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Tidy up EditorBeatmap slightly
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@ -203,7 +203,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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// handle positional change etc.
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foreach (var obj in selectedHitObjects)
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Beatmap.UpdateHitObject(obj);
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Beatmap.Update(obj);
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changeHandler?.EndChange();
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isDraggingBlueprint = false;
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@ -440,7 +440,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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foreach (HitObject obj in SelectionHandler.SelectedHitObjects)
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{
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obj.StartTime += offset;
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Beatmap.UpdateHitObject(obj);
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Beatmap.Update(obj);
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}
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}
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