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https://github.com/osukey/osukey.git
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Merge branch 'master' into rebind-song-select
This commit is contained in:
@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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@ -12,19 +13,25 @@ namespace osu.Game.Input.Bindings
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
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{
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[CanBeNull]
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private readonly GlobalInputManager globalInputManager;
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private readonly Drawable handler;
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public GlobalActionContainer(OsuGameBase game)
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public GlobalActionContainer(OsuGameBase game, [CanBeNull] GlobalInputManager globalInputManager)
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: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
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{
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this.globalInputManager = globalInputManager;
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(InGameKeyBindings)
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.Concat(AudioControlKeyBindings)
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.Concat(SongSelectKeyBindings);
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(InGameKeyBindings)
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.Concat(AudioControlKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(EditorKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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@ -37,26 +44,44 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect),
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new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing),
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new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
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new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home),
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new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
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new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
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new KeyBinding(InputKey.Space, GlobalAction.Select),
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new KeyBinding(InputKey.Enter, GlobalAction.Select),
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new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin),
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};
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public IEnumerable<KeyBinding> EditorKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
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new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
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new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
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new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
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new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
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new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
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new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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};
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public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
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@ -74,7 +99,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
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new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
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new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
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@ -84,8 +109,15 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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protected override IEnumerable<Drawable> KeyBindingInputQueue
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{
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get
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{
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var inputQueue = globalInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
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return handler != null ? inputQueue.Prepend(handler) : inputQueue;
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}
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}
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}
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public enum GlobalAction
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@ -105,8 +137,8 @@ namespace osu.Game.Input.Bindings
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[Description("Toggle settings")]
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Toggle beatmap listing")]
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ToggleBeatmapListing,
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[Description("Increase volume")]
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IncreaseVolume,
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@ -142,10 +174,10 @@ namespace osu.Game.Input.Bindings
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[Description("Select")]
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Select,
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[Description("Quick exit (Hold)")]
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[Description("Quick exit (hold)")]
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QuickExit,
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// Game-wide beatmap msi ccotolle keybindings
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// Game-wide beatmap music controller keybindings
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[Description("Next track")]
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MusicNext,
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@ -158,12 +190,46 @@ namespace osu.Game.Input.Bindings
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[Description("Toggle now playing overlay")]
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ToggleNowPlaying,
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[Description("Previous Selection")]
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[Description("Previous selection")]
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SelectPrevious,
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[Description("Next Selection")]
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[Description("Next selection")]
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SelectNext,
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[Description("Home")]
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Home,
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[Description("Toggle notifications")]
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ToggleNotifications,
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[Description("Pause gameplay")]
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PauseGameplay,
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// Editor
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[Description("Setup mode")]
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EditorSetupMode,
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[Description("Compose mode")]
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EditorComposeMode,
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[Description("Design mode")]
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EditorDesignMode,
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[Description("Timing mode")]
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EditorTimingMode,
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[Description("Hold for HUD")]
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HoldForHUD,
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[Description("Random skin")]
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RandomSkin,
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[Description("Pause / resume replay")]
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TogglePauseReplay,
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[Description("Toggle in-game interface")]
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ToggleInGameInterface,
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// Song select keybindings
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[Description("Toggle Mod Select")]
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ToggleModSelection,
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