From afc48d86df1be79ca37d02cb3fdee604d7f7ecaf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jan 2022 19:50:02 +0100 Subject: [PATCH] Add failing test coverage for save after safeties addition --- .../Editing/TestSceneEditorBeatmapCreation.cs | 1 + osu.Game/Screens/Edit/Editor.cs | 13 +++++++++---- osu.Game/Tests/Visual/EditorTestScene.cs | 2 +- 3 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 31348c1e17..a14c9aded3 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -109,6 +109,7 @@ namespace osu.Game.Tests.Visual.Editing && set != null && set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID); }); + AddAssert("can save again", () => Editor.Save()); AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo)); AddUntilStep("wait for created", () => diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 64b23ccda8..78c5c862f7 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -378,12 +378,16 @@ namespace osu.Game.Screens.Edit Clipboard.Content.Value = state.ClipboardContent; }); - protected void Save() + /// + /// Saves the currently edited beatmap. + /// + /// Whether the save was successful. + protected bool Save() { if (!canSave) { notifications?.Post(new SimpleErrorNotification { Text = "Saving is not supported for this ruleset yet, sorry!" }); - return; + return false; } try @@ -395,12 +399,13 @@ namespace osu.Game.Screens.Edit { // can fail e.g. due to duplicated difficulty names. Logger.Error(ex, ex.Message); - return; + return false; } // no longer new after first user-triggered save. isNewBeatmap = false; updateLastSavedHash(); + return true; } protected override void Update() @@ -809,7 +814,7 @@ namespace osu.Game.Screens.Edit { var fileMenuItems = new List { - new EditorMenuItem("Save", MenuItemType.Standard, Save) + new EditorMenuItem("Save", MenuItemType.Standard, () => Save()) }; if (RuntimeInfo.IsDesktop) diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 52d61ed422..da13c6862f 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual public new void Redo() => base.Redo(); - public new void Save() => base.Save(); + public new bool Save() => base.Save(); public new void Cut() => base.Cut();