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Merge pull request #4569 from smoogipoo/fix-replay-parse-culture
Fix replays being parsed with incorrect cultures
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commit
afd01b12f5
@ -5,6 +5,7 @@ using System;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IO.Legacy;
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using osu.Game.IO.Legacy;
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using osu.Game.Replays;
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using osu.Game.Replays;
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@ -224,7 +225,7 @@ namespace osu.Game.Scoring.Legacy
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continue;
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continue;
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}
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}
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var diff = float.Parse(split[0]);
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var diff = Parsing.ParseFloat(split[0]);
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lastTime += diff;
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lastTime += diff;
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// Todo: At some point we probably want to rewind and play back the negative-time frames
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// Todo: At some point we probably want to rewind and play back the negative-time frames
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@ -232,7 +233,10 @@ namespace osu.Game.Scoring.Legacy
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if (diff < 0)
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if (diff < 0)
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continue;
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continue;
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replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3]))));
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replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime,
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Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE),
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Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE),
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(ReplayButtonState)Parsing.ParseInt(split[3]))));
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}
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}
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}
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}
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