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always use default samples
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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@ -17,10 +18,10 @@ namespace osu.Game.Screens.Menu
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private const double delay_step_two = 600;
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audio)
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{
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if (MenuVoice.Value)
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SetWelcome();
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Welcome = audio.Samples.Get(@"welcome");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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