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Tidy up EditorBeatmap slightly
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@ -335,7 +335,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (comboInfo == null || comboInfo.NewCombo == state) continue;
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comboInfo.NewCombo = state;
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EditorBeatmap?.UpdateHitObject(h);
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EditorBeatmap?.Update(h);
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}
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EditorBeatmap?.EndChange();
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