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Rename finisher -> accented.
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@ -134,7 +134,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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hpIncreaseGood = hpMultiplierNormal * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_hit_good_max, hp_hit_good, hp_hit_good);
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hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
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var finishers = beatmap.HitObjects.FindAll(o => o is Hit && o.IsFinisher);
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var finishers = beatmap.HitObjects.FindAll(o => o is Hit && o.Accented);
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// This is a linear function that awards:
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// 10 times bonus points for hitting a finisher with both keys with 30 finishers in the map
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@ -149,7 +149,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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{
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Result = HitResult.Hit,
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TaikoResult = TaikoHitResult.Great,
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SecondHit = obj.IsFinisher
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SecondHit = obj.Accented
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});
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}
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else if (obj is DrumRoll)
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@ -160,7 +160,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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{
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Result = HitResult.Hit,
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TaikoResult = TaikoHitResult.Great,
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SecondHit = obj.IsFinisher
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SecondHit = obj.Accented
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});
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}
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@ -168,7 +168,7 @@ namespace osu.Game.Modes.Taiko.Scoring
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{
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Result = HitResult.Hit,
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TaikoResult = TaikoHitResult.Great,
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SecondHit = obj.IsFinisher
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SecondHit = obj.Accented
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});
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}
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else if (obj is Bash)
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