; }
|
||||
get { return ruleset; }
|
||||
set
|
||||
{
|
||||
mode = value;
|
||||
TooltipMain = Ruleset.GetRuleset(mode).Description;
|
||||
TooltipSub = $"Play some {Ruleset.GetRuleset(mode).Description}";
|
||||
Icon = Ruleset.GetRuleset(mode).Icon;
|
||||
ruleset = value;
|
||||
|
||||
var rInstance = ruleset.CreateInstance();
|
||||
|
||||
TooltipMain = rInstance.Description;
|
||||
TooltipSub = $"Play some {rInstance.Description}";
|
||||
Icon = rInstance.Icon;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,12 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Database;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private readonly Drawable modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
public Action<RulesetInfo> OnRulesetChange;
|
||||
|
||||
public ToolbarModeSelector()
|
||||
{
|
||||
@ -62,16 +63,20 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
foreach (PlayMode m in Ruleset.PlayModes)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetDatabase rulesets)
|
||||
{
|
||||
foreach (var ruleset in rulesets.AllRulesets)
|
||||
{
|
||||
modeButtons.Add(new ToolbarModeButton
|
||||
{
|
||||
Mode = m,
|
||||
Ruleset = ruleset,
|
||||
Action = delegate
|
||||
{
|
||||
SetGameMode(m);
|
||||
OnPlayModeChange?.Invoke(m);
|
||||
SetRuleset(ruleset);
|
||||
OnRulesetChange?.Invoke(ruleset);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -84,11 +89,11 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Size = new Vector2(modeButtons.DrawSize.X, 1);
|
||||
}
|
||||
|
||||
public void SetGameMode(PlayMode mode)
|
||||
public void SetRuleset(RulesetInfo ruleset)
|
||||
{
|
||||
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
|
||||
{
|
||||
bool isActive = m.Mode == mode;
|
||||
bool isActive = m.Ruleset.ID == ruleset.ID;
|
||||
m.Active = isActive;
|
||||
if (isActive)
|
||||
activeButton = m;
|
||||
|
14
osu.Game/Rulesets/BeatmapStatistic.cs
Normal file
14
osu.Game/Rulesets/BeatmapStatistic.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
public class BeatmapStatistic
|
||||
{
|
||||
public FontAwesome Icon;
|
||||
public string Content;
|
||||
public string Name;
|
||||
}
|
||||
}
|
90
osu.Game/Rulesets/Beatmaps/BeatmapConverter.cs
Normal file
90
osu.Game/Rulesets/Beatmaps/BeatmapConverter.cs
Normal file
@ -0,0 +1,90 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts a Beatmap for another mode.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
|
||||
public abstract class BeatmapConverter<T> where T : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks if a Beatmap can be converted using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to check.</param>
|
||||
/// <returns>Whether the Beatmap can be converted using this Beatmap Converter.</returns>
|
||||
public bool CanConvert(Beatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
|
||||
|
||||
/// <summary>
|
||||
/// Converts a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
||||
public Beatmap<T> Convert(Beatmap original)
|
||||
{
|
||||
// We always operate on a clone of the original beatmap, to not modify it game-wide
|
||||
return ConvertBeatmap(new Beatmap(original));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
||||
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
return new Beatmap<T>
|
||||
{
|
||||
BeatmapInfo = original.BeatmapInfo,
|
||||
TimingInfo = original.TimingInfo,
|
||||
HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList()
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a hit object.
|
||||
/// </summary>
|
||||
/// <param name="original">The hit object to convert.</param>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted hit object.</returns>
|
||||
private IEnumerable<T> convert(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
// Check if the hitobject is already the converted type
|
||||
T tObject = original as T;
|
||||
if (tObject != null)
|
||||
{
|
||||
yield return tObject;
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Convert the hit object
|
||||
foreach (var obj in ConvertHitObject(original, beatmap))
|
||||
{
|
||||
if (obj == null)
|
||||
continue;
|
||||
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The types of HitObjects that can be converted to be used for this Beatmap.
|
||||
/// </summary>
|
||||
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a hit object.
|
||||
/// </summary>
|
||||
/// <param name="original">The hit object to convert.</param>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted hit object.</returns>
|
||||
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, Beatmap beatmap);
|
||||
}
|
||||
}
|
@ -1,15 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
namespace osu.Game.Rulesets.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes a post-converted Beatmap.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
||||
public interface IBeatmapProcessor<TObject>
|
||||
public class BeatmapProcessor<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
@ -19,6 +20,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to process.</param>
|
||||
void PostProcess(Beatmap<TObject> beatmap);
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap) { }
|
||||
}
|
||||
}
|
@ -9,9 +9,9 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Judgements
|
||||
namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
/// <summary>
|
||||
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Modes.Judgements
|
||||
namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
/// <summary>
|
||||
/// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change.
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Judgements
|
||||
namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
public abstract class Judgement
|
||||
{
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Modes.Mods
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that are applied to a HitRenderer.
|
@ -3,12 +3,12 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Modes.Mods
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// The base class for gameplay modifiers.
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Mods
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public enum ModType
|
||||
{
|
@ -4,7 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class BezierApproximator
|
||||
{
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class CircularArcApproximator
|
||||
{
|
@ -2,10 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class CurvedHitObject : HitObject, IHasCurve
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public enum ArmedState
|
||||
{
|
@ -7,13 +7,13 @@ using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Modes.Judgements;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHitObject<TJudgement> : Container, IStateful<ArmedState>
|
||||
where TJudgement : Judgement
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public enum HitResult
|
||||
{
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Drawables
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public interface IDrawableHitObjectWithProxiedApproach
|
||||
{
|
@ -6,7 +6,7 @@ using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject describes an object in a Beatmap.
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public abstract class HitObjectParser
|
||||
{
|
17
osu.Game/Rulesets/Objects/Legacy/Catch/Hit.cs
Normal file
17
osu.Game/Rulesets/Objects/Legacy/Catch/Hit.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Hit : HitObject, IHasCombo, IHasXPosition
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
45
osu.Game/Rulesets/Objects/Legacy/Catch/HitObjectParser.cs
Normal file
45
osu.Game/Rulesets/Objects/Legacy/Catch/HitObjectParser.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu!catch Beatmaps.
|
||||
/// </summary>
|
||||
internal class HitObjectParser : Legacy.HitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
return new Hit
|
||||
{
|
||||
X = position.X,
|
||||
NewCombo = newCombo,
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount)
|
||||
{
|
||||
return new Slider
|
||||
{
|
||||
X = position.X,
|
||||
NewCombo = newCombo,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSpinner(Vector2 position, double endTime)
|
||||
{
|
||||
return new Spinner
|
||||
{
|
||||
EndTime = endTime
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
17
osu.Game/Rulesets/Objects/Legacy/Catch/Slider.cs
Normal file
17
osu.Game/Rulesets/Objects/Legacy/Catch/Slider.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!catch Slider-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Slider : CurvedHitObject, IHasXPosition, IHasCombo
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Legacy
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy Spinner-type, used for parsing Beatmaps.
|
||||
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal class LegacySpinner : HitObject, IHasEndTime
|
||||
internal sealed class Spinner : HitObject, IHasEndTime
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
@ -2,24 +2,26 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using osu.Game.Modes.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
internal class LegacyHitObjectParser : HitObjectParser
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy Beatmaps.
|
||||
/// </summary>
|
||||
internal abstract class HitObjectParser : Objects.HitObjectParser
|
||||
{
|
||||
public override HitObject Parse(string text)
|
||||
{
|
||||
string[] split = text.Split(',');
|
||||
var type = (LegacyHitObjectType)int.Parse(split[3]) & ~LegacyHitObjectType.ColourHax;
|
||||
bool combo = type.HasFlag(LegacyHitObjectType.NewCombo);
|
||||
type &= ~LegacyHitObjectType.NewCombo;
|
||||
var type = (HitObjectType)int.Parse(split[3]) & ~HitObjectType.ColourHax;
|
||||
bool combo = type.HasFlag(HitObjectType.NewCombo);
|
||||
type &= ~HitObjectType.NewCombo;
|
||||
|
||||
int sampleVolume = 0;
|
||||
string normalSampleBank = null;
|
||||
@ -27,22 +29,18 @@ namespace osu.Game.Modes.Objects
|
||||
|
||||
HitObject result;
|
||||
|
||||
if ((type & LegacyHitObjectType.Circle) > 0)
|
||||
if ((type & HitObjectType.Circle) > 0)
|
||||
{
|
||||
result = new LegacyHit
|
||||
{
|
||||
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
|
||||
NewCombo = combo
|
||||
};
|
||||
result = CreateHit(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo);
|
||||
|
||||
if (split.Length > 5)
|
||||
readCustomSampleBanks(split[5], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
|
||||
}
|
||||
else if ((type & LegacyHitObjectType.Slider) > 0)
|
||||
else if ((type & HitObjectType.Slider) > 0)
|
||||
{
|
||||
CurveType curveType = CurveType.Catmull;
|
||||
double length = 0;
|
||||
List<Vector2> points = new List<Vector2> { new Vector2(int.Parse(split[0]), int.Parse(split[1])) };
|
||||
var points = new List<Vector2> { new Vector2(int.Parse(split[0]), int.Parse(split[1])) };
|
||||
|
||||
string[] pointsplit = split[5].Split('|');
|
||||
foreach (string t in pointsplit)
|
||||
@ -68,11 +66,7 @@ namespace osu.Game.Modes.Objects
|
||||
}
|
||||
|
||||
string[] temp = t.Split(':');
|
||||
Vector2 v = new Vector2(
|
||||
(int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture),
|
||||
(int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)
|
||||
);
|
||||
points.Add(v);
|
||||
points.Add(new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)));
|
||||
}
|
||||
|
||||
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
|
||||
@ -83,37 +77,26 @@ namespace osu.Game.Modes.Objects
|
||||
if (split.Length > 7)
|
||||
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
|
||||
|
||||
result = new LegacySlider
|
||||
{
|
||||
ControlPoints = points,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
RepeatCount = repeatCount,
|
||||
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
|
||||
NewCombo = combo
|
||||
};
|
||||
result = CreateSlider(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, points, length, curveType, repeatCount);
|
||||
|
||||
if (split.Length > 10)
|
||||
readCustomSampleBanks(split[10], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
|
||||
}
|
||||
else if ((type & LegacyHitObjectType.Spinner) > 0)
|
||||
else if ((type & HitObjectType.Spinner) > 0)
|
||||
{
|
||||
result = new LegacySpinner
|
||||
{
|
||||
EndTime = Convert.ToDouble(split[5], CultureInfo.InvariantCulture)
|
||||
};
|
||||
result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture));
|
||||
|
||||
if (split.Length > 6)
|
||||
readCustomSampleBanks(split[6], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
|
||||
}
|
||||
else if ((type & LegacyHitObjectType.Hold) > 0)
|
||||
else if ((type & HitObjectType.Hold) > 0)
|
||||
{
|
||||
// Note: Hold is generated by BMS converts
|
||||
|
||||
// Todo: Apparently end time is determined by samples??
|
||||
// Shouldn't need implementation until mania
|
||||
|
||||
result = new LegacyHold
|
||||
result = new Hold
|
||||
{
|
||||
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
|
||||
NewCombo = combo
|
||||
@ -191,6 +174,34 @@ namespace osu.Game.Modes.Objects
|
||||
sampleVolume = split.Length > 3 ? int.Parse(split[3]) : 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Hit-type hit object.
|
||||
/// </summary>
|
||||
/// <param name="position">The position of the hit object.</param>
|
||||
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateHit(Vector2 position, bool newCombo);
|
||||
|
||||
/// <summary>
|
||||
/// Creats a legacy Slider-type hit object.
|
||||
/// </summary>
|
||||
/// <param name="position">The position of the hit object.</param>
|
||||
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
||||
/// <param name="controlPoints">The slider control points.</param>
|
||||
/// <param name="length">The slider length.</param>
|
||||
/// <param name="curveType">The slider curve type.</param>
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
/// </summary>
|
||||
/// <param name="position">The position of the hit object.</param>
|
||||
/// <param name="endTime">The spinner end time.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSpinner(Vector2 position, double endTime);
|
||||
|
||||
[Flags]
|
||||
private enum LegacySoundType
|
||||
{
|
@ -3,10 +3,10 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Legacy
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
[Flags]
|
||||
public enum LegacyHitObjectType
|
||||
public enum HitObjectType
|
||||
{
|
||||
Circle = 1 << 0,
|
||||
Slider = 1 << 1,
|
@ -2,17 +2,21 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Legacy
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy Hold-type, used for parsing "specials" in beatmaps.
|
||||
/// </summary>
|
||||
public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasHold
|
||||
internal sealed class Hold : HitObject, IHasPosition, IHasCombo, IHasHold
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
17
osu.Game/Rulesets/Objects/Legacy/Mania/Hit.cs
Normal file
17
osu.Game/Rulesets/Objects/Legacy/Mania/Hit.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Hit : HitObject, IHasXPosition, IHasCombo
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
46
osu.Game/Rulesets/Objects/Legacy/Mania/HitObjectParser.cs
Normal file
46
osu.Game/Rulesets/Objects/Legacy/Mania/HitObjectParser.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu!mania Beatmaps.
|
||||
/// </summary>
|
||||
internal class HitObjectParser : Legacy.HitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
return new Hit
|
||||
{
|
||||
X = position.X,
|
||||
NewCombo = newCombo,
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount)
|
||||
{
|
||||
return new Slider
|
||||
{
|
||||
X = position.X,
|
||||
NewCombo = newCombo,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSpinner(Vector2 position, double endTime)
|
||||
{
|
||||
return new Spinner
|
||||
{
|
||||
X = position.X,
|
||||
EndTime = endTime
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
17
osu.Game/Rulesets/Objects/Legacy/Mania/Slider.cs
Normal file
17
osu.Game/Rulesets/Objects/Legacy/Mania/Slider.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!mania Slider-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Slider : CurvedHitObject, IHasXPosition, IHasCombo
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
19
osu.Game/Rulesets/Objects/Legacy/Mania/Spinner.cs
Normal file
19
osu.Game/Rulesets/Objects/Legacy/Mania/Spinner.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!mania Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Spinner : HitObject, IHasEndTime, IHasXPosition
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public float X { get; set; }
|
||||
}
|
||||
}
|
@ -1,18 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Legacy
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy Slider-type, used for parsing Beatmaps.
|
||||
/// Legacy osu! Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
public sealed class LegacySlider : CurvedHitObject, IHasPosition, IHasCombo
|
||||
internal sealed class Hit : HitObject, IHasPosition, IHasCombo
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
46
osu.Game/Rulesets/Objects/Legacy/Osu/HitObjectParser.cs
Normal file
46
osu.Game/Rulesets/Objects/Legacy/Osu/HitObjectParser.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu! Beatmaps.
|
||||
/// </summary>
|
||||
internal class HitObjectParser : Legacy.HitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
return new Hit
|
||||
{
|
||||
Position = position,
|
||||
NewCombo = newCombo,
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount)
|
||||
{
|
||||
return new Slider
|
||||
{
|
||||
Position = position,
|
||||
NewCombo = newCombo,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSpinner(Vector2 position, double endTime)
|
||||
{
|
||||
return new Spinner
|
||||
{
|
||||
Position = position,
|
||||
EndTime = endTime
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Rulesets/Objects/Legacy/Osu/Slider.cs
Normal file
22
osu.Game/Rulesets/Objects/Legacy/Osu/Slider.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu! Slider-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Slider : CurvedHitObject, IHasPosition, IHasCombo
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
24
osu.Game/Rulesets/Objects/Legacy/Osu/Spinner.cs
Normal file
24
osu.Game/Rulesets/Objects/Legacy/Osu/Spinner.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Spinner : HitObject, IHasEndTime, IHasPosition
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
}
|
||||
}
|
15
osu.Game/Rulesets/Objects/Legacy/Taiko/Hit.cs
Normal file
15
osu.Game/Rulesets/Objects/Legacy/Taiko/Hit.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Hit : HitObject, IHasCombo
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
43
osu.Game/Rulesets/Objects/Legacy/Taiko/HitObjectParser.cs
Normal file
43
osu.Game/Rulesets/Objects/Legacy/Taiko/HitObjectParser.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
|
||||
/// </summary>
|
||||
internal class HitObjectParser : Legacy.HitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
return new Hit
|
||||
{
|
||||
NewCombo = newCombo,
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount)
|
||||
{
|
||||
return new Slider
|
||||
{
|
||||
NewCombo = newCombo,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSpinner(Vector2 position, double endTime)
|
||||
{
|
||||
return new Spinner
|
||||
{
|
||||
EndTime = endTime
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game/Rulesets/Objects/Legacy/Taiko/Slider.cs
Normal file
15
osu.Game/Rulesets/Objects/Legacy/Taiko/Slider.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!taiko Slider-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Slider : CurvedHitObject, IHasCombo
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
}
|
||||
}
|
17
osu.Game/Rulesets/Objects/Legacy/Taiko/Spinner.cs
Normal file
17
osu.Game/Rulesets/Objects/Legacy/Taiko/Spinner.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class Spinner : HitObject, IHasEndTime
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
}
|
||||
}
|
@ -4,10 +4,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class SliderCurve
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
public enum CurveType
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that is part of a combo.
|
@ -4,7 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that has a curve.
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that has a positional length.
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that ends at a different time than its start time.
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A special type of HitObject, mostly used for legacy conversion of "holds".
|
@ -3,12 +3,12 @@
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that has a starting position.
|
||||
/// </summary>
|
||||
public interface IHasPosition
|
||||
public interface IHasPosition : IHasXPosition, IHasYPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The starting position of the HitObject.
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that spans some length.
|
17
osu.Game/Rulesets/Objects/Types/IHasXPosition.cs
Normal file
17
osu.Game/Rulesets/Objects/Types/IHasXPosition.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that has a starting X-position.
|
||||
/// </summary>
|
||||
public interface IHasXPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The starting X-position of this HitObject.
|
||||
/// </summary>
|
||||
float X { get; }
|
||||
}
|
||||
}
|
17
osu.Game/Rulesets/Objects/Types/IHasYPosition.cs
Normal file
17
osu.Game/Rulesets/Objects/Types/IHasYPosition.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that has a starting Y-position.
|
||||
/// </summary>
|
||||
public interface IHasYPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The starting Y-position of this HitObject.
|
||||
/// </summary>
|
||||
float Y { get; }
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ using OpenTK.Input;
|
||||
using KeyboardState = osu.Framework.Input.KeyboardState;
|
||||
using MouseState = osu.Framework.Input.MouseState;
|
||||
|
||||
namespace osu.Game.Modes.Replays
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
/// <summary>
|
||||
/// The ReplayHandler will take a replay and handle the propagation of updates to the input stack.
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Replays
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public class Replay
|
||||
{
|
||||
protected const double KEY_UP_DELAY = 50;
|
||||
|
||||
public List<ReplayFrame> Frames = new List<ReplayFrame>();
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Replays
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
[Flags]
|
||||
public enum ReplayButtonState
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Replays
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public class ReplayFrame
|
||||
{
|
37
osu.Game/Rulesets/Ruleset.cs
Normal file
37
osu.Game/Rulesets/Ruleset.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
public abstract class Ruleset
|
||||
{
|
||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||
|
||||
public abstract IEnumerable<Mod> GetModsFor(ModType type);
|
||||
|
||||
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
|
||||
public virtual FontAwesome Icon => FontAwesome.fa_question_circle;
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
||||
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
|
||||
|
||||
/// <summary>
|
||||
/// Do not override this unless you are a legacy mode.
|
||||
/// </summary>
|
||||
public virtual int LegacyID => -1;
|
||||
}
|
||||
}
|
@ -5,12 +5,12 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Users;
|
||||
using System.IO;
|
||||
using osu.Game.Modes.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Modes.Scoring
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
public class Score
|
||||
{
|
||||
@ -19,32 +19,24 @@ namespace osu.Game.Modes.Scoring
|
||||
|
||||
[JsonProperty(@"score")]
|
||||
public double TotalScore { get; set; }
|
||||
public double Accuracy { get; set; }
|
||||
public double Health { get; set; }
|
||||
|
||||
[JsonProperty(@"maxcombo")]
|
||||
[JsonProperty(@"accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
public double Health { get; set; } = 1;
|
||||
|
||||
[JsonProperty(@"combo")]
|
||||
public int MaxCombo { get; set; }
|
||||
|
||||
public int Combo { get; set; }
|
||||
|
||||
[JsonProperty(@"mods")]
|
||||
protected string[] ModStrings { get; set; } //todo: parse to Mod objects
|
||||
|
||||
public Mod[] Mods { get; set; }
|
||||
|
||||
private User user;
|
||||
|
||||
public User User
|
||||
{
|
||||
get
|
||||
{
|
||||
return user ?? new User
|
||||
{
|
||||
Username = LegacyUsername,
|
||||
Id = LegacyUserID
|
||||
};
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
user = value;
|
||||
}
|
||||
}
|
||||
[JsonProperty(@"user")]
|
||||
public User User;
|
||||
|
||||
[JsonProperty(@"replay_data")]
|
||||
public Replay Replay;
|
||||
@ -54,13 +46,7 @@ namespace osu.Game.Modes.Scoring
|
||||
[JsonProperty(@"score_id")]
|
||||
public long OnlineScoreID;
|
||||
|
||||
[JsonProperty(@"username")]
|
||||
public string LegacyUsername;
|
||||
|
||||
[JsonProperty(@"user_id")]
|
||||
public long LegacyUserID;
|
||||
|
||||
[JsonProperty(@"date")]
|
||||
[JsonProperty(@"created_at")]
|
||||
public DateTime Date;
|
||||
|
||||
/// <summary>
|
@ -5,12 +5,12 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Judgements;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Scoring
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
public abstract class ScoreProcessor
|
||||
{
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Modes.Scoring
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Score applicable to the game mode in which this ScoreProcessor resides.
|
||||
/// Creates a Score applicable to the ruleset in which this ScoreProcessor resides.
|
||||
/// </summary>
|
||||
/// <returns>The Score.</returns>
|
||||
public virtual Score CreateScore() => new Score
|
||||
@ -193,4 +193,4 @@ namespace osu.Game.Modes.Scoring
|
||||
/// <param name="judgement">The judgement that triggered this calculation.</param>
|
||||
protected virtual void OnJudgementChanged(TJudgement judgement) { }
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Modes.Scoring
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
public enum ScoreRank
|
||||
{
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public abstract class ComboCounter : Container
|
||||
{
|
@ -7,7 +7,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to display combo with a roll-up animation in results screen.
|
@ -4,7 +4,7 @@
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public abstract class HealthDisplay : Container
|
||||
{
|
@ -5,20 +5,21 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Judgements;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Screens.Play;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Modes.Replays;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Base HitRenderer. Doesn't hold objects.
|
||||
@ -119,8 +120,12 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
IBeatmapConverter<TObject> converter = CreateBeatmapConverter();
|
||||
IBeatmapProcessor<TObject> processor = CreateBeatmapProcessor();
|
||||
BeatmapConverter<TObject> converter = CreateBeatmapConverter();
|
||||
BeatmapProcessor<TObject> processor = CreateBeatmapProcessor();
|
||||
|
||||
// Check if the beatmap can be converted
|
||||
if (!converter.CanConvert(beatmap.Beatmap))
|
||||
throw new BeatmapInvalidForModeException($"{nameof(Beatmap)} can't be converted for the current ruleset.");
|
||||
|
||||
// Convert the beatmap
|
||||
Beatmap = converter.Convert(beatmap.Beatmap);
|
||||
@ -136,7 +141,6 @@ namespace osu.Game.Modes.UI
|
||||
applyMods(beatmap.Mods.Value);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to this HitRenderer.
|
||||
/// </summary>
|
||||
@ -150,18 +154,18 @@ namespace osu.Game.Modes.UI
|
||||
mod.Apply(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a converter to convert Beatmap to a specific mode.
|
||||
/// </summary>
|
||||
/// <returns>The Beatmap converter.</returns>
|
||||
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a processor to perform post-processing operations
|
||||
/// on HitObjects in converted Beatmaps.
|
||||
/// </summary>
|
||||
/// <returns>The Beatmap processor.</returns>
|
||||
protected abstract IBeatmapProcessor<TObject> CreateBeatmapProcessor();
|
||||
protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a converter to convert Beatmap to a specific mode.
|
||||
/// </summary>
|
||||
/// <returns>The Beatmap converter.</returns>
|
||||
protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -268,4 +272,12 @@ namespace osu.Game.Modes.UI
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
|
||||
}
|
||||
|
||||
public class BeatmapInvalidForModeException : Exception
|
||||
{
|
||||
public BeatmapInvalidForModeException(string text)
|
||||
: base(text)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -8,13 +8,13 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public abstract class HudOverlay : Container
|
||||
{
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class ModIcon : Container
|
||||
{
|
@ -4,13 +4,13 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Modes.Judgements;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public abstract class Playfield<TObject, TJudgement> : Container
|
||||
where TObject : HitObject
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
|
||||
{
|
@ -10,7 +10,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class StandardHudOverlay : HudOverlay
|
||||
{
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Modes.UI
|
||||
Position = new Vector2(0, 30),
|
||||
};
|
||||
|
||||
protected override SongProgress CreateProgress() => new SongProgress()
|
||||
protected override SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens
|
||||
|
||||
public override bool Push(Screen screen)
|
||||
{
|
||||
// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
|
||||
// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
|
||||
// once it's done.
|
||||
if (screen.LoadState == LoadState.NotLoaded)
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Screens
|
||||
return true;
|
||||
}
|
||||
|
||||
// Make sure the in-progress loading is complete before pushing the GameMode.
|
||||
// Make sure the in-progress loading is complete before pushing the screen.
|
||||
while (screen.LoadState < LoadState.Loaded)
|
||||
Thread.Sleep(1);
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens
|
||||
internal BackgroundScreen Background { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Override to create a BackgroundMode for the current GameMode.
|
||||
/// Override to create a BackgroundMode for the current screen.
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Screens
|
||||
if (Background != null && !Background.Equals(nextOsu?.Background))
|
||||
{
|
||||
if (nextOsu != null)
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game modes.
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
||||
nextOsu.Background?.MakeCurrent();
|
||||
else
|
||||
Background.Exit();
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user