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Add rng components to mania conversion tests
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@ -15,11 +15,15 @@ namespace osu.Game.Rulesets.Mania.MathUtils
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private const uint y = 842502087;
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private const uint z = 3579807591;
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private const uint w = 273326509;
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private uint _x, _y = y, _z = z, _w = w;
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internal uint X { get; private set; }
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internal uint Y { get; private set; } = y;
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internal uint Z { get; private set; } = z;
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internal uint W { get; private set; } = w;
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public FastRandom(int seed)
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{
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_x = (uint)seed;
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X = (uint)seed;
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}
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public FastRandom()
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@ -33,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils
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/// <returns>The random value.</returns>
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public uint NextUInt()
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{
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uint t = _x ^ _x << 11;
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_x = _y;
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_y = _z;
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_z = _w;
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return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
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uint t = X ^ X << 11;
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X = Y;
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Y = Z;
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Z = W;
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return W = W ^ W >> 19 ^ t ^ t >> 8;
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}
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/// <summary>
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