Make user activity class names more specific

This commit is contained in:
Joseph Madamba 2023-02-12 12:32:17 -08:00
parent 257ff1c9d0
commit afb66d8af4
8 changed files with 20 additions and 20 deletions

View File

@ -169,7 +169,7 @@ namespace osu.Desktop
case UserActivity.InGame game: case UserActivity.InGame game:
return game.BeatmapInfo; return game.BeatmapInfo;
case UserActivity.Editing edit: case UserActivity.EditingBeatmap edit:
return edit.BeatmapInfo; return edit.BeatmapInfo;
} }
@ -183,10 +183,10 @@ namespace osu.Desktop
case UserActivity.InGame game: case UserActivity.InGame game:
return game.BeatmapInfo.ToString() ?? string.Empty; return game.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Editing edit: case UserActivity.EditingBeatmap edit:
return edit.BeatmapInfo.ToString() ?? string.Empty; return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Watching watching: case UserActivity.WatchingReplay watching:
return watching.BeatmapInfo.ToString(); return watching.BeatmapInfo.ToString();
case UserActivity.InLobby lobby: case UserActivity.InLobby lobby:

View File

@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
[Test] [Test]
public void TestEditActivity() public void TestEditActivity()
{ {
AddStep("Set activity", () => api.Activity.Value = new UserActivity.Editing(new BeatmapInfo())); AddStep("Set activity", () => api.Activity.Value = new UserActivity.EditingBeatmap(new BeatmapInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand(new Channel()))); AddStep("Run command", () => Add(new NowPlayingCommand(new Channel())));

View File

@ -109,15 +109,15 @@ namespace osu.Game.Tests.Visual.Online
AddStep("set online status", () => status.Value = new UserStatusOnline()); AddStep("set online status", () => status.Value = new UserStatusOnline());
AddStep("idle", () => activity.Value = null); AddStep("idle", () => activity.Value = null);
AddStep("watching", () => activity.Value = new UserActivity.Watching(createScore(@"nats"))); AddStep("watching replay", () => activity.Value = new UserActivity.WatchingReplay(createScore(@"nats")));
AddStep("spectating", () => activity.Value = new UserActivity.Spectating(createScore(@"mrekk"))); AddStep("spectating user", () => activity.Value = new UserActivity.SpectatingUser(createScore(@"mrekk")));
AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0)); AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1)); AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2)); AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3)); AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap()); AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("editing", () => activity.Value = new UserActivity.Editing(null)); AddStep("editing beatmap", () => activity.Value = new UserActivity.EditingBeatmap(null));
AddStep("modding", () => activity.Value = new UserActivity.Modding()); AddStep("modding beatmap", () => activity.Value = new UserActivity.ModdingBeatmap());
} }
[Test] [Test]

View File

@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat
beatmapInfo = game.BeatmapInfo; beatmapInfo = game.BeatmapInfo;
break; break;
case UserActivity.Editing edit: case UserActivity.EditingBeatmap edit:
verb = "editing"; verb = "editing";
beatmapInfo = edit.BeatmapInfo; beatmapInfo = edit.BeatmapInfo;
break; break;

View File

@ -157,7 +157,7 @@ namespace osu.Game.Screens.Edit
private bool isNewBeatmap; private bool isNewBeatmap;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo); protected override UserActivity InitialActivity => new UserActivity.EditingBeatmap(Beatmap.Value.BeatmapInfo);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens.Play
private readonly bool replayIsFailedScore; private readonly bool replayIsFailedScore;
protected override UserActivity InitialActivity => new UserActivity.Watching(Score.ScoreInfo); protected override UserActivity InitialActivity => new UserActivity.WatchingReplay(Score.ScoreInfo);
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108) // Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() protected override bool CheckModsAllowFailure()

View File

@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play
{ {
private readonly Score score; private readonly Score score;
protected override UserActivity InitialActivity => new UserActivity.Spectating(Score.ScoreInfo); protected override UserActivity InitialActivity => new UserActivity.SpectatingUser(Score.ScoreInfo);
public SoloSpectatorPlayer(Score score, PlayerConfiguration configuration = null) public SoloSpectatorPlayer(Score score, PlayerConfiguration configuration = null)
: base(score, configuration) : base(score, configuration)

View File

@ -18,9 +18,9 @@ namespace osu.Game.Users
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker; public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public class Modding : UserActivity public class ModdingBeatmap : UserActivity
{ {
public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a map"; public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
} }
@ -80,11 +80,11 @@ namespace osu.Game.Users
} }
} }
public class Editing : UserActivity public class EditingBeatmap : UserActivity
{ {
public IBeatmapInfo BeatmapInfo { get; } public IBeatmapInfo BeatmapInfo { get; }
public Editing(IBeatmapInfo info) public EditingBeatmap(IBeatmapInfo info)
{ {
BeatmapInfo = info; BeatmapInfo = info;
} }
@ -92,7 +92,7 @@ namespace osu.Game.Users
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap"; public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap";
} }
public class Watching : UserActivity public class WatchingReplay : UserActivity
{ {
private readonly ScoreInfo score; private readonly ScoreInfo score;
@ -100,7 +100,7 @@ namespace osu.Game.Users
public BeatmapInfo BeatmapInfo => score.BeatmapInfo; public BeatmapInfo BeatmapInfo => score.BeatmapInfo;
public Watching(ScoreInfo score) public WatchingReplay(ScoreInfo score)
{ {
this.score = score; this.score = score;
} }
@ -108,11 +108,11 @@ namespace osu.Game.Users
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay"; public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay";
} }
public class Spectating : Watching public class SpectatingUser : WatchingReplay
{ {
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}"; public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}";
public Spectating(ScoreInfo score) public SpectatingUser(ScoreInfo score)
: base(score) : base(score)
{ {
} }